From a843667af3c2a8b8c3fd86c4561d84ce84d3f5c1 Mon Sep 17 00:00:00 2001 From: MarinaGryphon Date: Fri, 16 Jul 2021 15:55:49 -0500 Subject: [PATCH] Fixes a bunch of bools missed in #11100 --- code/_onclick/telekinesis.dm | 4 ++-- code/controllers/subsystems/airflow.dm | 8 +++---- code/game/gamemodes/cult/narsie.dm | 2 +- .../endgame/supermatter_cascade/portal.dm | 4 ++-- code/game/gamemodes/events/black_hole.dm | 4 ++-- .../technomancer/devices/shield_armor.dm | 4 ++-- code/game/machinery/atmoalter/canister.dm | 2 +- code/game/machinery/bomb_tester_vr.dm | 4 ++-- code/game/machinery/camera/camera.dm | 2 +- .../game/machinery/computer/buildandrepair.dm | 4 ++-- code/game/machinery/computer/pod.dm | 4 ++-- code/game/machinery/doors/airlock.dm | 2 +- code/game/machinery/doors/blast_door.dm | 4 ++-- code/game/machinery/doors/door.dm | 4 ++-- code/game/machinery/doors/firedoor.dm | 4 ++-- code/game/machinery/doors/windowdoor.dm | 4 ++-- code/game/machinery/hologram.dm | 2 +- code/game/machinery/machinery.dm | 8 +++---- code/game/machinery/pipe/pipe_dispenser.dm | 4 ++-- code/game/mecha/equipment/tools/clamp.dm | 8 +++---- code/game/mecha/mecha.dm | 6 ++--- code/game/mecha/mecha_construction_paths.dm | 16 +++++++------- .../micro/mecha_construction_paths_vr.dm | 6 ++--- code/game/objects/empulse.dm | 2 +- .../objects/items/devices/radio/intercom.dm | 2 +- code/game/objects/items/shooting_range.dm | 4 ++-- .../crates_lockers/closets/statue.dm | 2 +- code/game/objects/structures/displaycase.dm | 2 +- code/game/objects/structures/target_stake.dm | 4 ++-- .../objects/structures/windoor_assembly.dm | 8 +++---- code/game/turfs/simulated/walls.dm | 4 ++-- code/modules/admin/verbs/debug.dm | 2 +- code/modules/artifice/deadringer.dm | 20 ++++++++--------- code/modules/assembly/infrared.dm | 4 ++-- code/modules/clothing/spacesuits/rig/rig.dm | 6 ++--- code/modules/clothing/spacesuits/void/void.dm | 22 +++++++++---------- code/modules/holodeck/HolodeckObjects.dm | 2 +- .../hydroponics/spreading/spreading_growth.dm | 4 ++-- code/modules/looking_glass/lg_turfs.dm | 4 ++-- code/modules/maps/reader.dm | 2 +- code/modules/materials/sheets/metals/rods.dm | 2 +- code/modules/mining/mine_items.dm | 2 +- .../mob/living/carbon/human/human_defense.dm | 2 +- .../station/station_special_abilities_vr.dm | 4 ++-- code/modules/mob/living/living_defense.dm | 2 +- .../modules/mob/living/silicon/decoy/decoy.dm | 2 +- .../silicon/robot/robot_modules/station.dm | 2 +- .../simple_mob/subtypes/vore/solargrub.dm | 4 ++-- .../modular_computers/laptop_vendor.dm | 2 +- code/modules/multiz/hoist.dm | 4 ++-- code/modules/multiz/ladder_assembly_vr.dm | 4 ++-- code/modules/power/antimatter/control.dm | 4 ++-- code/modules/power/singularity/emitter.dm | 4 ++-- .../power/singularity/field_generator.dm | 4 ++-- .../particle_accelerator.dm | 8 +++---- code/modules/power/solar.dm | 4 ++-- .../projectiles/projectile/beams_vr.dm | 2 +- code/modules/random_map/drop/droppod_doors.dm | 2 +- code/modules/recycling/disposal.dm | 12 +++++----- code/modules/recycling/sortingmachinery.dm | 4 ++-- .../security levels/keycard authentication.dm | 2 +- code/modules/shieldgen/sheldwallgen.dm | 4 ++-- .../spells/aoe_turf/conjure/conjure.dm | 4 ++-- code/modules/spells/spell_code.dm | 4 ++-- code/modules/spells/spell_projectile.dm | 2 +- code/modules/spells/spellbook.dm | 2 +- .../spells/targeted/equip/horsemask.dm | 4 ++-- .../modules/spells/targeted/ethereal_jaunt.dm | 4 ++-- code/modules/vehicles/vehicle.dm | 6 ++--- .../xenoarcheaology/effects/forcefield.dm | 8 +++---- code/modules/xenoarcheaology/finds/fossils.dm | 2 +- .../tools/artifact_analyser.dm | 4 ++-- .../tools/artifact_harvester.dm | 6 ++--- 73 files changed, 165 insertions(+), 165 deletions(-) diff --git a/code/_onclick/telekinesis.dm b/code/_onclick/telekinesis.dm index 049db78c3af..16141343c65 100644 --- a/code/_onclick/telekinesis.dm +++ b/code/_onclick/telekinesis.dm @@ -151,8 +151,8 @@ var/const/tk_maxrange = 15 if(!focus) return var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z)) O.name = "sparkles" - O.anchored = 1 - O.density = 0 + O.anchored = TRUE + O.density = FALSE O.layer = FLY_LAYER O.set_dir(pick(GLOB.cardinal)) O.icon = 'icons/effects/effects.dmi' diff --git a/code/controllers/subsystems/airflow.dm b/code/controllers/subsystems/airflow.dm index 21ec24f7c7f..7561ad8cca7 100644 --- a/code/controllers/subsystems/airflow.dm +++ b/code/controllers/subsystems/airflow.dm @@ -5,7 +5,7 @@ TARGET.airflow_time = 0; \ TARGET.airflow_skip_speedcheck = FALSE; \ if (TARGET.airflow_od) { \ - TARGET.density = 0; \ + TARGET.density = FALSE; \ } // No point in making this a processing substem, it overrides fire() and handles its own processing list! @@ -54,7 +54,7 @@ SUBSYSTEM_DEF(airflow) if (target.airflow_speed > 7) if (target.airflow_time++ >= target.airflow_speed - 7) if (target.airflow_od) - target.density = 0 + target.density = FALSE target.airflow_skip_speedcheck = TRUE if (MC_TICK_CHECK) @@ -62,7 +62,7 @@ SUBSYSTEM_DEF(airflow) continue else if (target.airflow_od) - target.density = 0 + target.density = FALSE target.airflow_process_delay = max(1, 10 - (target.airflow_speed + 3)) target.airflow_skip_speedcheck = TRUE @@ -73,7 +73,7 @@ SUBSYSTEM_DEF(airflow) target.airflow_skip_speedcheck = FALSE if (target.airflow_od) - target.density = 1 + target.density = TRUE if (!target.airflow_dest || target.loc == target.airflow_dest) target.airflow_dest = locate(min(max(target.x + target.airflow_xo, 1), world.maxx), min(max(target.y + target.airflow_yo, 1), world.maxy), target.z) diff --git a/code/game/gamemodes/cult/narsie.dm b/code/game/gamemodes/cult/narsie.dm index 58684bb2a23..9c3504924f2 100644 --- a/code/game/gamemodes/cult/narsie.dm +++ b/code/game/gamemodes/cult/narsie.dm @@ -153,7 +153,7 @@ var/global/list/narsie_list = list() T.icon = 'icons/turf/walls.dmi' T.icon_state = "cult-narsie" T.opacity = 0 - T.density = 0 + T.density = FALSE set_light(1) /obj/singularity/narsie/large/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index aef330c1449..a74867d9905 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -16,7 +16,7 @@ /obj/singularity/narsie/large/exit/New() ..