Merge remote-tracking branch 'VOREStation/master' into medbeam

This commit is contained in:
Unknown
2019-08-31 15:32:22 -04:00
606 changed files with 34920 additions and 20083 deletions
+37
View File
@@ -64,6 +64,19 @@
healthcheck()
return
/obj/effect/alien/resin/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
user.do_attack_animation(src)
health -= damage
healthcheck()
return
/obj/effect/alien/resin/take_damage(var/damage)
health -= damage
healthcheck()
return
/obj/effect/alien/resin/ex_act(severity)
switch(severity)
if(1.0)
@@ -246,6 +259,18 @@ Alien plants should do something if theres a lot of poison
health -= damage
healthcheck()
/obj/effect/alien/weeds/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
user.do_attack_animation(src)
health -= damage
healthcheck()
return
/obj/effect/alien/weeds/take_damage(var/damage)
health -= damage
healthcheck()
return
/obj/effect/alien/weeds/proc/healthcheck()
if(health <= 0)
qdel(src)
@@ -401,6 +426,18 @@ Alien plants should do something if theres a lot of poison
healthcheck()
return
/obj/effect/alien/egg/attack_generic(var/mob/user, var/damage, var/attack_verb)
visible_message("<span class='danger'>[user] [attack_verb] the [src]!</span>")
user.do_attack_animation(src)
health -= damage
healthcheck()
return
/obj/effect/alien/egg/take_damage(var/damage)
health -= damage
healthcheck()
return
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
if(health <= 0)
+36
View File
@@ -0,0 +1,36 @@
/*
* Home of the floor chemical coating.
*/
/obj/effect/decal/cleanable/chemcoating
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
/obj/effect/decal/cleanable/chemcoating/New()
..()
create_reagents(100)
/obj/effect/decal/cleanable/chemcoating/Initialize()
..()
var/turf/T = get_turf(src)
if(T)
for(var/obj/O in get_turf(src))
if(O == src)
continue
if(istype(O, /obj/effect/decal/cleanable/chemcoating))
var/obj/effect/decal/cleanable/chemcoating/C = O
if(C.reagents && C.reagents.reagent_list.len)
C.reagents.trans_to_obj(src,C.reagents.total_volume)
qdel(O)
/obj/effect/decal/cleanable/chemcoating/Bumped(A as mob|obj)
if(reagents)
reagents.touch(A)
return ..()
/obj/effect/decal/cleanable/chemcoating/Crossed(AM as mob|obj)
Bumped(AM)
/obj/effect/decal/cleanable/chemcoating/update_icon()
..()
color = reagents.get_color()
@@ -53,7 +53,7 @@ var/global/list/image/splatter_cache=list()
blood_DNA |= B.blood_DNA.Copy()
qdel(B)
drytime = world.time + DRYING_TIME * (amount+1)
START_PROCESSING(SSobj, src)
START_PROCESSING(SSobj, src)
/obj/effect/decal/cleanable/blood/process()
if(world.time > drytime)
@@ -93,7 +93,6 @@ var/global/list/image/splatter_cache=list()
S.overlays += S.blood_overlay
if(S.blood_overlay && S.blood_overlay.color != basecolor)
S.blood_overlay.color = basecolor
S.overlays.Cut()
S.overlays += S.blood_overlay
S.blood_DNA |= blood_DNA.Copy()
perp.update_inv_shoes()
@@ -408,6 +408,10 @@ steam.start() -- spawns the effect
src.processing = 0
spawn(0)
var/turf/T = get_turf(src.holder)
if(istype(holder, /atom/movable))
var/atom/movable/AM = holder
if(AM.locs && AM.locs.len)
T = pick(AM.locs)
if(T != src.oldposition)
if(isturf(T))
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)