Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge

Conflicts:
	.travis.yml
	code/game/gamemodes/cult/cult.dm
	code/game/gamemodes/heist/heist.dm
	code/game/gamemodes/ninja/ninja.dm
	code/game/gamemodes/nuclear/nuclear.dm
	code/game/gamemodes/traitor/traitor.dm
	code/game/gamemodes/wizard/wizard.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/objects/structures/lattice.dm
	code/global.dm
	code/modules/projectiles/ammunition/boxes.dm
	code/modules/reagents/Chemistry-Recipes.dm
	config/example/config.txt
	polaris.dme
This commit is contained in:
Neerti
2015-09-06 18:26:06 -04:00
377 changed files with 17701 additions and 16938 deletions
+10 -1
View File
@@ -192,6 +192,15 @@
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/caps
name = "speed loader (caps)"
icon_state = "T38"
caliber = "caps"
color = "#FF0000"
ammo_type = /obj/item/ammo_casing/cap
matter = list(DEFAULT_WALL_MATERIAL = 600)
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_magazine/g12
name = "magazine (12 gauge)"
icon_state = "g12"
@@ -215,4 +224,4 @@
ammo_type = /obj/item/ammo_casing/shotgun/flash
/obj/item/ammo_magazine/g12/empty
initial_ammo = 0
initial_ammo = 0
@@ -158,3 +158,10 @@
icon_state = "rocketshell"
projectile_type = /obj/item/missile
caliber = "rocket"
/obj/item/ammo_casing/cap
name = "cap"
desc = "A cap for children toys."
caliber = "caps"
color = "#FF0000"
projectile_type = /obj/item/projectile/bullet/pistol/cap
@@ -8,6 +8,30 @@
handle_casings = CYCLE_CASINGS
max_shells = 7
ammo_type = /obj/item/ammo_casing/a357
var/chamber_offset = 0 //how many empty chambers in the cylinder until you hit a round
/obj/item/weapon/gun/projectile/revolver/verb/spin_cylinder()
set name = "Spin cylinder"
set desc = "Fun when you're bored out of your skull."
set category = "Object"
chamber_offset = 0
visible_message("<span class='warning'>\The [usr] spins the cylinder of \the [src]!</span>", \
"<span class='notice'>You hear something metallic spin and click.</span>")
playsound(src.loc, 'sound/weapons/revolver_spin.ogg', 100, 1)
loaded = shuffle(loaded)
if(rand(1,max_shells) > loaded.len)
chamber_offset = rand(0,max_shells - loaded.len)
/obj/item/weapon/gun/projectile/revolver/consume_next_projectile()
if(chamber_offset)
chamber_offset--
return
return ..()
/obj/item/weapon/gun/projectile/revolver/load_ammo(var/obj/item/A, mob/user)
chamber_offset = 0
return ..()
/obj/item/weapon/gun/projectile/revolver/mateba
name = "mateba"
@@ -61,4 +85,14 @@
flick("deckard-reload",src)
..()
/obj/item/weapon/gun/projectile/revolver/capgun
name = "cap gun"
desc = "Looks almost like the real thing! Ages 8 and up."
icon_state = "revolver"
item_state = "revolver"
caliber = "caps"
origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1)
handle_casings = CYCLE_CASINGS
max_shells = 7
ammo_type = /obj/item/ammo_casing/cap
@@ -197,3 +197,15 @@
/obj/item/projectile/bullet/shotgun/practice
name = "practice"
damage = 5
/obj/item/projectile/bullet/pistol/cap
name = "cap"
damage_type = HALLOSS
damage = 0
nodamage = 1
embed = 0
sharp = 0
/obj/item/projectile/bullet/pistol/cap/process()
loc = null
qdel(src)