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fixes some bad spawn handling (#19315)
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@@ -215,7 +215,7 @@
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return 1
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/mob/new_player/proc/AttemptLateSpawn(rank,var/spawning_at)
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/mob/new_player/proc/AttemptLateSpawn(rank)
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if (src != usr)
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return 0
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if(!SSticker || SSticker.current_state != GAME_STATE_PLAYING)
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