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Merge pull request #6326 from VOREStation/upstream-merge-6520
[MIRROR] Clean up dead code obsoleted by outfit system
This commit is contained in:
@@ -23,8 +23,6 @@
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var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
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var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
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var/datum/job/job_access_type = /datum/job/assistant // Job type to acquire access rights from, if any
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//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
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var/assignment = null //can be alt title or the actual job
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var/rank = null //actual job
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@@ -134,16 +132,6 @@
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icon_state = "silver"
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item_state = "silver_id"
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/obj/item/weapon/card/id/silver/secretary
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assignment = "Command Secretary"
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rank = "Command Secretary"
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job_access_type = /datum/job/secretary
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/obj/item/weapon/card/id/silver/hop
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assignment = "Head of Personnel"
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rank = "Head of Personnel"
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job_access_type = /datum/job/hop
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/obj/item/weapon/card/id/gold
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name = "identification card"
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desc = "A golden card which shows power and might."
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@@ -154,13 +142,11 @@
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/obj/item/weapon/card/id/gold/captain
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assignment = "Colony Director"
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rank = "Colony Director"
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job_access_type = /datum/job/captain
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/obj/item/weapon/card/id/gold/captain/spare
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name = "\improper Colony Director's spare ID"
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desc = "The spare ID of the High Lord himself."
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registered_name = "Colony Director"
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job_access_type = /datum/job/captain
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/obj/item/weapon/card/id/synthetic
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name = "\improper Synthetic ID"
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@@ -205,31 +191,6 @@
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primary_color = rgb(189,237,237)
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secondary_color = rgb(223,255,255)
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/obj/item/weapon/card/id/medical/doctor
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assignment = "Medical Doctor"
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rank = "Medical Doctor"
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job_access_type = /datum/job/doctor
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/obj/item/weapon/card/id/medical/chemist
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assignment = "Chemist"
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rank = "Chemist"
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job_access_type = /datum/job/chemist
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/obj/item/weapon/card/id/medical/geneticist
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assignment = "Geneticist"
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rank = "Geneticist"
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job_access_type = /datum/job/doctor //geneticist
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/obj/item/weapon/card/id/medical/psychiatrist
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assignment = "Psychiatrist"
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rank = "Psychiatrist"
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job_access_type = /datum/job/psychiatrist
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/obj/item/weapon/card/id/medical/paramedic
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assignment = "Paramedic"
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rank = "Paramedic"
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job_access_type = /datum/job/paramedic
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/obj/item/weapon/card/id/medical/head
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name = "identification card"
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desc = "A card which represents care and compassion."
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@@ -238,7 +199,6 @@
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secondary_color = rgb(255,223,127)
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assignment = "Chief Medical Officer"
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rank = "Chief Medical Officer"
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job_access_type = /datum/job/cmo
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/obj/item/weapon/card/id/security
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name = "identification card"
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@@ -247,21 +207,6 @@
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primary_color = rgb(189,47,0)
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secondary_color = rgb(223,127,95)
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/obj/item/weapon/card/id/security/officer
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assignment = "Security Officer"
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rank = "Security Officer"
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job_access_type = /datum/job/officer
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/obj/item/weapon/card/id/security/detective
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assignment = "Detective"
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rank = "Detective"
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job_access_type = /datum/job/detective
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/obj/item/weapon/card/id/security/warden
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assignment = "Warden"
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rank = "Warden"
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job_access_type = /datum/job/warden
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/obj/item/weapon/card/id/security/head
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name = "identification card"
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desc = "A card which represents honor and protection."
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@@ -270,7 +215,6 @@
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secondary_color = rgb(255,223,127)
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assignment = "Head of Security"
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rank = "Head of Security"
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job_access_type = /datum/job/hos
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/obj/item/weapon/card/id/engineering
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name = "identification card"
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@@ -279,16 +223,6 @@
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primary_color = rgb(189,94,0)
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secondary_color = rgb(223,159,95)
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/obj/item/weapon/card/id/engineering/engineer
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assignment = "Station Engineer"
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rank = "Station Engineer"
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job_access_type = /datum/job/engineer
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/obj/item/weapon/card/id/engineering/atmos
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assignment = "Atmospheric Technician"
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rank = "Atmospheric Technician"
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job_access_type = /datum/job/atmos
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/obj/item/weapon/card/id/engineering/head
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name = "identification card"
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desc = "A card which represents creativity and ingenuity."
