mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 20:17:15 +01:00
Merge pull request #7059 from PsiOmegaDelta/Headsets
Dynamic Headset Description
This commit is contained in:
+2
-2
@@ -187,7 +187,7 @@ its easier to just keep the beam vertical.
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//All atoms
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/atom/proc/examine(mob/user, var/distance = -1)
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/atom/proc/examine(mob/user, var/distance = -1, var/sufix = "")
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//This reformat names to get a/an properly working on item descriptions when they are bloody
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var/f_name = "\a [src]."
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if(src.blood_DNA && !istype(src, /obj/effect/decal))
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@@ -197,7 +197,7 @@ its easier to just keep the beam vertical.
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f_name = "a "
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f_name += "<span class='danger'>blood-stained</span> [name]!"
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user << "\icon[src] That's [f_name]"
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user << "\icon[src] That's [f_name] [sufix]"
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if(desc)
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user << desc
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@@ -102,7 +102,7 @@
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src.loc = T
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/obj/item/examine(mob/user)
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/obj/item/examine(mob/user, var/distance = -1)
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var/size
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switch(src.w_class)
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if(1.0)
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@@ -117,10 +117,8 @@
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size = "huge"
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else
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//if ((CLUMSY in usr.mutations) && prob(50)) t = "funny-looking"
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user << "This is a [src.blood_DNA ? "bloody " : ""]\icon[src][src.name]. It is a [size] item."
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if(src.desc)
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user << src.desc
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return
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var/custom_sufix = "It is a [size] item."
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return ..(user, distance, custom_sufix)
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/obj/item/attack_hand(mob/user as mob)
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if (!user) return
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@@ -1,6 +1,7 @@
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/obj/item/device/radio/headset
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name = "radio headset"
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desc = "An updated, modular intercom that fits over the head. Takes encryption keys"
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var/radio_desc = ""
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icon_state = "headset"
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item_state = "headset"
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matter = list("metal" = 75)
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@@ -17,7 +18,14 @@
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/obj/item/device/radio/headset/New()
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..()
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keyslot1 = new /obj/item/device/encryptionkey/
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recalculateChannels()
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recalculateChannels(1)
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/obj/item/device/radio/headset/examine(mob/user)
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if(!(..(user, 1) && radio_desc))
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return
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user << "The following channels are built-in:"
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user << radio_desc
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/obj/item/device/radio/headset/handle_message_mode(mob/living/M as mob, message, channel)
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if (channel == "special")
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@@ -47,7 +55,7 @@
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/syndicate
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syndie = 1
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recalculateChannels()
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recalculateChannels(1)
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/obj/item/device/radio/headset/binary
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origin_tech = "syndicate=3"
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@@ -55,60 +63,60 @@
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..()
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del(keyslot1)
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keyslot1 = new /obj/item/device/encryptionkey/binary
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recalculateChannels()
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recalculateChannels(1)
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/obj/item/device/radio/headset/headset_sec
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name = "security radio headset"
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desc = "This is used by your elite security force. To access the security channel, use :s."
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sec
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/obj/item/device/radio/headset/headset_eng
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name = "engineering radio headset"
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desc = "When the engineers wish to chat like girls. To access the engineering channel, use :e. "
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desc = "When the engineers wish to chat like girls."
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icon_state = "eng_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_eng
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/obj/item/device/radio/headset/headset_rob
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name = "robotics radio headset"
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desc = "Made specifically for the roboticists who cannot decide between departments. To access the engineering channel, use :e. For research, use :n."
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desc = "Made specifically for the roboticists who cannot decide between departments."
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icon_state = "rob_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_rob
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/obj/item/device/radio/headset/headset_med
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name = "medical radio headset"
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desc = "A headset for the trained staff of the medbay. To access the medical channel, use :m."
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_med
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/obj/item/device/radio/headset/headset_sci
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name = "science radio headset"
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desc = "A sciency headset. Like usual. To access the science channel, use :n."
