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https://github.com/VOREStation/VOREStation.git
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Update syndicate_ids.dm
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@@ -62,121 +62,6 @@
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registered_user.unregister(OBSERVER_EVENT_DESTROY, src)
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registered_user = null
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<<<<<<< HEAD
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=======
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/obj/item/weapon/card/id/syndicate/CanUseTopic(mob/user)
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if(user != registered_user)
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return STATUS_CLOSE
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return ..()
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/obj/item/weapon/card/id/syndicate/Topic(href, href_list, var/datum/topic_state/state)
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if(..())
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return 1
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var/user = usr
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if(href_list["electronic_warfare"])
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electronic_warfare = text2num(href_list["electronic_warfare"])
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to_chat(user, "<span class='notice'>Electronic warfare [electronic_warfare ? "enabled" : "disabled"].</span>")
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else if(href_list["set"])
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switch(href_list["set"])
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if("Age")
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var/new_age = input(user,"What age would you like to put on this card?","Agent Card Age", age) as null|num
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if(!isnull(new_age) && CanUseTopic(user, state))
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if(new_age < 0)
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age = initial(age)
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else
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age = new_age
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to_chat(user, "<span class='notice'>Age has been set to '[age]'.</span>")
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. = 1
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if("Appearance")
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var/datum/card_state/choice = input(user, "Select the appearance for this card.", "Agent Card Appearance") as null|anything in id_card_states()
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if(choice && CanUseTopic(user, state))
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src.icon_state = choice.icon_state
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src.item_state = choice.item_state
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src.sprite_stack = choice.sprite_stack
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update_icon()
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to_chat(usr, "<span class='notice'>Appearance changed to [choice].</span>")
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. = 1
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if("Assignment")
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var/new_job = sanitize(input(user,"What assignment would you like to put on this card?\nChanging assignment will not grant or remove any access levels.","Agent Card Assignment", assignment) as null|text)
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if(!isnull(new_job) && CanUseTopic(user, state))
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src.assignment = new_job
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to_chat(user, "<span class='notice'>Occupation changed to '[new_job]'.</span>")
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update_name()
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. = 1
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if("Blood Type")
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var/default = blood_type
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if(default == initial(blood_type) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = H.dna.b_type
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var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text)
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if(!isnull(new_blood_type) && CanUseTopic(user, state))
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src.blood_type = new_blood_type
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to_chat(user, "<span class='notice'>Blood type changed to '[new_blood_type]'.</span>")
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. = 1
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if("DNA Hash")
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var/default = dna_hash
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if(default == initial(dna_hash) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = H.dna.unique_enzymes
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var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text)
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if(!isnull(new_dna_hash) && CanUseTopic(user, state))
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src.dna_hash = new_dna_hash
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to_chat(user, "<span class='notice'>DNA hash changed to '[new_dna_hash]'.</span>")
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. = 1
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if("Fingerprint Hash")
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var/default = fingerprint_hash
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if(default == initial(fingerprint_hash) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = md5(H.dna.uni_identity)
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var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text)
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if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state))
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src.fingerprint_hash = new_fingerprint_hash
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to_chat(user, "<span class='notice'>Fingerprint hash changed to '[new_fingerprint_hash]'.</span>")
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. = 1
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if("Name")
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var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text)
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if(!isnull(new_name) && CanUseTopic(user, state))
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src.registered_name = new_name
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update_name()
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to_chat(user, "<span class='notice'>Name changed to '[new_name]'.</span>")
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. = 1
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if("Photo")
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set_id_photo(user)
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to_chat(user, "<span class='notice'>Photo changed.</span>")
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. = 1
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if("Sex")
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var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text)
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if(!isnull(new_sex) && CanUseTopic(user, state))
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src.sex = new_sex
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to_chat(user, "<span class='notice'>Sex changed to '[new_sex]'.</span>")
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. = 1
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if("Factory Reset")
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if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
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age = initial(age)
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access = syndicate_access.Copy()
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assignment = initial(assignment)
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blood_type = initial(blood_type)
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dna_hash = initial(dna_hash)
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electronic_warfare = initial(electronic_warfare)
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fingerprint_hash = initial(fingerprint_hash)
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icon_state = initial(icon_state)
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sprite_stack = list("")
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update_icon()
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name = initial(name)
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registered_name = initial(registered_name)
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unset_registered_user()
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sex = initial(sex)
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to_chat(user, "<span class='notice'>All information has been deleted from \the [src].</span>")
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. = 1
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// Always update the UI, or buttons will spin indefinitely
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SSnanoui.update_uis(src)
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>>>>>>> 47d2c55... New ID Card Design (#7815)
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/var/global/list/id_card_states
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/proc/id_card_states()
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if(!id_card_states)
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@@ -208,4 +93,4 @@
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registered_name = "Syndicate"
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assignment = "Syndicate Commander"
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icon_state = "syndicate-id"
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access = list(access_syndicate, access_external_airlocks)
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access = list(access_syndicate, access_external_airlocks)
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