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@@ -297,7 +231,6 @@
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secondary_color = rgb(255,223,127)
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assignment = "Chief Engineer"
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rank = "Chief Engineer"
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job_access_type = /datum/job/chief_engineer
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/obj/item/weapon/card/id/science
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name = "identification card"
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@@ -306,21 +239,6 @@
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primary_color = rgb(142,47,142)
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secondary_color = rgb(191,127,191)
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/obj/item/weapon/card/id/science/scientist
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assignment = "Scientist"
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rank = "Scientist"
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job_access_type = /datum/job/scientist
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/obj/item/weapon/card/id/science/xenobiologist
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assignment = "Xenobiologist"
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rank = "Xenobiologist"
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job_access_type = /datum/job/xenobiologist
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/obj/item/weapon/card/id/science/roboticist
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assignment = "Roboticist"
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rank = "Roboticist"
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job_access_type = /datum/job/roboticist
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/obj/item/weapon/card/id/science/head
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name = "identification card"
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desc = "A card which represents knowledge and reasoning."
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@@ -329,7 +247,6 @@
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secondary_color = rgb(255,223,127)
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assignment = "Research Director"
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rank = "Research Director"
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job_access_type = /datum/job/rd
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/obj/item/weapon/card/id/cargo
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name = "identification card"
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@@ -338,16 +255,6 @@
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primary_color = rgb(142,94,0)
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secondary_color = rgb(191,159,95)
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/obj/item/weapon/card/id/cargo/cargo_tech
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assignment = "Cargo Technician"
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rank = "Cargo Technician"
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job_access_type = /datum/job/cargo_tech
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/obj/item/weapon/card/id/cargo/mining
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assignment = "Shaft Miner"
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rank = "Shaft Miner"
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job_access_type = /datum/job/mining
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/obj/item/weapon/card/id/cargo/head
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name = "identification card"
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desc = "A card which represents service and planning."
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@@ -356,12 +263,10 @@
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secondary_color = rgb(255,223,127)
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assignment = "Quartermaster"
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rank = "Quartermaster"
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job_access_type = /datum/job/qm
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/obj/item/weapon/card/id/assistant
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assignment = USELESS_JOB //VOREStation Edit - Visitor not Assistant
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rank = USELESS_JOB //VOREStation Edit - Visitor not Assistant
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job_access_type = /datum/job/assistant
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/obj/item/weapon/card/id/civilian
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name = "identification card"
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@@ -371,42 +276,6 @@
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secondary_color = rgb(95,159,191)
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assignment = "Civilian"
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rank = "Assistant"
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job_access_type = /datum/job/assistant
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/obj/item/weapon/card/id/civilian/bartender
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assignment = "Bartender"
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rank = "Bartender"
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job_access_type = /datum/job/bartender
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/obj/item/weapon/card/id/civilian/botanist
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assignment = "Botanist"
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rank = "Botanist"
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job_access_type = /datum/job/hydro
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/obj/item/weapon/card/id/civilian/chaplain
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assignment = "Chaplain"
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rank = "Chaplain"
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job_access_type = /datum/job/chaplain
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/obj/item/weapon/card/id/civilian/chef
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assignment = "Chef"
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rank = "Chef"
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job_access_type = /datum/job/chef
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/obj/item/weapon/card/id/civilian/internal_affairs_agent
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assignment = "Internal Affairs Agent"
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rank = "Internal Affairs Agent"
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job_access_type = /datum/job/lawyer
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/obj/item/weapon/card/id/civilian/janitor
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assignment = "Janitor"
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rank = "Janitor"
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job_access_type = /datum/job/janitor
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/obj/item/weapon/card/id/civilian/librarian
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assignment = "Librarian"
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rank = "Librarian"
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job_access_type = /datum/job/librarian
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/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
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name = "identification card"
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