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Mob inventory cleanup
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@@ -214,7 +214,7 @@
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spawn(1) if(src) qdel(src)
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/obj/item/weapon/melee/energy/blade/process()
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if(!creator || loc != creator || (creator.l_hand != src && creator.r_hand != src))
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if(!creator || loc != creator || !creator.item_is_in_hands(src))
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// Tidy up a bit.
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if(istype(loc,/mob/living))
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var/mob/living/carbon/human/host = loc
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