() - START_PROCESSING(SSobj, src) + START_PROCESSING(SSobj, src) /obj/singularity/narsie/large/exit/update_icon() overlays = 0 @@ -50,7 +50,7 @@ var/turf/T = A var/dist = get_dist(T, src) if (dist <= consume_range && T.density) - T.density = 0 + T.density = FALSE for (var/atom/movable/AM in T.contents) if (AM == src) // This is the snowflake. diff --git a/code/game/gamemodes/events/black_hole.dm b/code/game/gamemodes/events/black_hole.dm index 96ab98acb17..b18310ed886 100644 --- a/code/game/gamemodes/events/black_hole.dm +++ b/code/game/gamemodes/events/black_hole.dm @@ -54,9 +54,9 @@ //MOVEMENT if( prob(50) ) - src.anchored = 0 + src.anchored = FALSE step(src,pick(alldirs)) - src.anchored = 1 + src.anchored = TRUE /obj/effect/bhole/proc/grav(var/r, var/ex_act_force, var/pull_chance, var/turf_removal_chance) if(!isturf(loc)) //blackhole cannot be contained inside anything. Weird stuff might happen diff --git a/code/game/gamemodes/technomancer/devices/shield_armor.dm b/code/game/gamemodes/technomancer/devices/shield_armor.dm index 7618708aad1..eec695278f2 100644 --- a/code/game/gamemodes/technomancer/devices/shield_armor.dm +++ b/code/game/gamemodes/technomancer/devices/shield_armor.dm @@ -58,8 +58,8 @@ if(istype(damage_source, /obj/item/projectile)) var/obj/item/projectile/P = damage_source - P.sharp = 0 - P.edge = 0 + P.sharp = FALSE + P.edge = FALSE P.embed_chance = 0 if(P.agony) var/agony_blocked = P.agony * (modified_block_percentage / 100) diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 4fd1ba79423..783ee16225b 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -172,7 +172,7 @@ update_flag src.destroyed = 1 playsound(src, 'sound/effects/spray.ogg', 10, 1, -3) - src.density = 0 + src.density = FALSE update_icon() if (src.holding) diff --git a/code/game/machinery/bomb_tester_vr.dm b/code/game/machinery/bomb_tester_vr.dm index 24c5da8d6cd..2273defdeac 100644 --- a/code/game/machinery/bomb_tester_vr.dm +++ b/code/game/machinery/bomb_tester_vr.dm @@ -309,7 +309,7 @@ simulation_results += "
Final Result: No detonation." /obj/machinery/bomb_tester/proc/canister_sim() - test_canister.anchored = 1 + test_canister.anchored = TRUE faketank.volume = tank1.air_contents.volume faketank.copy_from(tank1.air_contents) faketank_integrity = tank1.integrity @@ -346,7 +346,7 @@ update_use_power(USE_POWER_IDLE) update_icon() if(test_canister && test_canister.anchored && !test_canister.connected_port) - test_canister.anchored = 0 + test_canister.anchored = FALSE if(cancelled) return if(simulation_results == "Error") diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 367f2f88031..85f23cb1dbd 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -174,7 +174,7 @@ if(weld(W, user)) if(assembly) assembly.loc = src.loc - assembly.anchored = 1 + assembly.anchored = TRUE assembly.camera_name = c_tag assembly.camera_network = english_list(network, NETWORK_DEFAULT, ",", ",") assembly.update_icon() diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index 930b354ea0f..5f4ff28e058 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -17,7 +17,7 @@ playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) to_chat(user, "You wrench the frame into place.") - src.anchored = 1 + src.anchored = TRUE src.state = 1 if(istype(P, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = P @@ -35,7 +35,7 @@ playsound(src, P.usesound, 50, 1) if(do_after(user, 20 * P.toolspeed)) to_chat(user, "You unfasten the frame.") - src.anchored = 0 + src.anchored = FALSE src.state = 0 if(istype(P, /obj/item/weapon/circuitboard) && !circuit) var/obj/item/weapon/circuitboard/B = P diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 5eae5e82d08..f37f0f6c970 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -75,7 +75,7 @@ A.circuit = M A.state = 3 A.icon_state = "3" - A.anchored = 1 + A.anchored = TRUE qdel(src) else to_chat(to_chat(user, "You disconnect the monitor.")) @@ -98,7 +98,7 @@ A.circuit = M A.state = 4 A.icon_state = "4" - A.anchored = 1 + A.anchored = TRUE qdel(src) else attack_hand(user) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 0d7474eb2f4..04b5ce0fff0 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -1137,7 +1137,7 @@ About the new airlock wires panel: if (istype(da, /obj/structure/door_assembly/multi_tile)) da.set_dir(src.dir) - da.anchored = 1 + da.anchored = TRUE if(mineral) da.glass = mineral //else if(glass) diff --git a/code/game/machinery/doors/blast_door.dm b/code/game/machinery/doors/blast_door.dm index e3632af29b0..bba24a48888 100644 --- a/code/game/machinery/doors/blast_door.dm +++ b/code/game/machinery/doors/blast_door.dm @@ -86,7 +86,7 @@ src.operating = 1 playsound(src, open_sound, 100, 1) flick(icon_state_opening, src) - src.density = 0 + src.density = FALSE update_nearby_tiles() src.update_icon() src.set_opacity(0) @@ -106,7 +106,7 @@ playsound(src, close_sound, 100, 1) src.layer = closed_layer flick(icon_state_closing, src) - src.density = 1 + src.density = TRUE update_nearby_tiles() src.update_icon() if(src.istransparent) diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index d138653261b..2df0fac4ea1 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -429,7 +429,7 @@ icon_state = "door0" set_opacity(0) sleep(3) - src.density = 0 + src.density = FALSE update_nearby_tiles() sleep(7) src.layer = open_layer @@ -454,7 +454,7 @@ close_door_at = 0 do_animate("closing") sleep(3) - src.density = 1 + src.density = TRUE explosion_resistance = initial(explosion_resistance) src.layer = closed_layer update_nearby_tiles() diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 754edb9f383..96609e02a5f 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -288,8 +288,8 @@ new/obj/item/weapon/circuitboard/airalarm(src.loc) var/obj/structure/firedoor_assembly/FA = new/obj/structure/firedoor_assembly(src.loc) - FA.anchored = 1 - FA.density = 1 + FA.anchored = TRUE + FA.density = TRUE FA.wired = 1 FA.glass = glass FA.update_icon() diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 6950be687a1..9d54018e7d7 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -50,7 +50,7 @@ if(operating == -1) ae.icon_state = "door_electronics_smoked" operating = 0 - src.density = 0 + src.density = FALSE playsound(src, "shatter", 70, 1) if(display_message) visible_message("[src] shatters!") @@ -228,7 +228,7 @@ if (src.base_state == "right" || src.base_state == "rightsecure") wa.facing = "r" wa.set_dir(src.dir) - wa.anchored = 1 + wa.anchored = TRUE wa.created_name = name wa.state = "02" wa.step = 2 diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index dd9fe7faa69..41851575af4 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -119,7 +119,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ hologram.icon = A.holo_icon //hologram.mouse_opacity = 0//So you can't click on it. //VOREStation Removal hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them. - hologram.anchored = 1//So space wind cannot drag it. + hologram.anchored = TRUE//So space wind cannot drag it. hologram.name = "[A.name] (Hologram)"//If someone decides to right click. hologram.set_light(2) //hologram lighting hologram.color = color //painted holopad gives coloured holograms diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 40d348cb6ff..2da7d5342ac 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -176,7 +176,7 @@ Class Procs: pulse2.icon = 