diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 7829705a63e..569a4eb3b95 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -157,9 +157,7 @@ return //window placing end - else if(istype(W, /obj/item/weapon/material/shard)) - health -= W.force * 0.1 - else if(!shock(user, 70)) + else if(!(W.flags & CONDUCT) || !shock(user, 70)) user.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) switch(W.damtype)