diff --git a/code/game/objects/effects/grubs_vr.dm b/code/game/objects/effects/grubs_vr.dm
index d4817354cee..c9dcab98297 100644
--- a/code/game/objects/effects/grubs_vr.dm
+++ b/code/game/objects/effects/grubs_vr.dm
@@ -1,4 +1,4 @@
-/obj/effect/spider/grub //travis is a butt!!!
+/obj/effect/spider/grub
name = "grub larva"
desc = "It never stays still for long."
// icon = 'grub_vr.dmi'
@@ -21,87 +21,6 @@
get_light_and_color(parent)
..()
-/obj/effect/spider/grub/Destroy()
- processing_objects -= src
- walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
- return ..()
-
-/obj/effect/grubs/grub/Bump(atom/user)
- if(istype(user, /obj/structure/table))
- src.loc = user.loc
- else
- ..()
-
-/obj/effect/spider/grub/proc/die()
- visible_message("[src] dies!")
- new /obj/effect/decal/cleanable/spiderling_remains(src.loc) //Leaving this. It works.
- qdel(src)
-
-/obj/effect/spider/grub/healthcheck()
- if(health <= 0)
- die()
-
-/obj/effect/spider/grub/process()
- if(travelling_in_vent)
- if(istype(src.loc, /turf))
- travelling_in_vent = 0
- entry_vent = null
- else if(entry_vent)
- if(get_dist(src, entry_vent) <= 1)
- if(entry_vent.network && entry_vent.network.normal_members.len)
- var/list/vents = list()
- for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
- vents.Add(temp_vent)
- if(!vents.len)
- entry_vent = null
- return
- var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
- /*if(prob(50))
- src.visible_message("[src] scrambles into the ventillation ducts!")*/
-
- spawn(rand(20,60))
- loc = exit_vent
- var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
- spawn(travel_time)
-
- if(!exit_vent || exit_vent.welded)
- loc = entry_vent
- entry_vent = null
- return
-
- if(prob(50))
- src.visible_message("You hear something squeezing through the ventilation ducts.",2)
- sleep(travel_time)
-
- if(!exit_vent || exit_vent.welded)
- loc = entry_vent
- entry_vent = null
- return
- loc = exit_vent.loc
- entry_vent = null
- var/area/new_area = get_area(loc)
- if(new_area)
- new_area.Entered(src)
- else
- entry_vent = null
- //=================
-
- if(isturf(loc))
- if(prob(25))
- var/list/nearby = trange(5, src) - loc
- if(nearby.len)
- var/target_atom = pick(nearby)
- walk_to(src, target_atom, 5)
- if(prob(25))
- src.visible_message("\The [src] slides[pick(" away"," around","")].")
- else if(prob(5))
- //vent crawl!
- for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
- if(!v.welded)
- entry_vent = v
- walk_to(src, entry_vent, 5)
- break
-
if(amount_grown >= 100)
var/spawn_type = /mob/living/simple_animal/retaliate/solargrub
new spawn_type(src.loc, src)
@@ -122,6 +41,3 @@
O.owner << "Your [O.name] itches..."
else if(prob(1))
src.visible_message("\The [src] squelches.")
-
- if(amount_grown)
- amount_grown += rand(0,2)