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https://github.com/VOREStation/VOREStation.git
synced 2026-08-22 03:27:46 +01:00
Fixes #6702 and cleanup
Makes reinforced glass a subtype of glass, cleans up window creation copypasta. Cleaned up window initialization leaking outside of the window constructor. Removes unnecessary init_dir var from windows.
This commit is contained in:
@@ -18,6 +18,8 @@
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matter = list("glass" = 3750)
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origin_tech = "materials=1"
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var/created_window = /obj/structure/window/basic
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var/is_reinforced = 0
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var/list/construction_options = list("One Direction", "Full Window")
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/obj/item/stack/sheet/glass/cyborg
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name = "glass"
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@@ -32,19 +34,24 @@
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/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
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..()
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if(istype(W,/obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if (get_amount() < 1 || CC.get_amount() < 5)
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user << "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass.</span>"
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return
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CC.use(5)
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use(1)
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user << "<span class='notice'>You attach wire to the [name].</span>"
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new /obj/item/stack/light_w(user.loc)
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else if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() >= 1 && get_amount() >= 1)
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var/obj/item/stack/sheet/rglass/RG = new (user.loc)
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if(!is_reinforced)
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if(istype(W,/obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if (get_amount() < 1 || CC.get_amount() < 5)
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user << "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass.</span>"
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return
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CC.use(5)
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use(1)
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user << "<span class='notice'>You attach wire to the [name].</span>"
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new /obj/item/stack/light_w(user.loc)
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else if(istype(W, /obj/item/stack/rods))
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var/obj/item/stack/rods/V = W
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if (V.get_amount() < 1 || get_amount() < 1)
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user << "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>"
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return
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var/obj/item/stack/sheet/glass/reinforced/RG = new (user.loc)
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RG.add_fingerprint(user)
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RG.add_to_stacks(user)
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var/obj/item/stack/sheet/glass/G = src
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@@ -54,11 +61,6 @@
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G.use(1)
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if (!G && replace)
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user.put_in_hands(RG)
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else
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user << "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>"
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return
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else
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return ..()
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/obj/item/stack/sheet/glass/proc/construct_window(mob/user as mob)
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if(!user || !src) return 0
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@@ -66,9 +68,9 @@
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if(!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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return 0
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var/title = "Sheet-Glass"
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var/title = "Sheet-[name]"
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title += " ([src.amount] sheet\s left)"
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switch(alert(title, "Would you like full tile glass or one direction?", "One Direction", "Full Window", "Cancel", null))
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switch(input(title, "What would you like to construct?") in (construction_options + "Cancel"))
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if("One Direction")
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if(!src) return 1
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if(src.loc != user) return 1
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@@ -81,7 +83,7 @@
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user << "\red There are too many windows in this location."
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return 1
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directions-=win.dir
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if(!(win.ini_dir in cardinal))
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if(!(win.dir in cardinal))
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user << "\red Can't let you do that."
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return 1
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@@ -95,113 +97,22 @@
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if(!found)
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dir_to_set = direction
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break
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var/obj/structure/window/W
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W = new created_window( user.loc, 0 )
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W.dir = dir_to_set
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W.ini_dir = W.dir
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W.anchored = 0
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new created_window( user.loc, dir_to_set, 1 )
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src.use(1)
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if("Full Window")
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if(!src) return 1
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if(src.loc != user) return 1
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if(src.amount < 2)
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if(src.amount < 4)
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user << "\red You need more glass to do that."
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return 1
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if(locate(/obj/structure/window) in user.loc)
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user << "\red There is a window in the way."
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return 1
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var/obj/structure/window/W
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W = new created_window( user.loc, 0 )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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src.use(2)
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return 0
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/*
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* Reinforced glass sheets
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*/
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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matter = list("metal" = 1875,"glass" = 3750)
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origin_tech = "materials=2"
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/obj/item/stack/sheet/rglass/cyborg
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
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construct_window(user)
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/obj/item/stack/sheet/rglass/proc/construct_window(mob/user as mob)
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if(!user || !src) return 0
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if(!istype(user.loc,/turf)) return 0
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if(!user.IsAdvancedToolUser())
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user << "\red You don't have the dexterity to do this!"
