Merge pull request #6326 from VOREStation/upstream-merge-6520

[MIRROR] Clean up dead code obsoleted by outfit system
This commit is contained in:
Novacat
2019-12-19 15:46:48 -05:00
committed by GitHub
24 changed files with 36 additions and 306 deletions
@@ -23,8 +23,6 @@
var/primary_color = rgb(0,0,0) // Obtained by eyedroppering the stripe in the middle of the card
var/secondary_color = rgb(0,0,0) // Likewise for the oval in the top-left corner
var/datum/job/job_access_type = /datum/job/assistant // Job type to acquire access rights from, if any
//alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system
var/assignment = null //can be alt title or the actual job
var/rank = null //actual job
@@ -134,16 +132,6 @@
icon_state = "silver"
item_state = "silver_id"
/obj/item/weapon/card/id/silver/secretary
assignment = "Command Secretary"
rank = "Command Secretary"
job_access_type = /datum/job/secretary
/obj/item/weapon/card/id/silver/hop
assignment = "Head of Personnel"
rank = "Head of Personnel"
job_access_type = /datum/job/hop
/obj/item/weapon/card/id/gold
name = "identification card"
desc = "A golden card which shows power and might."
@@ -154,13 +142,11 @@
/obj/item/weapon/card/id/gold/captain
assignment = "Colony Director"
rank = "Colony Director"
job_access_type = /datum/job/captain
/obj/item/weapon/card/id/gold/captain/spare
name = "\improper Colony Director's spare ID"
desc = "The spare ID of the High Lord himself."
registered_name = "Colony Director"
job_access_type = /datum/job/captain
/obj/item/weapon/card/id/synthetic
name = "\improper Synthetic ID"
@@ -205,31 +191,6 @@
primary_color = rgb(189,237,237)
secondary_color = rgb(223,255,255)
/obj/item/weapon/card/id/medical/doctor
assignment = "Medical Doctor"
rank = "Medical Doctor"
job_access_type = /datum/job/doctor
/obj/item/weapon/card/id/medical/chemist
assignment = "Chemist"
rank = "Chemist"
job_access_type = /datum/job/chemist
/obj/item/weapon/card/id/medical/geneticist
assignment = "Geneticist"
rank = "Geneticist"
job_access_type = /datum/job/doctor //geneticist
/obj/item/weapon/card/id/medical/psychiatrist
assignment = "Psychiatrist"
rank = "Psychiatrist"
job_access_type = /datum/job/psychiatrist
/obj/item/weapon/card/id/medical/paramedic
assignment = "Paramedic"
rank = "Paramedic"
job_access_type = /datum/job/paramedic
/obj/item/weapon/card/id/medical/head
name = "identification card"
desc = "A card which represents care and compassion."
@@ -238,7 +199,6 @@
secondary_color = rgb(255,223,127)
assignment = "Chief Medical Officer"
rank = "Chief Medical Officer"
job_access_type = /datum/job/cmo
/obj/item/weapon/card/id/security
name = "identification card"
@@ -247,21 +207,6 @@
primary_color = rgb(189,47,0)
secondary_color = rgb(223,127,95)
/obj/item/weapon/card/id/security/officer
assignment = "Security Officer"
rank = "Security Officer"
job_access_type = /datum/job/officer
/obj/item/weapon/card/id/security/detective
assignment = "Detective"
rank = "Detective"
job_access_type = /datum/job/detective
/obj/item/weapon/card/id/security/warden
assignment = "Warden"
rank = "Warden"
job_access_type = /datum/job/warden
/obj/item/weapon/card/id/security/head
name = "identification card"
desc = "A card which represents honor and protection."
@@ -270,7 +215,6 @@
secondary_color = rgb(255,223,127)
assignment = "Head of Security"
rank = "Head of Security"
job_access_type = /datum/job/hos
/obj/item/weapon/card/id/engineering
name = "identification card"
@@ -279,16 +223,6 @@
primary_color = rgb(189,94,0)
secondary_color = rgb(223,159,95)
/obj/item/weapon/card/id/engineering/engineer
assignment = "Station Engineer"
rank = "Station Engineer"
job_access_type = /datum/job/engineer
/obj/item/weapon/card/id/engineering/atmos
assignment = "Atmospheric Technician"
rank = "Atmospheric Technician"
job_access_type = /datum/job/atmos
/obj/item/weapon/card/id/engineering/head
name = "identification card"
desc = "A card which represents creativity and ingenuity."
