Merge pull request #2849 from Verkister/sleeperfixems

Various borg sleeper tweaks and fixes.
This commit is contained in:
Aronai Sieyes
2018-01-27 15:32:33 -05:00
committed by GitHub
@@ -11,14 +11,17 @@
var/min_health = -100
var/cleaning = 0
var/patient_laststat = null
var/mob_energy = -20000 //Energy gained from digesting mobs (including PCs)
var/mob_energy = -250 //Energy gained from digesting dead mobs (including PCs)
var/list/injection_chems = list("inaprovaline", "dexalin", "bicaridine", "kelotane","anti_toxin", "alkysine", "imidazoline", "spaceacillin", "paracetamol") //The borg is able to heal every damage type. As a nerf, they use 750 charge per injection.
var/eject_port = "ingestion"
var/list/items_preserved = list()
var/UI_open = FALSE
var/compactor = FALSE
var/analyzer = FALSE
var/datum/research/techonly/files //Analyzerbelly var.
var/synced = FALSE
var/startdrain = 500
var/max_item_count = 1
/obj/item/device/dogborg/sleeper/New()
..()
@@ -28,35 +31,135 @@
/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
return 0
/obj/item/device/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
/obj/item/device/dogborg/sleeper/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
hound = loc
if(!istype(target))
return
if(!proximity)
return
if(!ishuman(target))
if(target.anchored)
return
if(target.buckled)
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
if(target in hound.module.modules)
return
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
if(length(contents) > (max_item_count - 1))
to_chat(user, "<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src]...</span>")
if(!patient && ishuman(target) && !target.buckled && do_after (user, 50, target))
if(!proximity) return //If they moved away, you can't eat them.
if(analyzer == TRUE)
if(istype(target, /obj/item))
var/obj/target_obj = target
if(target_obj.w_class > ITEMSIZE_LARGE)
to_chat(user, "<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s internal analyzer groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your internal analyzer groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
if(istype(target,/obj/item))
var/obj/item/tech_item = target
for(var/T in tech_item.origin_tech)
to_chat(user, "<span class='notice'>\The [tech_item] has level [tech_item.origin_tech[T]] in [CallTechName(T)].</span>")
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
if(patient) return //If you try to eat two people at once, you can only eat one.
else if(ishuman(target))
var/mob/living/carbon/human/trashman = target
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user, "<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_view(src)
processing_objects.Add(src)
user.visible_message("<span class='warning'>[hound.name]'s internal analyzer groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your internal analyzer groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
return
else //If you don't have someone in you, proceed.
target.forceMove(src)
target.reset_view(src)
update_patient()
processing_objects.Add(src)
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
playsound(hound, 'sound/vore/gulp.ogg', 100, 1) //POLARISTODO
if(UI_open == TRUE)
sleeperUI(usr)
if(compactor == TRUE)
if(istype(target, /obj/item) || istype(target, /obj/effect/decal/remains))
var/obj/target_obj = target
if(target_obj.w_class > ITEMSIZE_LARGE)
to_chat(user, "<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
if(istype(target, /mob/living/simple_animal/mouse)) //Edible mice, dead or alive whatever. Mostly for carcass picking you cruel bastard :v
var/mob/living/simple_animal/trashmouse = target
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashmouse] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashmouse] into your [src.name]...</span>")
if(do_after(user, 30, trashmouse) && length(contents) < max_item_count)
trashmouse.forceMove(src)
trashmouse.reset_view(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashmouse] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashmouse] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
else if(ishuman(target))
var/mob/living/carbon/human/trashman = target
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user, "<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_view(src)
processing_objects.Add(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
return
else if(ishuman(target))
var/mob/living/carbon/human/H = target
if(H.buckled)
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
return
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [H.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [H] into your [src]...</span>")
if(!patient && !H.buckled && do_after (user, 50, H))
if(!proximity) return //If they moved away, you can't eat them.
if(patient) return //If you try to eat two people at once, you can only eat one.
else //If you don't have someone in you, proceed.
