Merge pull request #11149 from VOREStation/Arokha/bows2

Bows do damage
This commit is contained in:
Aronai Sieyes
2021-07-19 17:40:28 -04:00
committed by GitHub
2 changed files with 27 additions and 10 deletions
@@ -472,7 +472,7 @@ emp_act
mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR
var/momentum = speed*mass
if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED && !buckled)
var/dir = get_dir(O.throw_source, src)
visible_message("<font color='red'>[src] staggers under the impact!</font>","<font color='red'>You stagger under the impact!</font>")
+26 -9
View File
@@ -17,13 +17,21 @@
item_state = "bolt"
throwforce = 10
w_class = ITEMSIZE_NORMAL
sharp = FALSE
sharp = TRUE
edge = TRUE
embed_chance = 0 // it fizzles!
catchable = FALSE // oh god
/obj/item/weapon/arrow/energy/throw_impact(atom/hit_atom)
. = ..()
qdel(src)
/obj/item/weapon/arrow/energy/equipped()
if(isliving(loc))
var/mob/living/L = loc
L.drop_from_inventory(src)
qdel(src) // noh
/obj/item/weapon/gun/launcher/crossbow/bow
name = "shortbow"
desc = "A common shortbow, capable of firing arrows at high speed towards a target. Useful for hunting while keeping quiet."
@@ -35,15 +43,20 @@
fire_sound_text = "a solid thunk"
fire_delay = 25
slot_flags = SLOT_BACK
tension = 3
release_force = 20
release_speed = 15
var/drawn = FALSE
/obj/item/weapon/gun/launcher/crossbow/bow/update_release_force(obj/item/projectile)
return 0
/obj/item/weapon/gun/launcher/crossbow/bow/proc/unload(mob/user)
var/obj/item/weapon/arrow/A = bolt
bolt = null
drawn = FALSE
A.forceMove(get_turf(user))
user.put_in_hands(A)
update_icon()
/obj/item/weapon/gun/launcher/crossbow/bow/consume_next_projectile(mob/user)
if(!drawn)
@@ -57,10 +70,17 @@
update_icon()
..()
/obj/item/weapon/gun/launcher/crossbow/bow/attack_self(mob/living/user)
if(bolt)
user.visible_message("[user] relaxes the tension on [src]'s string and removes [bolt].","You relax the tension on [src]'s string and remove [bolt].")
/obj/item/weapon/gun/launcher/crossbow/bow/attack_hand(mob/living/user)
if(loc == user && bolt && !drawn)
user.visible_message("<b>[user]</b> removes [bolt] from [src].","You remove [bolt] from [src].")
unload(user)
else
return ..()
/obj/item/weapon/gun/launcher/crossbow/bow/attack_self(mob/living/user)
if(drawn)
user.visible_message("<b>[user]</b> relaxes the tension on [src]'s string.","You relax the tension on [src]'s string.")
drawn = FALSE
update_icon()
else
draw(user)
@@ -75,13 +95,9 @@
current_user = user
user.visible_message("<b>[user]</b> begins to draw back the string of [src].","<span class='notice'>You begin to draw back the string of [src].</span>")
if(do_after(user, 25, src, exclusive = TASK_ALL_EXCLUSIVE))
drawn = TRUE
user.visible_message("<b>[user]</b> draws the string on [src] back fully!", "You draw the string on [src] back fully!")
else
user.visible_message("<b>[user]</b> stops drawing and relaxes the string of [src].","<span class='warning'>You stop drawing back and relax the string of [src].</span>")
drawn = FALSE
update_icon()
/obj/item/weapon/gun/launcher/crossbow/bow/attackby(obj/item/W as obj, mob/user)
@@ -109,6 +125,7 @@
/obj/item/weapon/gun/launcher/crossbow/bow/hardlight/unload(mob/user)
qdel_null(bolt)
update_icon()
/obj/item/weapon/gun/launcher/crossbow/bow/hardlight/attack_self(mob/living/user)
if(drawn)