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return 0
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var/title = "Sheet Reinf. Glass"
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title += " ([src.amount] sheet\s left)"
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switch(input(title, "Would you like full tile glass a one direction glass pane or a windoor?") in list("One Direction", "Full Window", "Windoor", "Cancel"))
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if("One Direction")
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if(!src) return 1
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if(src.loc != user) return 1
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var/list/directions = new/list(cardinal)
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var/i = 0
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for (var/obj/structure/window/win in user.loc)
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i++
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if(i >= 4)
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user << "\red There are too many windows in this location."
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return 1
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directions-=win.dir
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if(!(win.ini_dir in cardinal))
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user << "\red Can't let you do that."
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return 1
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//Determine the direction. It will first check in the direction the person making the window is facing, if it finds an already made window it will try looking at the next cardinal direction, etc.
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var/dir_to_set = 2
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for(var/direction in list( user.dir, turn(user.dir,90), turn(user.dir,180), turn(user.dir,270) ))
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var/found = 0
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for(var/obj/structure/window/WT in user.loc)
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if(WT.dir == direction)
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found = 1
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if(!found)
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dir_to_set = direction
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break
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var/obj/structure/window/W
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W = new /obj/structure/window/reinforced( user.loc, 1 )
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W.state = 0
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W.dir = dir_to_set
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W.ini_dir = W.dir
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W.anchored = 0
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src.use(1)
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if("Full Window")
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if(!src) return 1
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if(src.loc != user) return 1
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if(src.amount < 2)
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user << "\red You need more glass to do that."
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return 1
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if(locate(/obj/structure/window) in user.loc)
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user << "\red There is a window in the way."
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return 1
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var/obj/structure/window/W
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W = new /obj/structure/window/reinforced( user.loc, 1 )
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W.state = 0
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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src.use(2)
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new created_window( user.loc, SOUTHWEST, 1 )
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src.use(4)
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if("Windoor")
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if(!is_reinforced) return 1
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if(!src || src.loc != user) return 1
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if(isturf(user.loc) && locate(/obj/structure/windoor_assembly/, user.loc))
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@@ -216,31 +127,33 @@
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user << "\red You need more glass to do that."
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return 1
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var/obj/structure/windoor_assembly/WD
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WD = new /obj/structure/windoor_assembly(user.loc)
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WD.state = "01"
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WD.anchored = 0
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new /obj/structure/windoor_assembly(user.loc, user.dir, 1)
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src.use(5)
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switch(user.dir)
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if(SOUTH)
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WD.dir = SOUTH
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WD.ini_dir = SOUTH
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if(EAST)
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WD.dir = EAST
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WD.ini_dir = EAST
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if(WEST)
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WD.dir = WEST
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WD.ini_dir = WEST
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else//If the user is facing northeast. northwest, southeast, southwest or north, default to north
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WD.dir = NORTH
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WD.ini_dir = NORTH
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else
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return 1
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return 0
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/*
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* Reinforced glass sheets
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*/
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/obj/item/stack/sheet/glass/reinforced
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name = "reinforced glass"
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desc = "Glass which has been reinforced with metal rods."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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matter = list("metal" = 1875,"glass" = 3750)
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origin_tech = "materials=2"
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created_window = /obj/structure/window/reinforced
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is_reinforced = 1
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construction_options = list("One Direction", "Full Window", "Windoor")
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/obj/item/stack/sheet/glass/reinforced/cyborg
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name = "reinforced glass"
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desc = "Glass which has been reinforced with metal rods."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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/*
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* Phoron Glass sheets
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@@ -254,9 +167,6 @@
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origin_tech = "materials=3;phorontech=2"
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created_window = /obj/structure/window/phoronbasic
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/obj/item/stack/sheet/glass/phoronglass/attack_self(mob/user as mob)
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construct_window(user)
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/obj/item/stack/sheet/glass/phoronglass/attackby(obj/item/W, mob/user)
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..()
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if( istype(W, /obj/item/stack/rods) )
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@@ -279,13 +189,11 @@
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*/
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/obj/item/stack/sheet/glass/phoronrglass
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name = "reinforced phoron glass"
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desc = "Phoron glass which seems to have rods or something stuck in them."
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desc = "Phoron glass which has been reinforced with metal rods."
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singular_name = "reinforced phoron glass sheet"
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icon_state = "sheet-phoronrglass"
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matter = list("glass" = 7500,"metal" = 1875)
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origin_tech = "materials=4;phorontech=2"
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created_window = /obj/structure/window/phoronreinforced
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/obj/item/stack/sheet/glass/phoronrglass/attack_self(mob/user as mob)
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construct_window(user)
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is_reinforced = 1
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