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Forensics Datum (#17796)
* forensics datum initial work * typo fix * glove recursion fix * missing bloodtype on organ data * removed frustrating and unneeded b_type var from humans * no leaky * listcheck * documenting * documentation
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@@ -63,7 +63,7 @@
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if(LAZYLEN(SS.breaches))
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to_chat(user, span_warning("You should probably repair that before you start tinkering with it."))
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return
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if(O.blood_DNA || O.contaminated) //check if we're bloody or gooey or whatever, so modkits can't be used to hide crimes easily.
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if(O.forensic_data?.has_blooddna() || O.contaminated) //check if we're bloody or gooey or whatever, so modkits can't be used to hide crimes easily.
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to_chat(user, span_warning("You should probably clean that up before you start tinkering with it."))
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return
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//we have to check that it's not the original type first, because otherwise it might convert wrong based on pathing; the subtype can still count as the basetype
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@@ -105,11 +105,9 @@
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var/obj/N = new to_type(O.loc)
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user.visible_message(span_notice("[user] opens \the [src] and modifies \the [O] into \the [N]."),span_notice("You open \the [src] and modify \the [O] into \the [N]."))
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//crude, but transfer prints and fibers to avoid forensics abuse, same as the bloody/gooey check above
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N.fingerprints = O.fingerprints
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N.fingerprintshidden = O.fingerprintshidden
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N.fingerprintslast = O.fingerprintslast
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N.suit_fibers = O.suit_fibers
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// Transfer forensics to, lets avoid CRIME exploits
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O.transfer_fingerprints_to(N)
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O.transfer_fibres_to(N)
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//transfer logic could technically be made more thorough and handle stuff like helmet/boots/tank vars for suits, but in those cases you should be removing the items first anyway
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if(skip_content_check && transfer_contents)
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