'icons/effects/effects.dmi' pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" - pulse2.anchored = 1 + pulse2.anchored = TRUE pulse2.set_dir(pick(cardinal)) spawn(10) @@ -441,15 +441,15 @@ Class Procs: var/obj/structure/frame/A = new /obj/structure/frame(src.loc) var/obj/item/weapon/circuitboard/M = circuit A.circuit = M - A.anchored = 1 + A.anchored = TRUE A.frame_type = M.board_type if(A.frame_type.circuit) A.need_circuit = 0 if(A.frame_type.frame_class == FRAME_CLASS_ALARM || A.frame_type.frame_class == FRAME_CLASS_DISPLAY) - A.density = 0 + A.density = FALSE else - A.density = 1 + A.density = TRUE if(A.frame_type.frame_class == FRAME_CLASS_MACHINE) for(var/obj/D in component_parts) diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index 7f0ffc10b1a..0b4d054858c 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -124,7 +124,7 @@ "[user] unfastens \the [src].", \ "You have unfastened \the [src]. Now it can be pulled somewhere else.", \ "You hear ratchet.") - src.anchored = 0 + src.anchored = FALSE src.stat |= MAINT src.unwrenched = 1 if (usr.machine==src) @@ -137,7 +137,7 @@ "[user] fastens \the [src].", \ "You have fastened \the [src]. Now it can dispense pipes.", \ "You hear ratchet.") - src.anchored = 1 + src.anchored = TRUE src.stat &= ~MAINT src.unwrenched = 0 power_change() diff --git a/code/game/mecha/equipment/tools/clamp.dm b/code/game/mecha/equipment/tools/clamp.dm index 70f46ee35f5..1df39a41786 100644 --- a/code/game/mecha/equipment/tools/clamp.dm +++ b/code/game/mecha/equipment/tools/clamp.dm @@ -78,13 +78,13 @@ chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.") set_ready_state(FALSE) chassis.use_power(energy_drain) - O.anchored = 1 + O.anchored = TRUE var/T = chassis.loc if(do_after_cooldown(target)) if(T == chassis.loc && src == chassis.selected) cargo_holder.cargo += O O.loc = chassis - O.anchored = 0 + O.anchored = FALSE occupant_message("[target] succesfully loaded.") log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]") else @@ -139,13 +139,13 @@ chassis.visible_message("[chassis] lifts [target] and starts to load it into cargo compartment.") set_ready_state(FALSE) chassis.use_power(energy_drain) - O.anchored = 1 + O.anchored = TRUE var/T = chassis.loc if(do_after_cooldown(target)) if(T == chassis.loc && src == chassis.selected) cargo_holder.cargo += O O.loc = chassis - O.anchored = 0 + O.anchored = FALSE chassis.occupant_message("[target] succesfully loaded.") chassis.log_message("Loaded [O]. Cargo compartment capacity: [cargo_holder.cargo_capacity - cargo_holder.cargo.len]") else diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 62aa885d012..01175eb3b08 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -933,10 +933,10 @@ . = ..(obstacle) return if(istype(O, /obj/effect/portal)) //derpfix - src.anchored = 0 //I have no idea what this really fix. + src.anchored = FALSE //I have no idea what this really fix. O.Crossed(src) spawn(0)//countering portal teleport spawn(0), hurr - src.anchored = 1 + src.anchored = TRUE else if(O.anchored) obstacle.Bumped(src) else @@ -2688,7 +2688,7 @@ O.canmove = 1 O.name = AI.name O.real_name = AI.real_name - O.anchored = 1 + O.anchored = TRUE O.aiRestorePowerRoutine = 0 O.control_disabled = 1 // Can't control things remotely if you're stuck in a card! O.laws = AI.laws diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index 467145309bc..82a83e601e8 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -91,7 +91,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/ripley(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "ripley0" - const_holder.density = 1 + const_holder.density = TRUE const_holder.overlays.len = 0 spawn() qdel(src) @@ -303,7 +303,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/gygax(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "gygax0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return @@ -587,7 +587,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/serenity(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "gygax0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return @@ -873,7 +873,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/firefighter(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "fireripley0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return @@ -1097,7 +1097,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/durand(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "durand0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return @@ -1381,7 +1381,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/odysseus(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "odysseus0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return @@ -1594,7 +1594,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/phazon(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "phazon0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return @@ -1876,7 +1876,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/janus(const_holder) const_holder.icon = 'icons/mecha/mech_construction.dmi' const_holder.icon_state = "janus0" - const_holder.density = 1 + const_holder.density = TRUE spawn() qdel(src) return diff --git a/code/game/mecha/micro/mecha_construction_paths_vr.dm b/code/game/mecha/micro/mecha_construction_paths_vr.dm index 7019c643995..60d8d2d3b7d 100644 --- a/code/game/mecha/micro/mecha_construction_paths_vr.dm +++ b/code/game/mecha/micro/mecha_construction_paths_vr.dm @@ -22,7 +22,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/polecat(const_holder) const_holder.icon = 'icons/mecha/mech_construction_vr.dmi' const_holder.icon_state = "polecat0" - const_holder.density = 1 + const_holder.density = TRUE const_holder.overlays.len = 0 spawn() qdel(src) @@ -303,7 +303,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/gopher(const_holder) const_holder.icon = 'icons/mecha/mech_construction_vr.dmi' const_holder.icon_state = "gopher0" - const_holder.density = 1 + const_holder.density = TRUE const_holder.overlays.len = 0 spawn() qdel(src) @@ -512,7 +512,7 @@ const_holder.construct = new /datum/construction/reversible/mecha/weasel(const_holder) const_holder.icon = 'icons/mecha/mech_construction_vr.dmi' const_holder.icon_state = "weasel0" - const_holder.density = 1 + const_holder.density = TRUE const_holder.overlays.len = 0 spawn() qdel(src) diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 3c5afc97158..fcec6803e4c 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -19,7 +19,7 @@ pulse.icon = 'icons/effects/effects.dmi' pulse.icon_state = "emppulse" pulse.name = "emp pulse" - pulse.anchored = 1 + pulse.anchored = TRUE spawn(20) qdel(pulse) diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 25d3cb181fb..cf3781f31b2 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -147,7 +147,7 @@ A.pixel_y = pixel_y A.circuit = M A.set_dir(dir) - A.anchored = 1 + A.anchored = TRUE A.state = 2 A.update_icon() M.deconstruct(src) diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm index 21efc13f37c..bf132c7cf96 100644 --- a/code/game/objects/items/shooting_range.dm +++ b/code/game/objects/items/shooting_range.dm @@ -14,7 +14,7 @@ for(var/obj/structure/target_stake/T in view(3,src)) if(T.pinned_target == src) T.pinned_target = null - T.density = 1 + T.density = TRUE break ..