diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm index feae6977b85..87b91e84693 100644 --- a/code/game/objects/structures/loot_piles.dm +++ b/code/game/objects/structures/loot_piles.dm @@ -494,8 +494,7 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh ) rare_loot = list( /obj/item/clothing/suit/armor/alien/tank, - /obj/item/weapon/gun/energy/alien, - /obj/item/weapon/gun/energy/sizegun/admin/abductor + /obj/item/weapon/gun/energy/alien ) // The pile found at the very end, and as such has the best loot. diff --git a/code/modules/vore/resizing/sizegun_vr.dm b/code/modules/vore/resizing/sizegun_vr.dm index 4fb972fe382..4ffd76d3917 100644 --- a/code/modules/vore/resizing/sizegun_vr.dm +++ b/code/modules/vore/resizing/sizegun_vr.dm @@ -191,6 +191,7 @@ /obj/item/projectile/beam/sizelaser/admin/alien name = "alien size beam" icon_state = "darkb" + muzzle_type = /obj/effect/projectile/muzzle/darkmatter tracer_type = /obj/effect/projectile/tracer/darkmatter impact_type = /obj/effect/projectile/impact/darkmatter \ No newline at end of file