H.forceMove(src)
H.reset_view(src)
update_patient()
processing_objects.Add(src)
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up as [H.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [H] slips into your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
if(UI_open == TRUE)
sleeperUI(usr)
/obj/item/device/dogborg/sleeper/proc/go_out(var/target)
hound = src.loc
@@ -125,12 +228,12 @@
dat += "<div class='statusDisplay'>"
if(istype(src, /obj/item/device/dogborg/sleeper/compactor) && length(contents))//garbage counter for trashpup
if(compactor == TRUE && length(contents))//garbage counter for trashpup
var/obj/item/device/dogborg/sleeper/compactor/garbo = src
dat += "<font color='red'><B>Current load:</B> [length(contents)] / [garbo.max_item_count] objects.</font><BR>"
dat += "<font color='gray'>([list2text(contents,", ")])</font><BR><BR>"
if(istype(src, /obj/item/device/dogborg/sleeper/compactor/analyzer) && synced == FALSE)
if(analyzer == TRUE && synced == FALSE)
dat += "<A href='?src=\ref[src];sync=1'>Sync Files</A><BR>"
//Cleaning and there are still un-preserved items
@@ -202,7 +305,7 @@
go_out()
sleeperUI(usr)
return
if( href_list["close"] )
if(href_list["close"])
UI_open = FALSE
return
if(href_list["clean"])
@@ -215,6 +318,7 @@
cleaning = 1
drain(startdrain)
processing_objects.Add(src)
update_patient()
sleeperUI(usr)
if(patient)
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
@@ -258,7 +362,7 @@
else
to_chat(usr, "<span class='notice'>ERROR: Subject cannot metabolise chemicals.</span>")
src.updateUsrDialog()
updateUsrDialog()
sleeperUI(usr) //Needs a callback to boop the page to refresh.
return
@@ -279,10 +383,15 @@
//For if the dogborg's existing patient uh, doesn't make it.
/obj/item/device/dogborg/sleeper/proc/update_patient()
hound = src.loc
//Well, we HAD one, what happened to them?
if(patient in contents)
if(patient_laststat != patient.stat)
if(patient.stat & DEAD)
if(cleaning)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
patient_laststat = patient.stat
else if(patient.stat & DEAD)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
patient_laststat = patient.stat
@@ -293,13 +402,19 @@
//Update icon
hound.updateicon()
//Return original patient
if(UI_open == TRUE)
sleeperUI(usr)
return(patient)
//Check for a new patient
else
for(var/mob/living/carbon/human/C in contents)
patient = C
if(patient.stat & DEAD)
if(cleaning)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
patient_laststat = patient.stat
else if(patient.stat & DEAD)
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
patient_laststat = patient.stat
@@ -309,15 +424,17 @@
patient_laststat = patient.stat
//Update icon and return new patient
hound.updateicon()
if(UI_open == TRUE)
sleeperUI(usr)
return(C)
//Cleaning looks better with red on, even with nobody in it
if((cleaning && !patient) || (length(contents) > 11))
if(cleaning || (length(contents) > 11))
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
//Letting analyzer gut swell if overloaded.
if(istype(src,/obj/item/device/dogborg/sleeper/compactor/analyzer) && (length(contents) > 1))
if(analyzer == TRUE && (length(contents) > 1))
hound.sleeper_r = TRUE
hound.sleeper_g = FALSE
@@ -374,11 +491,12 @@
//Burn all the mobs or add them to the exclusion list
for(var/mob/living/T in (touchable_items))
if((T.status_flags & GODMODE) || !T.digestable)
src.items_preserved += T
items_preserved += T
else
T.adjustBruteLoss(2)
T.adjustFireLoss(3)
src.update_patient()
drain(-100) //20*total loss as with voreorgan stats.
