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Issue #4 - Porting resize (micro/macro) systems.
* Instead of "playerscale" we are using pre-existing variable "size_multiplier" but we move it to /mob/living * Added basic mechanics of size changing. * Mousetraps snap small people even if they have shoes. * Big people can walk over small people, or stomp them, or capture them in foot slot. * Ported holder for micros, making small people scoopable. * Tied held micros in with the vore code so they are edible. * Ported size-altering reagents and recipies. * Ported size gun along with associated sprites and sounds.
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//Vore Originals
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/datum/seed/size
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name = "microm"
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seed_name = "Shrinking Mushroom"
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display_name = "Shrinking mushroom trees"
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mutants = list("megam")
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kitchen_tag = "microm"
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chems = list("microcillin" = list(1,20))
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/datum/seed/size/New()
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..()
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set_trait(TRAIT_HARVEST_REPEAT,1)
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set_trait(TRAIT_MATURATION,6)
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set_trait(TRAIT_PRODUCTION,6)
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set_trait(TRAIT_YIELD,3)
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set_trait(TRAIT_POTENCY,15)
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set_trait(TRAIT_PRODUCT_ICON,"sizeshroom")
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set_trait(TRAIT_PRODUCT_COLOUR,"#DA00DA")
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set_trait(TRAIT_PLANT_ICON,"tree")
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/datum/seed/size/megam
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name = "megam"
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seed_name = "Mega Mushroom"
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display_name = "Mega mushroom trees"
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mutants = list("microm")
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kitchen_tag = "megam"
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chems = list("macrocillin" = list(1,20))
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/datum/seed/size/megam/New()
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..()
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set_trait(TRAIT_PRODUCT_COLOUR,"#DADA00")
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