From 4349b19e7697e1c2f95887dee14e322c4f21cdef Mon Sep 17 00:00:00 2001 From: Kates <24830358+lbnesquik@users.noreply.github.com> Date: Sat, 5 Sep 2020 16:17:09 +0200 Subject: [PATCH 1/2] Mech file typo. Mostly capitals. (#7619) --- code/game/mecha/mecha.dm | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 9baabe8f9bd..a6aafb577eb 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -23,20 +23,20 @@ description_info = "Alt click to strafe." icon = 'icons/mecha/mecha.dmi' density = 1 //Dense. To raise the heat. - opacity = 1 ///opaque. Menacing. - anchored = 1 //no pulling around. - unacidable = 1 //and no deleting hoomans inside - layer = MOB_LAYER //icon draw layer - infra_luminosity = 15 //byond implementation is bugged. + opacity = 1 //Opaque. Menacing. + anchored = 1 //No pulling around. + unacidable = 1 //And no deleting hoomans inside + layer = MOB_LAYER //Icon draw layer + infra_luminosity = 15 //Byond implementation is bugged. var/initial_icon = null //Mech type for resetting icon. Only used for reskinning kits (see custom items) var/can_move = 1 var/mob/living/carbon/occupant = null - var/step_in = 10 //make a step in step_in/10 sec. + var/step_in = 10 //Make a step in step_in/10 sec. var/dir_in = 2 //What direction will the mech face when entered/powered on? Defaults to South. var/step_energy_drain = 10 - var/health = 300 //health is health - var/maxhealth = 300 //maxhealth is maxhealth. - var/deflect_chance = 10 //chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act. + var/health = 300 //Health is health + var/maxhealth = 300 //Maxhealth is maxhealth. + var/deflect_chance = 10 //Chance to deflect the incoming projectiles, hits, or lesser the effect of ex_act. //the values in this list show how much damage will pass through, not how much will be absorbed. var/list/damage_absorption = list( "brute"=0.8, @@ -51,7 +51,7 @@ var/damage_minimum = 10 //Incoming damage lower than this won't actually deal damage. Scrapes shouldn't be a real thing. var/minimum_penetration = 15 //Incoming damage won't be fully applied if you don't have at least 20. Almost all AP clears this. - var/fail_penetration_value = 0.66 //By how much failing to penetrate reduces your shit. 66% by default. + var/fail_penetration_value = 0.66 //By how much failing to penetrate reduces your shit. 66% by default. 100dmg = 66dmg if failed pen var/obj/item/weapon/cell/cell var/state = MECHA_OPERATING @@ -59,8 +59,8 @@ var/last_message = 0 var/add_req_access = 1 var/maint_access = 1 - var/dna //dna-locking the mech - var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference + var/dna //Dna-locking the mech + var/list/proc_res = list() //Stores proc owners, like proc_res["functionname"] = owner reference var/datum/effect/effect/system/spark_spread/spark_system = new var/lights = 0 var/lights_power = 6 @@ -82,17 +82,17 @@ var/obj/item/device/radio/radio = null var/max_temperature = 25000 //Kelvin values. - var/internal_damage_threshold = 33 //health percentage below which internal damage is possible + var/internal_damage_threshold = 33 //Health percentage below which internal damage is possible var/internal_damage_minimum = 15 //At least this much damage to trigger some real bad hurt. - var/internal_damage = 0 //contains bitflags + var/internal_damage = 0 //Contains bitflags - var/list/operation_req_access = list()//required access level for mecha operation - var/list/internals_req_access = list(access_engine,access_robotics)//required access level to open cell compartment + var/list/operation_req_access = list() //Required access level for mecha operation + var/list/internals_req_access = list(access_engine,access_robotics) //Required access level to open cell compartment - var/datum/global_iterator/pr_int_temp_processor //normalizes internal air mixture temperature - var/datum/global_iterator/pr_inertial_movement //controls intertial movement in spesss - var/datum/global_iterator/pr_give_air //moves air from tank to cabin - var/datum/global_iterator/pr_internal_damage //processes internal damage + var/datum/global_iterator/pr_int_temp_processor //Normalizes internal air mixture temperature + var/datum/global_iterator/pr_inertial_movement //Controls intertial movement in spesss + var/datum/global_iterator/pr_give_air //Moves air from tank to cabin + var/datum/global_iterator/pr_internal_damage //Processes internal damage var/wreckage