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Ports Cool Stuff from Bastion of Hestia/Vesta
Fully implements DNA-integrated secondary & tertiary colouration for ears, wings and tails. Adds some new ears, wings, tails and markings from Hestia. Everything working in mint condition EVERYTHING
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@@ -41,6 +41,15 @@
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g_ears2 = new_color_rgb_list[2]
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b_ears2 = new_color_rgb_list[3]
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var/current_ter_color = rgb(r_ears3,g_ears3,b_ears3)
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var/new_ter_color = input("Pick tertiary ear color (only applies to some ears):","Ear Color (sec)", current_ter_color) as null|color
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if(new_ter_color)
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new_color_rgb_list = hex2rgb(new_sec_color)
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r_ears3 = new_color_rgb_list[1]
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g_ears3 = new_color_rgb_list[2]
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b_ears3 = new_color_rgb_list[3]
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update_hair() //Includes Virgo ears
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/mob/living/carbon/human/proc/shapeshifter_select_tail()
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@@ -86,6 +95,15 @@
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g_tail2 = new_color_rgb_list[2]
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b_tail2 = new_color_rgb_list[3]
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var/current_ter_color = rgb(r_tail3,g_tail3,b_tail3)
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var/new_ter_color = input("Pick tertiary tail color (only applies to some tails):","Tail Color (sec)", current_ter_color) as null|color
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if(new_ter_color)
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new_color_rgb_list = hex2rgb(new_ter_color)
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r_tail3 = new_color_rgb_list[1]
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g_tail3 = new_color_rgb_list[2]
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b_tail3 = new_color_rgb_list[3]
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update_tail_showing()
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/mob/living/carbon/human/proc/shapeshifter_select_wings()
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@@ -131,6 +149,16 @@
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g_wing2 = new_color_rgb_list[2]
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b_wing2 = new_color_rgb_list[3]
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var/current_ter_color = rgb(r_wing3,g_wing3,b_wing3)
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var/new_ter_color = input("Pick tertiary wing color (only applies to some wings):","Wing Color (sec)", current_ter_color) as null|color
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if(new_ter_color)
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new_color_rgb_list = hex2rgb(new_ter_color)
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r_wing3 = new_color_rgb_list[1]
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g_wing3 = new_color_rgb_list[2]
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b_wing3 = new_color_rgb_list[3]
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update_wing_showing()
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/mob/living/carbon/human/proc/promethean_select_opaqueness()
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@@ -1,32 +0,0 @@
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/mob/living/carbon/human/proc/get_wing_image()
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if(QDESTROYING(src))
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return
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//If you are FBP with wing style and didn't set a custom one
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if((synthetic && synthetic.includes_wing && !wing_style) && !wings_hidden)
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var/icon/wing_s = new/icon("icon" = synthetic.icon, "icon_state" = "wing") //I dunno. If synths have some custom wing?
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wing_s.Blend(rgb(src.r_skin, src.g_skin, src.b_skin), species.color_mult ? ICON_MULTIPLY : ICON_ADD)
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return image(wing_s)
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//If you have custom wings selected
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if((wing_style && !(wear_suit && wear_suit.flags_inv & HIDETAIL)) && !wings_hidden)
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var/icon/wing_s = new/icon("icon" = wing_style.icon, "icon_state" = flapping && wing_style.ani_state ? wing_style.ani_state : wing_style.icon_state)
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if(wing_style.do_colouration)
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wing_s.Blend(rgb(src.r_wing, src.g_wing, src.b_wing), wing_style.color_blend_mode)
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if(wing_style.extra_overlay)
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var/icon/overlay = new/icon("icon" = wing_style.icon, "icon_state" = wing_style.extra_overlay)
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overlay.Blend(rgb(src.r_wing2, src.g_wing2, src.b_wing2), wing_style.color_blend_mode)
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wing_s.Blend(overlay, ICON_OVERLAY)
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qdel(overlay)
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return image(wing_s)
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// TODO - Move this to where it should go ~Leshana
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/mob/proc/stop_flying()
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if(QDESTROYING(src))
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return
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flying = FALSE
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return 1
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/mob/living/carbon/human/stop_flying()
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if((. = ..()))
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update_wing_showing()
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@@ -1274,3 +1274,69 @@
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_LEG,BP_R_LEG,BP_L_HAND,BP_R_HAND,BP_TORSO,BP_GROIN,BP_HEAD)
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species_allowed = list(SPECIES_TESHARI)
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voxscales
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name = "Vox Scales"
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icon_state = "Voxscales"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND,BP_HEAD)
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voxclaws
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name = "Vox Claws"
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icon_state = "Voxclaws"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_HAND,BP_R_HAND)
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voxbeak
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name = "Vox Beak"
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icon_state = "Voxscales"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathihood
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name = "Cobra Hood"
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icon_state = "unathihood"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathidoublehorns
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name = "Double Unathi Horns"
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icon_state = "unathidoublehorns"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathihorns
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name = "Unathi Horns"
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icon_state = "unathihorns"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathiramhorns
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name = "Unathi Ram Horns"
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icon_state = "unathiramhorns"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathishortspines
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name = "Unathi Short Spines"
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icon_state = "unathishortspines"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathilongspines
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name = "Unathi Long Spines"
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icon_state = "unathilongspines"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathishortfrills
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name = "Unathi Short Frills"
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icon_state = "unathishortfrills"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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unathilongfrills
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name = "Unathi Long Frills"
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icon_state = "unathilongfrills"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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