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Nerfs bug in Protean Regeneration
When Protean brute resistance was nerfed, I forgot to adjust Proteans brute healing to match the new value. This made Proteans a lot tankier than intended.
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@@ -313,7 +313,7 @@
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material_name = MAT_STEEL
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/datum/modifier/protean/steel/tick()
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holder.adjustBruteLoss(-10,include_robo = TRUE) //Looks high, but these ARE modified by species resistances, so this is really 20% of this
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holder.adjustBruteLoss(-2,include_robo = TRUE) //Looks high, but these ARE modified by species resistances, so this is really 20% of this
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holder.adjustFireLoss(-1,include_robo = TRUE) //And this is really double this
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var/mob/living/carbon/human/H = holder
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for(var/organ in H.internal_organs)
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