@@ -297,7 +231,6 @@
secondary_color = rgb(255,223,127)
assignment = "Chief Engineer"
rank = "Chief Engineer"
job_access_type = /datum/job/chief_engineer
/obj/item/weapon/card/id/science
name = "identification card"
@@ -306,21 +239,6 @@
primary_color = rgb(142,47,142)
secondary_color = rgb(191,127,191)
/obj/item/weapon/card/id/science/scientist
assignment = "Scientist"
rank = "Scientist"
job_access_type = /datum/job/scientist
/obj/item/weapon/card/id/science/xenobiologist
assignment = "Xenobiologist"
rank = "Xenobiologist"
job_access_type = /datum/job/xenobiologist
/obj/item/weapon/card/id/science/roboticist
assignment = "Roboticist"
rank = "Roboticist"
job_access_type = /datum/job/roboticist
/obj/item/weapon/card/id/science/head
name = "identification card"
desc = "A card which represents knowledge and reasoning."
@@ -329,7 +247,6 @@
secondary_color = rgb(255,223,127)
assignment = "Research Director"
rank = "Research Director"
job_access_type = /datum/job/rd
/obj/item/weapon/card/id/cargo
name = "identification card"
@@ -338,16 +255,6 @@
primary_color = rgb(142,94,0)
secondary_color = rgb(191,159,95)
/obj/item/weapon/card/id/cargo/cargo_tech
assignment = "Cargo Technician"
rank = "Cargo Technician"
job_access_type = /datum/job/cargo_tech
/obj/item/weapon/card/id/cargo/mining
assignment = "Shaft Miner"
rank = "Shaft Miner"
job_access_type = /datum/job/mining
/obj/item/weapon/card/id/cargo/head
name = "identification card"
desc = "A card which represents service and planning."
@@ -356,12 +263,10 @@
secondary_color = rgb(255,223,127)
assignment = "Quartermaster"
rank = "Quartermaster"
job_access_type = /datum/job/qm
/obj/item/weapon/card/id/assistant
assignment = USELESS_JOB //VOREStation Edit - Visitor not Assistant
rank = USELESS_JOB //VOREStation Edit - Visitor not Assistant
job_access_type = /datum/job/assistant
/obj/item/weapon/card/id/civilian
name = "identification card"
@@ -371,42 +276,6 @@
secondary_color = rgb(95,159,191)
assignment = "Civilian"
rank = "Assistant"
job_access_type = /datum/job/assistant
/obj/item/weapon/card/id/civilian/bartender
assignment = "Bartender"
rank = "Bartender"
job_access_type = /datum/job/bartender
/obj/item/weapon/card/id/civilian/botanist
assignment = "Botanist"
rank = "Botanist"
job_access_type = /datum/job/hydro
/obj/item/weapon/card/id/civilian/chaplain
assignment = "Chaplain"
rank = "Chaplain"
job_access_type = /datum/job/chaplain
/obj/item/weapon/card/id/civilian/chef
assignment = "Chef"
rank = "Chef"
job_access_type = /datum/job/chef
/obj/item/weapon/card/id/civilian/internal_affairs_agent
assignment = "Internal Affairs Agent"
rank = "Internal Affairs Agent"
job_access_type = /datum/job/lawyer
/obj/item/weapon/card/id/civilian/janitor
assignment = "Janitor"
rank = "Janitor"
job_access_type = /datum/job/janitor
/obj/item/weapon/card/id/civilian/librarian
assignment = "Librarian"
rank = "Librarian"
job_access_type = /datum/job/librarian
/obj/item/weapon/card/id/civilian/head //This is not the HoP. There's no position that uses this right now.
name = "identification card"