Merge pull request #12682 from Rykka-Stormheart/shep-dev-TGMC-ammo-HUD

TGMC Ammo HUD Earlyport
This commit is contained in:
Casey
2022-04-09 00:40:48 -04:00
committed by GitHub
24 changed files with 488 additions and 11 deletions
@@ -12,6 +12,7 @@
//The radius of the circle used to launch projectiles. Lower values mean less projectiles are used but if set too low gaps may appear in the spread pattern
var/spread_range = 7
loadable = null
hud_state = "grenade_frag" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/explosive/detonate()
..()
@@ -13,6 +13,8 @@
var/det_time = 50
var/loadable = TRUE
var/arm_sound = 'sound/weapons/armbomb.ogg'
var/hud_state = "grenade_he" // TGMC Ammo HUD Port
var/hud_state_empty = "grenade_empty" // TGMC Ammo HUD Port
/obj/item/weapon/grenade/proc/clown_check(var/mob/living/user)
if((CLUMSY in user.mutations) && prob(50))
@@ -6,6 +6,7 @@
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
hud_state = "grenade_smoke"
var/datum/effect/effect/system/smoke_spread/bad/smoke
var/smoke_color
var/smoke_strength = 8