update_patient()
//Pick a random item to deal with (if there are any)
var/atom/target = pick(touchable_items)
@@ -391,9 +509,9 @@
if(T.stat == DEAD)
if(ishuman(target))
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
src.drain(mob_energy) //Fueeeeellll
to_chat(hound, "<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
to_chat(T, "<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
drain(mob_energy) //Fueeeeellll
var/deathsound = pick(
'sound/vore/death1.ogg',
'sound/vore/death2.ogg',
@@ -429,7 +547,7 @@
else
T.drop_from_inventory(I, src)
qdel(T)
src.update_patient()
update_patient()
if(UI_open == TRUE)
sleeperUI(hound)
@@ -437,7 +555,7 @@
else
var/obj/item/T = target
if(istype(T))
if(istype(src,/obj/item/device/dogborg/sleeper/compactor/analyzer))
if(analyzer == TRUE)
var/obj/item/tech_item = T
for(var/tech in tech_item.origin_tech)
files.UpdateTech(tech, tech_item.origin_tech[tech])
@@ -446,15 +564,15 @@
if(!digested)
items_preserved |= T
else
hound.cell.charge += (50 * digested)
drain(-50 * digested)
else if(istype(target,/obj/effect/decal/remains))
qdel(target)
hound.cell.charge += 50
drain(-100)
else
items_preserved |= target
if(UI_open == TRUE)
src.update_patient()
update_patient()
sleeperUI(hound)
return
@@ -462,7 +580,7 @@
/obj/item/device/dogborg/sleeper/process()
if(cleaning) //We're cleaning, return early after calling this as we don't care about the patient.
src.clean_cycle()
clean_cycle()
return
if(patient) //We're caring for the patient. Medical emergency! Or endo scene.
@@ -472,11 +590,7 @@
patient.updatehealth()
patient.AdjustStunned(-4)
patient.AdjustWeakened(-4)
src.drain()
/* Don't anymore, causes unwanted drug mixing in bloodstream
if((patient.reagents.get_reagent_amount("inaprovaline") < 5) && (patient.health < patient.maxHealth)) //Stop pumping full HP people full of drugs. Don't heal people you're digesting, meanie.
patient.reagents.add_reagent("inaprovaline", 5)
*/
drain()
return
if(!patient && !cleaning) //We think we're done working.
@@ -495,7 +609,8 @@
desc = "A mounted garbage compactor unit with fuel processor."
icon_state = "compactor"
injection_chems = null //So they don't have all the same chems as the medihound!
var/max_item_count = 25
compactor = TRUE
max_item_count = 25
/obj/item/device/dogborg/sleeper/compactor/analyzer //sci-borg gut.
name = "Digestive Analyzer"
@@ -503,108 +618,4 @@
icon_state = "analyzer"
max_item_count = 1
startdrain = 100
/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
hound = loc
if(!istype(target))
return
if(!proximity)
return
if(target.anchored)
return
if(target in hound.module.modules)
return
if(length(contents) > (max_item_count - 1))
to_chat(user, "<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>")
return
if(istype(src,/obj/item/device/dogborg/sleeper/compactor/analyzer))
if(istype(target, /obj/item))
var/obj/target_obj = target
if(target_obj.w_class >= ITEMSIZE_LARGE)
to_chat(user, "<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s internal analyzer groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your internal analyzer groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
if(istype(target,/obj/item))
var/obj/item/tech_item = target
for(var/T in tech_item.origin_tech)
to_chat(user, "<span class='notice'>\The [tech_item] has level [tech_item.origin_tech[T]] in [CallTechName(T)].</span>")
src.update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
else if(ishuman(target))
var/mob/living/carbon/human/trashman = target
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user, "<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_view(src)
processing_objects.Add(src)
user.visible_message("<span class='warning'>[hound.name]'s internal analyzer groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your internal analyzer groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
src.update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
return
if(istype(target, /obj/item) || istype(target, /obj/effect/decal/remains))
var/obj/target_obj = target
if(target_obj.w_class > ITEMSIZE_LARGE)
to_chat(user, "<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
src.update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
if(istype(target, /mob/living/simple_animal/mouse)) //Edible mice, dead or alive whatever. Mostly for carcass picking you cruel bastard :v
var/mob/living/simple_animal/trashmouse = target
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashmouse] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashmouse] into your [src.name]...</span>")
if(do_after(user, 30, trashmouse) && length(contents) < max_item_count)
trashmouse.forceMove(src)
trashmouse.reset_view(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashmouse] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashmouse] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 30, 1)
src.update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
else if(ishuman(target))
var/mob/living/carbon/human/trashman = target
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user, "<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_view(src)
processing_objects.Add(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulp.ogg', 80, 1)
src.update_patient()
if(UI_open == TRUE)
sleeperUI(usr)
return
return
analyzer = TRUE