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even more local defines (#16033)
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@@ -3,8 +3,6 @@
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#define WEIGHT_MAX 500
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#define WEIGHT_CHANGE_MIN 0
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#define WEIGHT_CHANGE_MAX 100
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#define MAX_VOICE_FREQ 70000
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#define MIN_VOICE_FREQ 15000
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// Define a place to save in character setup
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/datum/preferences
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@@ -252,3 +250,8 @@
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SEND_SOUND(user, S)
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return ..();
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#undef WEIGHT_MIN
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#undef WEIGHT_MAX
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#undef WEIGHT_CHANGE_MIN
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#undef WEIGHT_CHANGE_MAX
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@@ -1,11 +1,3 @@
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#define PERSIST_SPAWN 0x01 // Persist spawnpoint based on location of despawn/logout.
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#define PERSIST_WEIGHT 0x02 // Persist mob weight
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#define PERSIST_ORGANS 0x04 // Persist the status (normal/amputated/robotic/etc) and model (for robotic) status of organs
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#define PERSIST_MARKINGS 0x08 // Persist markings
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#define PERSIST_SIZE 0x10 // Persist size
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#define PERSIST_COUNT 5 // Number of valid bits in this bitflag. Keep this updated!
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#define PERSIST_DEFAULT PERSIST_SPAWN|PERSIST_ORGANS|PERSIST_MARKINGS|PERSIST_SIZE // Default setting for new folks
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// Define a place to save in character setup
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/datum/preferences
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var/persistence_settings = PERSIST_DEFAULT // Control what if anything is persisted for this character between rounds.
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@@ -2,9 +2,6 @@
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#define NEUTRAL_MODE 2
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#define NEGATIVE_MODE 3
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#define ORGANICS 1
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#define SYNTHETICS 2
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var/global/list/valid_bloodreagents = list("default","iron","copper","phoron","silver","gold","slimejelly") //allowlist-based so people don't make their blood restored by alcohol or something really silly. use reagent IDs!
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/datum/preferences
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