() // delete target @@ -51,7 +51,7 @@ if(stake) if(stake.pinned_target) - stake.density = 1 + stake.density = TRUE density = FALSE layer = OBJ_LAYER diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index 253e93ff71e..9b66918be0d 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -17,7 +17,7 @@ if(L && (ishuman(L) || L.isMonkey() || iscorgi(L))) if(L.buckled) L.buckled = 0 - L.anchored = 0 + L.anchored = FALSE if(L.client) L.client.perspective = EYE_PERSPECTIVE L.client.eye = src diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index c7e6ffd6935..fc1ae0ef597 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -37,7 +37,7 @@ /obj/structure/displaycase/proc/healthcheck() if (src.health <= 0) if (!( src.destroyed )) - src.density = 0 + src.density = FALSE src.destroyed = 1 new /obj/item/weapon/material/shard( src.loc ) playsound(src, "shatter", 70, 1) diff --git a/code/game/objects/structures/target_stake.dm b/code/game/objects/structures/target_stake.dm index 31249e7b43a..0e29fed20b9 100644 --- a/code/game/objects/structures/target_stake.dm +++ b/code/game/objects/structures/target_stake.dm @@ -25,7 +25,7 @@ if(istype(W, /obj/item/target)) density = FALSE - W.density = 1 + W.density = TRUE user.remove_from_mob(W) W.loc = loc W.layer = ABOVE_JUNK_LAYER @@ -37,7 +37,7 @@ // taking pinned targets off! if(pinned_target) density = TRUE - pinned_target.density = 0 + pinned_target.density = FALSE pinned_target.layer = OBJ_LAYER pinned_target.loc = user.loc diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 287e3115595..0677c6a09d7 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -113,7 +113,7 @@ if(do_after(user, 40 * W.toolspeed)) if(!src) return to_chat(user,"You've secured the windoor assembly!") - src.anchored = 1 + src.anchored = TRUE step = 0 //Unwrenching an unsecure assembly un-anchors it. Step 4 undone @@ -124,7 +124,7 @@ if(do_after(user, 40 * W.toolspeed)) if(!src) return to_chat(user,"You've unsecured the windoor assembly!") - src.anchored = 0 + src.anchored = FALSE step = null //Adding cable to the assembly. Step 5 complete. @@ -212,7 +212,7 @@ windoor.icon_state = "rightsecureopen" windoor.base_state = "rightsecure" windoor.set_dir(src.dir) - windoor.density = 0 + windoor.density = FALSE if(created_name) windoor.name = created_name spawn(0) @@ -234,7 +234,7 @@ windoor.icon_state = "rightopen" windoor.base_state = "right" windoor.set_dir(src.dir) - windoor.density = 0 + windoor.density = FALSE if(created_name) windoor.name = created_name spawn(0) diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 56c9fbec8d0..be1605e0a91 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -267,8 +267,8 @@ O.desc = "Looks hot." O.icon = 'icons/effects/fire.dmi' O.icon_state = "2" - O.anchored = 1 - O.density = 1 + O.anchored = TRUE + O.density = TRUE O.plane = ABOVE_PLANE if(girder_material.integrity >= 150 && !girder_material.is_brittle()) //Strong girders will remain in place when a wall is melted. diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 8b7aa490875..8b0baa59676 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -518,7 +518,7 @@ if(istype(M.loc.loc,/area/engineering/engine_room)) if(istype(M,/obj/machinery/power/rad_collector)) var/obj/machinery/power/rad_collector/Rad = M - Rad.anchored = 1 + Rad.anchored = TRUE Rad.connect_to_network() var/obj/item/weapon/tank/phoron/Phoron = new/obj/item/weapon/tank/phoron(Rad) diff --git a/code/modules/artifice/deadringer.dm b/code/modules/artifice/deadringer.dm index b5edd577843..b10c05c9427 100644 --- a/code/modules/artifice/deadringer.dm +++ b/code/modules/artifice/deadringer.dm @@ -104,60 +104,60 @@ temp = corpse.get_equipped_item(slot_w_uniform) var/obj/item/clothing/c_type = H.get_equipped_item(slot_w_uniform) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_wear_suit)) corpse.equip_to_slot_or_del(new /obj/item/clothing/suit/chameleon/changeling(corpse), slot_wear_suit) temp = corpse.get_equipped_item(slot_wear_suit) var/obj/item/clothing/c_type = H.get_equipped_item(slot_wear_suit) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_shoes)) corpse.equip_to_slot_or_del(new /obj/item/clothing/shoes/chameleon/changeling(corpse), slot_shoes) temp = corpse.get_equipped_item(slot_shoes) var/obj/item/clothing/c_type = H.get_equipped_item(slot_shoes) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_gloves)) corpse.equip_to_slot_or_del(new /obj/item/clothing/gloves/chameleon/changeling(corpse), slot_gloves) temp = corpse.get_equipped_item(slot_gloves) var/obj/item/clothing/c_type = H.get_equipped_item(slot_gloves) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_l_ear)) temp = H.get_equipped_item(slot_l_ear) corpse.equip_to_slot_or_del(new temp.type(corpse), slot_l_ear) temp = corpse.get_equipped_item(slot_l_ear) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_glasses)) corpse.equip_to_slot_or_del(new /obj/item/clothing/glasses/chameleon/changeling(corpse), slot_glasses) temp = corpse.get_equipped_item(slot_glasses) var/obj/item/clothing/c_type = H.get_equipped_item(slot_glasses) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_wear_mask)) corpse.equip_to_slot_or_del(new /obj/item/clothing/mask/chameleon/changeling(corpse), slot_wear_mask) temp = corpse.get_equipped_item(slot_wear_mask) var/obj/item/clothing/c_type = H.get_equipped_item(slot_wear_mask) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_head)) corpse.equip_to_slot_or_del(new /obj/item/clothing/head/chameleon/changeling(corpse), slot_head) temp = corpse.get_equipped_item(slot_head) var/obj/item/clothing/c_type = H.get_equipped_item(slot_head) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_belt)) corpse.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/chameleon/changeling(corpse), slot_belt) temp = corpse.get_equipped_item(slot_belt) var/obj/item/clothing/c_type = H.get_equipped_item(slot_belt) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE if(H.get_equipped_item(slot_back)) corpse.