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Makes clicking gun HUD icon swap (#18961)
* Makes gunhud click swap firemodes * Update fulton.dm * Update weapons.dm * user
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@@ -24,7 +24,8 @@
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/obj/item/gun/energy/gun
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description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
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then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
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in your hand. To recharge this weapon, use a weapon recharger."
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in your hand. To recharge this weapon, use a weapon recharger. \
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If the gun has multiple firemodes, you can cycle through them by clicking the ammo HUD in the top right of your screen."
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/obj/item/gun/energy/gun/taser
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description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
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@@ -37,7 +38,8 @@
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/obj/item/gun/energy/gun/nuclear
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description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
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then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
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in your hand. Unlike most weapons, this weapon recharges itself."
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in your hand or by clicking the ammo HUD in the top right of your screen. \
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Unlike most weapons, this weapon recharges itself."
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/obj/item/gun/energy/captain
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description_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
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@@ -51,7 +53,8 @@
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/obj/item/gun/projectile
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description_info = "This is a ballistic weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
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then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
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will tell you what caliber you need."
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will tell you what caliber you need. \
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If the gun has multiple firemodes, you can cycle through them by clicking the ammo HUD in the top right of your screen."
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/obj/item/gun/energy/chameleon
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description_info = null //The chameleon gun adopts the description_info of the weapon it is impersonating as, to make meta-ing harder.
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@@ -149,7 +149,6 @@
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if(.)
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return TRUE
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var/turf/T = get_turf(user)
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var/outdoors = T.is_outdoors()
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if(do_after(user, 1.5 SECONDS, target = user) && !QDELETED(src))
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new /obj/structure/extraction_point(get_turf(user))
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qdel(src)
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