Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018

# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
This commit is contained in:
Arokha Sieyes
2018-09-27 18:01:09 -04:00
1318 changed files with 19791 additions and 86128 deletions
@@ -216,17 +216,17 @@ var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
spawn (0)
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
b.basecolor = src.basecolor
b.update_icon()
spawn (0)
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
b.basecolor = src.basecolor
b.update_icon()
if (step_to(src, get_step(src, direction), 0))
break
if (step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/mucus
@@ -249,5 +249,5 @@ var/global/list/image/splatter_cache=list()
//This version should be used for admin spawns and pre-mapped virus vectors (e.g. in PoIs), this version does not dry
/obj/effect/decal/cleanable/mucus/mapped/New()
..()
virus2 = new /datum/disease2/disease
virus2 |= new /datum/disease2/disease
virus2.makerandom()
@@ -122,7 +122,7 @@
icon_state = design.icon_state // poster[serial_number]
/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wirecutters))
if(W.is_wirecutter())
playsound(src.loc, W.usesound, 100, 1)
if(ruined)
user << "<span class='notice'>You remove the remnants of the poster.</span>"
+2 -2
View File
@@ -47,13 +47,13 @@
explode(M)
/obj/effect/mine/attackby(obj/item/W as obj, mob/living/user as mob)
if(isscrewdriver(W))
if(W.is_screwdriver())
panel_open = !panel_open
user.visible_message("<span class='warning'>[user] very carefully screws the mine's panel [panel_open ? "open" : "closed"].</span>",
"<span class='notice'>You very carefully screw the mine's panel [panel_open ? "open" : "closed"].</span>")
playsound(src.loc, W.usesound, 50, 1)
else if((iswirecutter(W) || ismultitool(W)) && panel_open)
else if((W.is_wirecutter() || istype(W, /obj/item/device/multitool)) && panel_open)
interact(user)
else
..()
+17
View File
@@ -46,4 +46,21 @@
/obj/effect/temporary_effect/shuttle_landing/initialize()
flick("shuttle_warning", src) // flick() forces the animation to always begin at the start.
. = ..()
// The manifestation of Zeus's might. Or just a really unlucky day.
// This is purely a visual effect, this isn't the part of the code that hurts things.
/obj/effect/temporary_effect/lightning_strike
name = "lightning"
desc = "How <i>shocked</i> you must be, to see this text. You must have <i>lightning</i> reflexes. \
The humor in this description is just so <i>electrifying</i>."
icon = 'icons/effects/96x256.dmi'
icon_state = "lightning_strike"
plane = PLANE_LIGHTING_ABOVE
time_to_die = 1 SECOND
pixel_x = -32
/obj/effect/temporary_effect/lightning_strike/initialize()
icon_state += "[rand(1,2)]" // To have two variants of lightning sprites.
animate(src, alpha = 0, time = time_to_die - 1)
. = ..()
+5
View File
@@ -94,3 +94,8 @@
icon_state = "snowwall"
plane = MOB_PLANE
layer = ABOVE_MOB_LAYER
/obj/effect/overlay/holographic
mouse_opacity = FALSE
anchored = TRUE
plane = ABOVE_PLANE
@@ -158,7 +158,14 @@ var/global/list/tele_landmarks = list() // Terrible, but the alternative is loop
/obj/effect/step_trigger/teleporter/planetary_fall
var/datum/planet/planet = null
// First time setup, which planet are we aiming for?
/obj/effect/step_trigger/teleporter/planetary_fall/proc/find_planet()
return
/obj/effect/step_trigger/teleporter/planetary_fall/Trigger(var/atom/movable/A)
if(!planet)
find_planet()
if(planet)
if(!planet.planet_floors.len)
message_admins("ERROR: planetary_fall step trigger's list of outdoor floors was empty.")
@@ -0,0 +1,46 @@
/obj/effect/temp_visual/decoy
desc = "It's a decoy!"
duration = 15
/obj/effect/temp_visual/decoy/initialize(mapload, atom/mimiced_atom, var/customappearance)
. = ..()
alpha = initial(alpha)
if(mimiced_atom)
name = mimiced_atom.name
appearance = mimiced_atom.appearance
set_dir(mimiced_atom.dir)
mouse_opacity = 0
if(customappearance)
appearance = customappearance
/obj/effect/temp_visual/decoy/fading/initialize(mapload, atom/mimiced_atom)
. = ..()
animate(src, alpha = 0, time = duration)
/obj/effect/temp_visual/decoy/fading/fivesecond
duration = 50
/obj/effect/temp_visual/small_smoke
icon_state = "smoke"
duration = 50
// VOREStation Add - Used by Kinetic Accelerator
/obj/effect/temp_visual/kinetic_blast
name = "kinetic explosion"
icon = 'icons/obj/projectiles.dmi'
icon_state = "kinetic_blast"
layer = ABOVE_MOB_LAYER
duration = 4
/obj/effect/temp_visual/explosion
name = "explosion"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
pixel_x = -32
pixel_y = -32
duration = 8
/obj/effect/temp_visual/explosion/fast
icon_state = "explosionfast"
duration = 4
// VOREStation Add End
@@ -0,0 +1,36 @@
//temporary visual effects
/obj/effect/temp_visual
icon = 'icons/effects/effects.dmi'
icon_state = "nothing"
anchored = TRUE
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
var/duration = 10 //in deciseconds
var/randomdir = TRUE
/obj/effect/temp_visual/initialize()
. = ..()
if(randomdir)
set_dir(pick(cardinal))
spawn(duration)
qdel(src)
/obj/effect/temp_visual/singularity_act()
return
/obj/effect/temp_visual/singularity_pull()
return
/obj/effect/temp_visual/ex_act()
return
/*
/obj/effect/temp_visual/dir_setting
randomdir = FALSE
/obj/effect/temp_visual/dir_setting/Initialize(mapload, set_dir)
if(set_dir)
setDir(set_dir)
. = ..()
*/ //More tg stuff that might be useful later