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/chameleon/changeling(corpse), slot_back) temp = corpse.get_equipped_item(slot_back) var/obj/item/clothing/c_type = H.get_equipped_item(slot_back) temp.disguise(c_type.type) - temp.canremove = 0 + temp.canremove = FALSE corpse.identifying_gender = H.identifying_gender corpse.flavor_texts = H.flavor_texts.Copy() corpse.real_name = H.real_name diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index b619ee9f22e..af697777f98 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -65,11 +65,11 @@ for(var/i = 1 to limit) var/obj/effect/beam/i_beam/I = new /obj/effect/beam/i_beam(current_spot) I.master = src - I.density = 1 + I.density = TRUE I.set_dir(dir) if(!step(I, I.dir)) //Try to take a step in that direction return //Couldn't, oh well, we hit a wall or something. Beam should qdel itself in it's Bump(). - I.density = 0 + I.density = FALSE i_beams |= I I.visible = visible diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index a9216e24971..737b4e2550e 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -143,7 +143,7 @@ for(var/obj/item/piece in list(gloves,helmet,boots,chest)) if(!istype(piece)) continue - piece.canremove = 0 + piece.canremove = FALSE piece.name = "[suit_type] [initial(piece.name)]" piece.desc = "It seems to be part of a [src.name]." piece.icon_state = "[suit_state]" @@ -712,11 +712,11 @@ if(use_obj && check_slot == use_obj) to_chat(H, "Your [use_obj.name] [use_obj.gender == PLURAL ? "retract" : "retracts"] swiftly.") playsound(src, 'sound/machines/rig/rigservo.ogg', 10, FALSE) - use_obj.canremove = 1 + use_obj.canremove = TRUE holder.drop_from_inventory(use_obj) use_obj.forceMove(get_turf(src)) use_obj.dropped() - use_obj.canremove = 0 + use_obj.canremove = FALSE use_obj.forceMove(src) else if (deploy_mode != ONLY_RETRACT) diff --git a/code/modules/clothing/spacesuits/void/void.dm b/code/modules/clothing/spacesuits/void/void.dm index 3d2c6b24d5f..d6c96404e6e 100644 --- a/code/modules/clothing/spacesuits/void/void.dm +++ b/code/modules/clothing/spacesuits/void/void.dm @@ -97,28 +97,28 @@ if(boots) if (H.equip_to_slot_if_possible(boots, slot_shoes)) - boots.canremove = 0 + boots.canremove = FALSE if(helmet) if(H.head) to_chat(M, "You are unable to deploy your suit's helmet as \the [H.head] is in the way.") else if (H.equip_to_slot_if_possible(helmet, slot_head)) to_chat(M, "Your suit's helmet deploys with a hiss.") - helmet.canremove = 0 + helmet.canremove = FALSE if(tank) if(H.s_store) //In case someone finds a way. to_chat(M, "Alarmingly, the valve on your suit's installed tank fails to engage.") else if (H.equip_to_slot_if_possible(tank, slot_s_store)) to_chat(M, "The valve on your suit's installed tank safely engages.") - tank.canremove = 0 + tank.canremove = FALSE if(cooler) if(H.s_store) //Ditto to_chat(M, "Alarmingly, the cooling unit installed into your suit fails to deploy.") else if (H.equip_to_slot_if_possible(cooler, slot_s_store)) to_chat(M, "Your suit's cooling unit deploys.") - cooler.canremove = 0 + cooler.canremove = FALSE /obj/item/clothing/suit/space/void/dropped() ..() @@ -126,7 +126,7 @@ var/mob/living/carbon/human/H if(helmet) - helmet.canremove = 1 + helmet.canremove = TRUE H = helmet.loc if(istype(H)) if(helmet && H.head == helmet) @@ -134,7 +134,7 @@ helmet.forceMove(src) if(boots) - boots.canremove = 1 + boots.canremove = TRUE H = boots.loc if(istype(H)) if(boots && H.shoes == boots) @@ -142,11 +142,11 @@ boots.forceMove(src) if(tank) - tank.canremove = 1 + tank.canremove = TRUE tank.forceMove(src) if(cooler) - cooler.canremove = 1 + cooler.canremove = TRUE cooler.forceMove(src) /obj/item/clothing/suit/space/void/proc/attach_helmet(var/obj/item/clothing/head/helmet/space/void/helm) @@ -188,7 +188,7 @@ if(H.head == helmet) to_chat(H, "You retract your suit helmet.") - helmet.canremove = 1 + helmet.canremove = TRUE H.drop_from_inventory(helmet) helmet.forceMove(src) else @@ -197,7 +197,7 @@ return if(H.equip_to_slot_if_possible(helmet, slot_head)) helmet.pickup(H) - helmet.canremove = 0 + helmet.canremove = FALSE to_chat(H, "You deploy your suit helmet, sealing you off from the world.") if(helmet.light_system == STATIC_LIGHT) @@ -229,7 +229,7 @@ removing = cooler cooler = null to_chat(H, "You press the emergency release, ejecting \the [removing] from your suit.") - removing.canremove = 1 + removing.canremove = TRUE H.drop_from_inventory(removing) /obj/item/clothing/suit/space/void/attackby(obj/item/W as obj, mob/user as mob) diff --git a/code/modules/holodeck/HolodeckObjects.dm b/code/modules/holodeck/HolodeckObjects.dm index 3a783060f1a..96d3bbcabcf 100644 --- a/code/modules/holodeck/HolodeckObjects.dm +++ b/code/modules/holodeck/HolodeckObjects.dm @@ -256,7 +256,7 @@ return /obj/machinery/door/window/holowindoor/shatter(var/display_message = 1) - src.density = 0 + src.density = FALSE playsound(src, "shatter", 70, 1) if(display_message) visible_message("[src] fades away as it shatters!") diff --git a/code/modules/hydroponics/spreading/spreading_growth.dm b/code/modules/hydroponics/spreading/spreading_growth.dm index db94bebd0d9..5f2b432c099 100644 --- a/code/modules/hydroponics/spreading/spreading_growth.dm +++ b/code/modules/hydroponics/spreading/spreading_growth.dm @@ -122,9 +122,9 @@ return //move out to the destination - child.anchored = 0 + child.anchored = FALSE step_to(child, target_turf) - child.anchored = 1 + child.anchored = TRUE child.update_icon() //see if anything is there diff --git a/code/modules/looking_glass/lg_turfs.dm b/code/modules/looking_glass/lg_turfs.dm index 189790335d8..ad38f640c0b 100644 --- a/code/modules/looking_glass/lg_turfs.dm +++ b/code/modules/looking_glass/lg_turfs.dm @@ -59,7 +59,7 @@ M.Translate(new_x, new_y) MA.opacity = 1 if(!optional) - MA.density = 1 + MA.density = TRUE MA.icon_state = "origin_active" MA.plane = PLANE_LOOKINGGLASS @@ -76,7 +76,7 @@ sleep(3 SECONDS) var/mutable_appearance/MA = new (src) MA.opacity = 0 - MA.density = 0 + MA.density = FALSE MA.icon_state = "origin_switching" MA.plane = initial(plane) MA.layer = initial(layer) diff --git a/code/modules/maps/reader.dm b/code/modules/maps/reader.dm index daf34508f5b..def68bbbcb9 100644 --- a/code/modules/maps/reader.dm +++ b/code/modules/maps/reader.dm @@ -297,7 +297,7 @@ var/global/dmm_suite/preloader/_preloader = null //simulates the DM multiple turfs on one tile underlaying /dmm_suite/proc/add_underlying_turf(var/turf/placed,var/turf/underturf, var/list/turfs_underlays) if(underturf.density) - placed.density = 1 + placed.density = TRUE if(underturf.opacity) placed.opacity = 1 placed.underlays += turfs_underlays diff --git a/code/modules/materials/sheets/metals/rods.dm b/code/modules/materials/sheets/metals/rods.dm index 318ec68626e..9ebd0fd92f1 100644 --- a/code/modules/materials/sheets/metals/rods.dm +++ b/code/modules/materials/sheets/metals/rods.dm @@ -84,7 +84,7 @@ var/global/list/datum/stack_recipe/rods_recipes = list( \ for(var/obj/structure/grille/G in usr.loc) if (G.destroyed) G.health = 10 - G.density = 1 + G.density = TRUE G.destroyed = 