mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-28 22:48:38 +01:00
More Input Conversion
This commit is contained in:
@@ -141,7 +141,7 @@
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to_chat(usr, "<span class='warning'>Error! Please notify administration!</span>")
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return
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var/list/turf/turfs = res
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var/str = sanitizeSafe(input(usr, "New area name:","Blueprint Editing", ""), MAX_NAME_LEN)
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var/str = sanitizeSafe(tgui_input_text(usr, "New area name:","Blueprint Editing", "", MAX_NAME_LEN), MAX_NAME_LEN)
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if(!str || !length(str)) //cancel
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return
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if(length(str) > 50)
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@@ -200,7 +200,7 @@
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/obj/item/blueprints/proc/edit_area()
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var/area/A = get_area()
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var/prevname = "[A.name]"
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var/str = sanitizeSafe(input(usr, "New area name:","Blueprint Editing", prevname), MAX_NAME_LEN)
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var/str = sanitizeSafe(tgui_input_text(usr, "New area name:","Blueprint Editing", prevname, MAX_NAME_LEN), MAX_NAME_LEN)
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if(!str || !length(str) || str==prevname) //cancel
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return
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if(length(str) > 50)
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@@ -135,7 +135,7 @@ This device records all warnings given and teleport events for admin review in c
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to_chat(user, "<span class='warning'>The translocator can't support any more beacons!</span>")
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return
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var/new_name = html_encode(input(user,"New beacon's name (2-20 char):","[src]") as text|null)
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var/new_name = html_encode(tgui_input_text(user,"New beacon's name (2-20 char):","[src]",null,20))
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if(!check_menu(user))
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return
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@@ -40,7 +40,7 @@
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var/heldname = "default name"
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/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
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heldname = sanitizeSafe(input(user, "Enter new robot name", "Robot Reclassification", heldname), MAX_NAME_LEN)
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heldname = sanitizeSafe(tgui_input_text(user, "Enter new robot name", "Robot Reclassification", heldname, MAX_NAME_LEN), MAX_NAME_LEN)
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/obj/item/borg/upgrade/rename/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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@@ -123,7 +123,7 @@
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var/mob/M = usr
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if(!M.mind) return 0
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var/input = sanitizeSafe(input(usr, "What do you want to name the icon?", ,""), MAX_NAME_LEN)
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var/input = sanitizeSafe(tgui_input_text(usr, "What do you want to name the icon?", ,"", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if(src && input && !M.stat && in_range(M,src))
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name = "icon of " + input
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@@ -136,7 +136,7 @@
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cell = I
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else if(istype(I, /obj/item/weapon/pen) || istype(I, /obj/item/device/flashlight/pen))
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var/tmp_label = sanitizeSafe(input(user, "Enter a nickname for [src]", "Nickname", nickname), MAX_NAME_LEN)
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var/tmp_label = sanitizeSafe(tgui_input_text(user, "Enter a nickname for [src]", "Nickname", nickname, MAX_NAME_LEN), MAX_NAME_LEN)
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if(length(tmp_label) > 50 || length(tmp_label) < 3)
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to_chat(user, "<span class='notice'>The nickname must be between 3 and 50 characters.</span>")
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else
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@@ -240,7 +240,7 @@ AI MODULES
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/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
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..()
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var/new_lawpos = input(usr, "Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
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var/new_lawpos = tgui_input_number(usr, "Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos)
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if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
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lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
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var/newlaw = ""
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@@ -13,14 +13,14 @@
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/obj/item/weapon/material/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
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if(W.is_screwdriver())
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var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
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var/carving_1 = sanitizeSafe(tgui_input_text(user, "Who is \the [src.name] for?", "Gravestone Naming", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if(carving_1)
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user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
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if(do_after(user, material.hardness * W.toolspeed))
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user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
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grave_name += carving_1
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update_icon()
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var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
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var/carving_2 = sanitizeSafe(tgui_input_text(user, "What message should \the [src.name] have?", "Epitaph Carving", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if(carving_2)
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user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
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if(do_after(user, material.hardness * W.toolspeed))
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@@ -208,7 +208,7 @@
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/obj/item/weapon/storage/pill_bottle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen) || istype(W, /obj/item/device/flashlight/pen))
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var/tmp_label = sanitizeSafe(input(user, "Enter a label for [name]", "Label", label_text), MAX_NAME_LEN)
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var/tmp_label = sanitizeSafe(tgui_input_text(user, "Enter a label for [name]", "Label", label_text, MAX_NAME_LEN), MAX_NAME_LEN)
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if(length(tmp_label) > 50)
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to_chat(user, "<span class='notice'>The label can be at most 50 characters long.</span>")
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else if(length(tmp_label) > 10)
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@@ -155,7 +155,7 @@
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bound_height = width * world.icon_size
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/obj/structure/door_assembly/proc/rename_door(mob/living/user)
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var/t = sanitizeSafe(input(user, "Enter the name for the windoor.", src.name, src.created_name), MAX_NAME_LEN)
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var/t = sanitizeSafe(tgui_input_text(user, "Enter the name for the windoor.", src.name, src.created_name, MAX_NAME_LEN), MAX_NAME_LEN)
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if(!in_range(src, user) && src.loc != user) return
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created_name = t
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update_state()
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@@ -102,7 +102,7 @@
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E.description_antag = "This is a 'disguised' emag, to make your escape from wherever you happen to be trapped."
