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Mob inventory cleanup
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@@ -39,8 +39,8 @@
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return null
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var/turf/location = loc
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if(istype(location, /mob/))
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var/mob/M = location
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if(M.l_hand == src || M.r_hand == src)
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var/mob/living/M = location
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if(M.item_is_in_hands(src))
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location = M.loc
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if(isturf(location)) //start a fire if possible
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location.hotspot_expose(700, 2)
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