0 G.icon_state = "grille" use(1) diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index 2798403ff02..2500c0dd687 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -214,7 +214,7 @@ var/obj/item/stack/flag/newflag = new src.type(T) newflag.amount = 1 newflag.upright = 1 - newflag.anchored = 1 + newflag.anchored = TRUE newflag.name = newflag.singular_name newflag.icon_state = "[newflag.base_state]_open" newflag.visible_message("[user] plants [newflag] firmly in the ground.") diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index c68ee214010..153d56be434 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -486,7 +486,7 @@ emp_act if(T) src.loc = T visible_message("[src] is pinned to the wall by [O]!","You are pinned to the wall by [O]!") - src.anchored = 1 + src.anchored = TRUE src.pinned += O // This does a prob check to catch the thing flying at you, with a minimum of 1% diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm index 7194e4f1fcf..ec058ac0d30 100644 --- a/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm +++ b/code/modules/mob/living/carbon/human/species/station/station_special_abilities_vr.dm @@ -835,12 +835,12 @@ return if(!C.anchored && !C.pulledby) //Not currently anchored, and not pulled by anyone. - C.anchored = 1 //This is the only way to stop the inertial_drift. + C.anchored = TRUE //This is the only way to stop the inertial_drift. C.adjust_nutrition(-25) update_floating() to_chat(C, "You hover in place.") spawn(6) //.6 seconds. - C.anchored = 0 + C.anchored = FALSE else return diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index e9a75d2ab50..09b8c151e65 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -321,7 +321,7 @@ if(T) src.loc = T visible_message("[src] is pinned to the wall by [O]!","You are pinned to the wall by [O]!") - src.anchored = 1 + src.anchored = TRUE src.pinned += O /mob/living/proc/embed(var/obj/O, var/def_zone=null) diff --git a/code/modules/mob/living/silicon/decoy/decoy.dm b/code/modules/mob/living/silicon/decoy/decoy.dm index 5cb485a5711..6abdaadde8c 100644 --- a/code/modules/mob/living/silicon/decoy/decoy.dm +++ b/code/modules/mob/living/silicon/decoy/decoy.dm @@ -8,5 +8,5 @@ /mob/living/silicon/decoy/New() src.icon = 'icons/mob/AI.dmi' src.icon_state = "ai" - src.anchored = 1 + src.anchored = TRUE src.canmove = 0 \ No newline at end of file diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station.dm b/code/modules/mob/living/silicon/robot/robot_modules/station.dm index 5628c850a1d..3f2ae1368c3 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules/station.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules/station.dm @@ -61,7 +61,7 @@ var/global/list/robot_modules = list( R.choose_icon(R.module_sprites.len + 1, R.module_sprites) for(var/obj/item/I in modules) - I.canremove = 0 + I.canremove = FALSE /obj/item/weapon/robot_module/proc/Reset(var/mob/living/silicon/robot/R) remove_camera_networks(R) diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm index b0235160908..a4bdd6c9787 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/solargrub.dm @@ -123,7 +123,7 @@ List of things solar grubs should be able to do: L.reagents.add_reagent(poison_type, poison_per_bite) /mob/living/simple_mob/vore/solargrub/death() - src.anchored = 0 + src.anchored = FALSE set_light(0) ..() @@ -160,6 +160,6 @@ List of things solar grubs should be able to do: "The deceptively severe heat trapped within the solargrub works in tandem with its inner muscles and your tingling, prickling stomach juice bath to weaken you!") /datum/ai_holder/simple_mob/retaliate/solargrub/react_to_attack(atom/movable/attacker) - holder.anchored = 0 + holder.anchored = FALSE holder.set_AI_busy(FALSE) ..() \ No newline at end of file diff --git a/code/modules/modular_computers/laptop_vendor.dm b/code/modules/modular_computers/laptop_vendor.dm index 19f3d344179..f673e060ef6 100644 --- a/code/modules/modular_computers/laptop_vendor.dm +++ b/code/modules/modular_computers/laptop_vendor.dm @@ -257,7 +257,7 @@ fabricated_laptop.battery_module.charge_to_full() fabricated_laptop.forceMove(src.loc) fabricated_laptop.screen_on = 0 - fabricated_laptop.anchored = 0 + fabricated_laptop.anchored = FALSE fabricated_laptop.update_icon() fabricated_laptop.update_verbs() fabricated_laptop = null diff --git a/code/modules/multiz/hoist.dm b/code/modules/multiz/hoist.dm index b319b3e1dff..d8c064f56e3 100644 --- a/code/modules/multiz/hoist.dm +++ b/code/modules/multiz/hoist.dm @@ -47,7 +47,7 @@ hoistee = AM if(ismob(AM)) source_hook.buckle_mob(AM) - AM.anchored = 1 // why isn't this being set by buckle_mob for silicons? + AM.anchored = TRUE // why isn't this being set by buckle_mob for silicons? source_hook.layer = AM.layer + 0.1 /obj/effect/hoist_hook/MouseDrop(atom/dest) @@ -128,7 +128,7 @@ if(ismob(hoistee)) source_hook.unbuckle_mob(hoistee) else - hoistee.anchored = 0 + hoistee.anchored = FALSE hoistee = null layer = NORMAL_LAYER diff --git a/code/modules/multiz/ladder_assembly_vr.dm b/code/modules/multiz/ladder_assembly_vr.dm index d167ecc3ab6..49f765225ac 100644 --- a/code/modules/multiz/ladder_assembly_vr.dm +++ b/code/modules/multiz/ladder_assembly_vr.dm @@ -29,14 +29,14 @@ user.visible_message("\The [user] secures \the [src]'s reinforcing bolts.", \ "You secure the reinforcing bolts.", \ "You hear a ratchet") - src.anchored = 1 + src.anchored = TRUE if(CONSTRUCTION_WRENCHED) state = CONSTRUCTION_UNANCHORED playsound(src, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("\The [user] unsecures \the [src]'s reinforcing bolts.", \ "You undo the reinforcing bolts.", \ "You hear a ratchet") - src.anchored = 0 + src.anchored = FALSE if(CONSTRUCTION_WELDED) to_chat(user, "\The [src] needs to be unwelded.") return diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index 7a38c57010b..8f3c3db0091 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -146,14 +146,14 @@ user.visible_message("[user.name] secures the [src.name] to the floor.", \ "You secure the anchor bolts to the floor.", \ "You hear a ratchet.") - src.anchored = 1 + src.anchored = TRUE connect_to_network() else if(!linked_shielding.len > 0) playsound(src, W.usesound, 75, 1) user.visible_message("[user.name] unsecures the [src.name].", \ "You remove the anchor bolts.", \ "You hear a ratchet.") - src.anchored = 0 + src.anchored = FALSE disconnect_from_network() else to_chat(user, "Once bolted and linked to a shielding unit it the [src.name] is unable to be moved!") diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 02475594ab0..61acc41293d 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -158,14 +158,14 @@ user.visible_message("[user.name] secures [src] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ "You hear a ratchet.") - src.anchored = 