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desc = "A sciency headset. Like usual."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_sci
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/obj/item/device/radio/headset/headset_medsci
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name = "medical research radio headset"
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desc = "A headset that is a result of the mating between medical and science. To access the medical channel, use :m. For science, use :n."
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desc = "A headset that is a result of the mating between medical and science."
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icon_state = "med_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_medsci
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/obj/item/device/radio/headset/headset_com
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name = "command radio headset"
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desc = "A headset with a commanding channel. To access the command channel, use :c."
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desc = "A headset with a commanding channel."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_com
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/obj/item/device/radio/headset/heads/captain
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name = "captain's headset"
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desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science."
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desc = "The headset of the boss."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/captain
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@@ -130,35 +138,35 @@
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/obj/item/device/radio/headset/heads/rd
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name = "Research Director's headset"
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desc = "Headset of the researching God. To access the science channel, use :n. For command, use :c."
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desc = "Headset of the researching God."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/rd
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/obj/item/device/radio/headset/heads/hos
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name = "head of security's headset"
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desc = "The headset of the man who protects your worthless lifes. To access the security channel, use :s. For command, use :c."
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desc = "The headset of the man who protects your worthless lifes."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hos
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/obj/item/device/radio/headset/heads/ce
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name = "chief engineer's headset"
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desc = "The headset of the guy who is in charge of morons. To access the engineering channel, use :e. For command, use :c."
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desc = "The headset of the guy who is in charge of morons"
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/ce
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/obj/item/device/radio/headset/heads/cmo
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name = "chief medical officer's headset"
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desc = "The headset of the highly trained medical chief. To access the medical channel, use :m. For command, use :c."
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/cmo
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/obj/item/device/radio/headset/heads/hop
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name = "head of personnel's headset"
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desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :v - service, :c - command, :s - security"
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desc = "The headset of the guy who will one day be captain."
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icon_state = "com_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/heads/hop
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@@ -179,21 +187,21 @@
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*/
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/obj/item/device/radio/headset/headset_cargo
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name = "supply radio headset"
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desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
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desc = "A headset used by the QM and his slaves."
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icon_state = "cargo_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
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/obj/item/device/radio/headset/headset_service
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name = "service radio headset"
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean. To access the service channel, use :v."
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desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
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icon_state = "srv_headset"
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item_state = "headset"
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keyslot2 = new /obj/item/device/encryptionkey/headset_service
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/obj/item/device/radio/headset/ert
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name = "CentCom Response Team headset"
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desc = "The headset of the boss's boss. Channels are as follows: :h - Response Team :c - command, :s - security, :e - engineering, :d - mining, :u - cargo, :v - service, :m - medical, :n - science."
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desc = "The headset of the boss's boss."
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icon_state = "com_headset"
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item_state = "headset"
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freerange = 1
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@@ -255,7 +263,7 @@
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return
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/obj/item/device/radio/headset/proc/recalculateChannels()
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/obj/item/device/radio/headset/proc/recalculateChannels(var/setDescription = 0)
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src.channels = list()
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src.translate_binary = 0
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src.translate_hive = 0
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@@ -303,4 +311,18 @@
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secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT)
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return
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if(setDescription)
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setupRadioDescription()
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return
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/obj/item/device/radio/headset/proc/setupRadioDescription()
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var/radio_text = ""
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for(var/i = 1 to channels.len)
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var/channel = channels[i]
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var/key = get_radio_key_from_channel(channel)
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radio_text += "[key] - [channel]"
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if(i != channels.len)
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radio_text += ", "
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radio_desc = radio_text
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@@ -474,7 +474,7 @@
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/obj/item/device/radio/examine(mob/user)
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..(user)
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. = ..()
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if ((in_range(src, user) || loc == user))
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if (b_stat)
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user.show_message("\blue \the [src] can be attached and modified!")
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