From aef230a27dfcd20dc79a81eee2b733c99aa8ef07 Mon Sep 17 00:00:00 2001 From: SatinIsle <98125273+SatinIsle@users.noreply.github.com> Date: Tue, 13 Jan 2026 05:09:16 +0000 Subject: [PATCH] Fixed simple mob nutrition notifications (#19010) Changed the threshold of simple mob nutrition notifications to match those of humans, as these were set to insane percentages previously. For most simple mobs, this means: - Starving starts at <150 rather than <3000 nutrition - Feeling hungry starts at <250 rather than <5400 nutrition Note that the only thing this effects is the little HUD icon showing the hunger bar. --- code/modules/mob/living/simple_mob/life.dm | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/code/modules/mob/living/simple_mob/life.dm b/code/modules/mob/living/simple_mob/life.dm index a2542243d2..19974bb024 100644 --- a/code/modules/mob/living/simple_mob/life.dm +++ b/code/modules/mob/living/simple_mob/life.dm @@ -60,13 +60,12 @@ healths.icon_state = "health7" //Updates the nutrition while we're here - var/food_per = (nutrition / max_nutrition) * 100 - switch(food_per) - if(90 to INFINITY) + switch(nutrition) + if(250 to INFINITY) clear_alert("nutrition") - if(50 to 90) + if(150 to 250) throw_alert("nutrition", /atom/movable/screen/alert/hungry) - if(-INFINITY to 50) + if(-INFINITY to 150) throw_alert("nutrition", /atom/movable/screen/alert/starving) //VOREStation ADD START - I made this for catslugs but tbh it's probably cool to give to everything.