1 + src.anchored = TRUE if(1) state = 0 playsound(src, W.usesound, 75, 1) user.visible_message("[user.name] unsecures [src] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ "You hear a ratchet.") - src.anchored = 0 + src.anchored = FALSE disconnect_from_network() if(2) to_chat(user, "\The [src] needs to be unwelded from the floor.") diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index 9afad48445f..ec29e08efa0 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -111,14 +111,14 @@ field_generator power level display user.visible_message("[user.name] secures [src.name] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ "You hear ratchet") - src.anchored = 1 + src.anchored = TRUE if(1) state = 0 playsound(src, W.usesound, 75, 1) user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ "You hear ratchet") - src.anchored = 0 + src.anchored = FALSE if(2) to_chat(user, "The [src.name] needs to be unwelded from the floor.") return diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index 8d96045cf3a..bf005048ca6 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -206,14 +206,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if(0) if(O.is_wrench()) playsound(src, O.usesound, 75, 1) - src.anchored = 1 + src.anchored = TRUE user.visible_message("[user.name] secures the [src.name] to the floor.", \ "You secure the external bolts.") temp_state++ if(1) if(O.is_wrench()) playsound(src, O.usesound, 75, 1) - src.anchored = 0 + src.anchored = FALSE user.visible_message("[user.name] detaches the [src.name] from the floor.", \ "You remove the external bolts.") temp_state-- @@ -340,14 +340,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin if(0) if(O.is_wrench()) playsound(src, O.usesound, 75, 1) - src.anchored = 1 + src.anchored = TRUE user.visible_message("[user.name] secures the [src.name] to the floor.", \ "You secure the external bolts.") temp_state++ if(1) if(O.is_wrench()) playsound(src, O.usesound, 75, 1) - src.anchored = 0 + src.anchored = FALSE user.visible_message("[user.name] detaches the [src.name] from the floor.", \ "You remove the external bolts.") temp_state-- diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index d15b9153ac7..8a20c9e685a 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -421,7 +421,7 @@ GLOBAL_LIST_EMPTY(solars_list) A.circuit = M A.state = 3 A.icon_state = "computer_3" - A.anchored = 1 + A.anchored = TRUE qdel(src) else to_chat(user, "You disconnect the monitor.") @@ -432,7 +432,7 @@ GLOBAL_LIST_EMPTY(solars_list) A.circuit = M A.state = 4 A.icon_state = "computer_4" - A.anchored = 1 + A.anchored = TRUE qdel(src) else src.attack_hand(user) diff --git a/code/modules/projectiles/projectile/beams_vr.dm b/code/modules/projectiles/projectile/beams_vr.dm index a3a149502cd..3f3e82071d7 100644 --- a/code/modules/projectiles/projectile/beams_vr.dm +++ b/code/modules/projectiles/projectile/beams_vr.dm @@ -74,7 +74,7 @@ pulse.icon = 'icons/effects/effects.dmi' pulse.icon_state = "heal" pulse.name = "heal" - pulse.anchored = 1 + pulse.anchored = TRUE spawn(20) qdel(pulse) to_chat(target, "As the beam strikes you, your injuries close up!") diff --git a/code/modules/random_map/drop/droppod_doors.dm b/code/modules/random_map/drop/droppod_doors.dm index d69e049da62..c19aba40fd5 100644 --- a/code/modules/random_map/drop/droppod_doors.dm +++ b/code/modules/random_map/drop/droppod_doors.dm @@ -73,7 +73,7 @@ icon_state = "ramptop" var/obj/structure/droppod_door/door_bottom = new(T) door_bottom.deployed = 1 - door_bottom.density = 0 + door_bottom.density = FALSE door_bottom.set_opacity(0) door_bottom.dir = src.dir door_bottom.icon_state = "rampbottom" \ No newline at end of file diff --git a/code/modules/recycling/disposal.dm b/code/modules/recycling/disposal.dm index b3be3111b48..da3e3c64de5 100644 --- a/code/modules/recycling/disposal.dm +++ b/code/modules/recycling/disposal.dm @@ -85,8 +85,8 @@ var/obj/structure/disposalconstruct/C = new (src.loc) src.transfer_fingerprints_to(C) C.ptype = 6 // 6 = disposal unit - C.anchored = 1 - C.density = 1 + C.anchored = TRUE + C.density = TRUE C.update() qdel(src) return @@ -1018,8 +1018,8 @@ C.subtype = src.subtype src.transfer_fingerprints_to(C) C.set_dir(dir) - C.density = 0 - C.anchored = 1 + C.density = FALSE + C.anchored = TRUE C.update() qdel(src) @@ -1576,8 +1576,8 @@ src.transfer_fingerprints_to(C) C.ptype = 7 // 7 = outlet C.update() - C.anchored = 1 - C.density = 1 + C.anchored = TRUE + C.density = TRUE qdel(src) return else diff --git a/code/modules/recycling/sortingmachinery.dm b/code/modules/recycling/sortingmachinery.dm index 8a5a199a6cf..a8e23e83e80 100755 --- a/code/modules/recycling/sortingmachinery.dm +++ b/code/modules/recycling/sortingmachinery.dm @@ -455,8 +455,8 @@ var/obj/structure/disposalconstruct/C = new (src.loc) C.ptype = 8 // 8 = Delivery chute C.update() - C.anchored = 1 - C.density = 1 + C.anchored = TRUE + C.density = TRUE qdel(src) return diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm index 8bb68514fb5..daeae949468 100644 --- a/code/modules/security levels/keycard authentication.dm +++ b/code/modules/security levels/keycard authentication.dm @@ -55,7 +55,7 @@ A.pixel_y = pixel_y A.set_dir(dir) A.circuit = M - A.anchored = 1 + A.anchored = TRUE for (var/obj/C in src) C.forceMove(loc) A.state = 3 diff --git a/code/modules/shieldgen/sheldwallgen.dm b/code/modules/shieldgen/sheldwallgen.dm index 2d4b7d64847..d03cd22c459 100644 --- a/code/modules/shieldgen/sheldwallgen.dm +++ b/code/modules/shieldgen/sheldwallgen.dm @@ -166,14 +166,14 @@ state = 1 playsound(src, W.usesound, 75, 1) to_chat(user, "You secure the external reinforcing bolts to the floor.") - src.anchored = 1 + src.anchored = TRUE return else if(state == 1) state = 0 playsound(src, W.usesound, 75, 1) to_chat(user, "You undo the external reinforcing bolts.") - src.anchored = 0 + src.anchored = FALSE return if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) diff --git a/code/modules/spells/aoe_turf/conjure/conjure.dm b/code/modules/spells/aoe_turf/conjure/conjure.dm index e9874ccc127..10c9948d522 100644 --- a/code/modules/spells/aoe_turf/conjure/conjure.dm +++ b/code/modules/spells/aoe_turf/conjure/conjure.dm @@ -53,8 +53,8 @@ How they spawn stuff is decided by behaviour vars, which are explained below summoned_object = new summoned_object_type(spawn_place) var/atom/movable/overlay/animation = new /atom/movable/overlay(spawn_place) animation.name = "conjure" - animation.density = 0 - animation.anchored = 1 + animation.density = FALSE + animation.anchored = TRUE animation.icon = 'icons/effects/effects.dmi' animation.plane = OBJ_PLANE animation.layer = ABOVE_JUNK_LAYER diff --git a/code/modules/spells/spell_code.dm b/code/modules/spells/spell_code.dm index 5ab06434507..6db671d1bb9 