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Forensics Datum (#17796)
* forensics datum initial work * typo fix * glove recursion fix * missing bloodtype on organ data * removed frustrating and unneeded b_type var from humans * no leaky * listcheck * documenting * documentation
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@@ -84,7 +84,7 @@
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playsound(src, 'sound/weapons/empty.ogg', 50, 1)
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add_fingerprint(user)
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if(blood_overlay && blood_DNA && (blood_DNA.len >= 1)) //updates blood overlay, if any
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if(blood_overlay && forensic_data?.has_blooddna()) //updates blood overlay, if any
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cut_overlays()
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var/icon/I = new /icon(src.icon, src.icon_state)
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@@ -395,8 +395,8 @@ var/list/global/tank_gauge_cache = list()
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if(pressure > TANK_FRAGMENT_PRESSURE)
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if(integrity <= 7)
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if(!istype(src.loc,/obj/item/transfer_valve))
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message_admins("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
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log_game("Explosive tank rupture! last key to touch the tank was [src.fingerprintslast].")
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message_admins("Explosive tank rupture! last key to touch the tank was [forensic_data?.get_lastprint()].")
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log_game("Explosive tank rupture! last key to touch the tank was [forensic_data?.get_lastprint()].")
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//Give the gas a chance to build up more pressure through reacting
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air_contents.react()
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