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H.equip_to_appropriate_slot(E)
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var/newname = sanitize(input(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change") as null|text, MAX_NAME_LEN)
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var/newname = sanitize(tgui_input_text(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if (newname)
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H.real_name = newname
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@@ -224,7 +224,7 @@
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var/obj/item/C = new newpath(H)
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H.equip_to_appropriate_slot(C)
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var/newname = sanitize(input(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change") as null|text, MAX_NAME_LEN)
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var/newname = sanitize(tgui_input_text(H, "Your mind feels foggy, and you recall your name might be [H.real_name]. Would you like to change your name?", "Name change", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if (newname)
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H.real_name = newname
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@@ -52,14 +52,14 @@
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/obj/structure/gravemarker/attackby(obj/item/weapon/W, mob/user as mob)
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if(W.is_screwdriver())
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var/carving_1 = sanitizeSafe(input(user, "Who is \the [src.name] for?", "Gravestone Naming", null) as text, MAX_NAME_LEN)
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var/carving_1 = sanitizeSafe(tgui_input_text(user, "Who is \the [src.name] for?", "Gravestone Naming", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if(carving_1)
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user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
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if(do_after(user, material.hardness * W.toolspeed))
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user.visible_message("[user] carves something into \the [src.name].", "You carve your message into \the [src.name].")
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grave_name += carving_1
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update_icon()
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var/carving_2 = sanitizeSafe(input(user, "What message should \the [src.name] have?", "Epitaph Carving", null) as text, MAX_NAME_LEN)
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var/carving_2 = sanitizeSafe(tgui_input_text(user, "What message should \the [src.name] have?", "Epitaph Carving", null, MAX_NAME_LEN), MAX_NAME_LEN)
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if(carving_2)
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user.visible_message("[user] starts carving \the [src.name].", "You start carving \the [src.name].")
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if(do_after(user, material.hardness * W.toolspeed))
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@@ -133,7 +133,7 @@
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if(user.mind)
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user.mind.transfer_to(vox)
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spawn(1)
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var/newname = sanitizeSafe(input(vox,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
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var/newname = sanitizeSafe(tgui_input_text(vox,"Enter a name, or leave blank for the default name.", "Name change","", MAX_NAME_LEN), MAX_NAME_LEN)
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if(!newname || newname == "")
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var/datum/language/L = GLOB.all_languages[vox.species.default_language]
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newname = L.get_random_name()
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@@ -121,7 +121,7 @@
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/obj/structure/morgue/attackby(P as obj, mob/user as mob)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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var/t = tgui_input_text(user, "What would you like the label to be?", text("[]", src.name), null)
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if (user.get_active_hand() != P)
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return
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if ((!in_range(src, usr) && src.loc != user))
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@@ -249,7 +249,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium)
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/obj/structure/morgue/crematorium/attackby(P as obj, mob/user as mob)
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if (istype(P, /obj/item/weapon/pen))
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var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
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var/t = tgui_input_text(user, "What would you like the label to be?", text("[]", src.name), null)
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if (user.get_active_hand() != P)
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return
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if ((!in_range(src, usr) > 1 && src.loc != user))
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@@ -59,7 +59,7 @@
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var/new_bearing
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if(free_rotate)
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new_bearing = input(usr, "What bearing do you want to rotate \the [src] to?", "[name]") as num
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new_bearing = tgui_input_number(usr, "What bearing do you want to rotate \the [src] to?", "[name]")
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new_bearing = round(new_bearing)
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if(new_bearing <= -1 || new_bearing > 360)
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to_chat(user, "<span class='warning'>Rotating \the [src] [new_bearing] degrees would be a waste of time.</span>")
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@@ -176,7 +176,7 @@
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var/new_bearing
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if(free_rotate)
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new_bearing = input(usr, "What bearing do you want to rotate \the [src] to?", "[name]") as num
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new_bearing = tgui_input_number(usr, "What bearing do you want to rotate \the [src] to?", "[name]")
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new_bearing = round(new_bearing)
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if(new_bearing <= -1 || new_bearing > 360)
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to_chat(user, "<span class='warning'>Rotating \the [src] [new_bearing] degrees would be a waste of time.</span>")
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@@ -70,7 +70,7 @@
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return TRUE
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/obj/structure/windoor_assembly/proc/rename_door(mob/living/user)
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var/t = sanitizeSafe(input(user, "Enter the name for the windoor.", src.name, src.created_name), MAX_NAME_LEN)
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var/t = sanitizeSafe(tgui_input_text(user, "Enter the name for the windoor.", src.name, src.created_name, MAX_NAME_LEN), MAX_NAME_LEN)
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if(!in_range(src, user) && src.loc != user) return
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created_name = t
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update_state()
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@@ -612,7 +612,7 @@
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to_chat(user, "<span class='notice'>\The [src] is linked to \the [buffered_button].</span>")
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return TRUE
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// Otherwise fall back to asking them
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var/t = sanitizeSafe(input(user, "Enter the ID for the window.", src.name, null), MAX_NAME_LEN)
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var/t = sanitizeSafe(tgui_input_text(user, "Enter the ID for the window.", src.name, null, MAX_NAME_LEN), MAX_NAME_LEN)
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if (!t && user.get_active_hand() != W && in_range(src, user))
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src.id = t
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to_chat(user, "<span class='notice'>The new ID of \the [src] is [id]</span>")
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@@ -667,7 +667,7 @@
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var/obj/item/device/multitool/MT = W
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if(!id)
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// If no ID is set yet (newly built button?) let them select an ID for first-time use!
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var/t = sanitizeSafe(input(user, "Enter an ID for \the [src].", src.name, null), MAX_NAME_LEN)
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var/t = sanitizeSafe(tgui_input_text(user, "Enter an ID for \the [src].", src.name, null, MAX_NAME_LEN), MAX_NAME_LEN)
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if (t && user.get_active_hand() != W && in_range(src, user))
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src.id = t
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to_chat(user, "<span class='notice'>The new ID of \the [src] is [id]</span>")
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