100644 --- a/code/modules/spells/spell_code.dm +++ b/code/modules/spells/spell_code.dm @@ -146,8 +146,8 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now var/obj/effect/overlay/spell = new /obj/effect/overlay(location) spell.icon = overlay_icon spell.icon_state = overlay_icon_state - spell.anchored = 1 - spell.density = 0 + spell.anchored = TRUE + spell.density = FALSE spawn(overlay_lifespan) qdel(spell) return valid_targets diff --git a/code/modules/spells/spell_projectile.dm b/code/modules/spells/spell_projectile.dm index 01e7d163fa4..924553f16fc 100644 --- a/code/modules/spells/spell_projectile.dm +++ b/code/modules/spells/spell_projectile.dm @@ -30,7 +30,7 @@ trails += trail trail.icon = proj_trail_icon trail.icon_state = proj_trail_icon_state - trail.density = 0 + trail.density = FALSE spawn(proj_trail_lifespan) trails -= trail qdel(trail) diff --git a/code/modules/spells/spellbook.dm b/code/modules/spells/spellbook.dm index 0c855626fc9..eea8cc1a9ab 100644 --- a/code/modules/spells/spellbook.dm +++ b/code/modules/spells/spellbook.dm @@ -407,7 +407,7 @@ if(istype(user, /mob/living/carbon/human)) to_chat(user, "HOR-SIE HAS RISEN") var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead - magichead.canremove = 0 //curses! + magichead.canremove = FALSE //curses! magichead.flags_inv = null //so you can still see their face magichead.voicechange = 1 //NEEEEIIGHH user.drop_from_inventory(user.wear_mask) diff --git a/code/modules/spells/targeted/equip/horsemask.dm b/code/modules/spells/targeted/equip/horsemask.dm index c52f75acee7..462cca13ef3 100644 --- a/code/modules/spells/targeted/equip/horsemask.dm +++ b/code/modules/spells/targeted/equip/horsemask.dm @@ -30,8 +30,8 @@ /spell/targeted/equip_item/horsemask/summon_item(var/new_type) var/obj/item/new_item = new new_type - new_item.canremove = 0 //curses! - new_item.unacidable = 1 + new_item.canremove = FALSE //curses! + new_item.unacidable = TRUE if(istype(new_item, /obj/item/clothing/mask/horsehead)) var/obj/item/clothing/mask/horsehead/magichead = new_item magichead.flags_inv = null //so you can still see their face diff --git a/code/modules/spells/targeted/ethereal_jaunt.dm b/code/modules/spells/targeted/ethereal_jaunt.dm index a5c98bc5712..d300f6a9129 100644 --- a/code/modules/spells/targeted/ethereal_jaunt.dm +++ b/code/modules/spells/targeted/ethereal_jaunt.dm @@ -23,8 +23,8 @@ var/obj/effect/dummy/spell_jaunt/holder = new /obj/effect/dummy/spell_jaunt( mobloc ) var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc ) animation.name = "water" - animation.density = 0 - animation.anchored = 1 + animation.density = FALSE + animation.anchored = TRUE animation.icon = 'icons/mob/mob.dmi' animation.plane = MOB_PLANE animation.layer = ABOVE_MOB_LAYER diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index 856a32e3102..dcb909a2f5c 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -168,7 +168,7 @@ pulse2.icon = 'icons/effects/effects.dmi' pulse2.icon_state = "empdisable" pulse2.name = "emp sparks" - pulse2.anchored = 1 + pulse2.anchored = TRUE pulse2.set_dir(pick(cardinal)) spawn(10) @@ -317,7 +317,7 @@ C.forceMove(loc) C.set_dir(dir) - C.anchored = 1 + C.anchored = TRUE load = C @@ -367,7 +367,7 @@ load.forceMove(dest) load.set_dir(get_dir(loc, dest)) - load.anchored = 0 //we can only load non-anchored items, so it makes sense to set this to false + load.anchored = FALSE //we can only load non-anchored items, so it makes sense to set this to false load.pixel_x = initial(load.pixel_x) load.pixel_y = initial(load.pixel_y) load.layer = initial(load.layer) diff --git a/code/modules/xenoarcheaology/effects/forcefield.dm b/code/modules/xenoarcheaology/effects/forcefield.dm index 028eff3a75a..f4f1a3ab073 100644 --- a/code/modules/xenoarcheaology/effects/forcefield.dm +++ b/code/modules/xenoarcheaology/effects/forcefield.dm @@ -19,8 +19,8 @@ var/obj/effect/energy_field/E = new (locate(T.x,T.y,T.z)) created_field.Add(E) E.strength = 1 - E.density = 1 - E.anchored = 1 + E.density = TRUE + E.anchored = TRUE E.invisibility = 0 spawn(10) UpdateMove() @@ -41,8 +41,8 @@ //for now, just instantly respawn the fields when they get destroyed var/obj/effect/energy_field/E = new (locate(T.x,T.y,T)) created_field.Add(E) - E.anchored = 1 - E.density = 1 + E.anchored = TRUE + E.density = TRUE E.invisibility = 0 var/obj/effect/energy_field/E = created_field[1] diff --git a/code/modules/xenoarcheaology/finds/fossils.dm b/code/modules/xenoarcheaology/finds/fossils.dm index 89d83efa4e9..5448db97f2e 100644 --- a/code/modules/xenoarcheaology/finds/fossils.dm +++ b/code/modules/xenoarcheaology/finds/fossils.dm @@ -64,7 +64,7 @@ usr = user icon_state = "skel" src.bstate = 1 - src.density = 1 + src.density = TRUE src.name = "alien skeleton display" if(src.contents.Find(/obj/item/weapon/fossil/skull/horned)) src.desc = "A creature made of [src.contents.len-1] assorted bones and a horned skull. The plaque reads \'[plaque_contents]\'." diff --git a/code/modules/xenoarcheaology/tools/artifact_analyser.dm b/code/modules/xenoarcheaology/tools/artifact_analyser.dm index 8c159e0ad04..44afa6ea2c7 100644 --- a/code/modules/xenoarcheaology/tools/artifact_analyser.dm +++ b/code/modules/xenoarcheaology/tools/artifact_analyser.dm @@ -72,7 +72,7 @@ if(A.being_used) artifact_in_use = 1 else - A.anchored = 1 + A.anchored = TRUE A.being_used = 1 if(artifact_in_use) @@ -113,7 +113,7 @@ if(scanned_object && istype(scanned_object, /obj/machinery/artifact)) var/obj/machinery/artifact/A = scanned_object - A.anchored = 0 + A.anchored = FALSE A.being_used = 0 scanned_object = null diff --git a/code/modules/xenoarcheaology/tools/artifact_harvester.dm b/code/modules/xenoarcheaology/tools/artifact_harvester.dm index b2bb4db83ce..05aa87442d0 100644 --- a/code/modules/xenoarcheaology/tools/artifact_harvester.dm +++ b/code/modules/xenoarcheaology/tools/artifact_harvester.dm @@ -85,7 +85,7 @@ if(harvesting < 0 && inserted_battery.battery_effect && inserted_battery.battery_effect.activated) inserted_battery.battery_effect.ToggleActivate() harvesting = 0 - cur_artifact.anchored = 0 + cur_artifact.anchored = FALSE cur_artifact.being_used = 0 cur_artifact = null atom_say("Energy harvesting interrupted.") @@ -196,7 +196,7 @@ if(source_effect) harvesting = 1 update_use_power(USE_POWER_ACTIVE) - cur_artifact.anchored = 1 + cur_artifact.anchored = TRUE cur_artifact.being_used = 1 icon_state = "incubator_on" atom_say("Beginning energy harvesting.") @@ -228,7 +228,7 @@ if(inserted_battery.stored_charge >= inserted_battery.capacity) update_use_power(USE_POWER_IDLE) harvesting = 0 - cur_artifact.anchored = 0 + cur_artifact.anchored = FALSE cur_artifact.being_used = 0 cur_artifact = null src.visible_message("[name] states, \"Battery is full.\"")