mirror of
https://github.com/VOREStation/VOREStation.git
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Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts: # code/__defines/holomap.dm # code/__defines/mobs.dm # code/_helpers/icons.dm # code/_helpers/unsorted.dm # code/_onclick/hud/hud.dm # code/_onclick/item_attack.dm # code/controllers/Processes/supply.dm # code/controllers/subsystems/planets.dm # code/datums/supplypacks/munitions.dm # code/datums/supplypacks/science.dm # code/datums/supplypacks/security.dm # code/datums/supplypacks/supply.dm # code/game/area/Space Station 13 areas.dm # code/game/atoms_movable.dm # code/game/machinery/autolathe.dm # code/game/machinery/doors/door.dm # code/game/machinery/jukebox.dm # code/game/machinery/recharger.dm # code/game/machinery/vending.dm # code/game/mecha/equipment/tools/medical_tools.dm # code/game/mecha/equipment/weapons/weapons.dm # code/game/objects/items/devices/PDA/PDA.dm # code/game/objects/items/devices/megaphone.dm # code/game/objects/items/poi_items.dm # code/game/objects/items/weapons/implants/implantlanguage.dm # code/game/objects/items/weapons/storage/firstaid.dm # code/game/objects/items/weapons/tools/weldingtool.dm # code/game/objects/structures/flora/trees.dm # code/game/objects/structures/plasticflaps.dm # code/game/supplyshuttle.dm # code/game/turfs/simulated/wall_attacks.dm # code/modules/admin/admin_verbs.dm # code/modules/assembly/infrared.dm # code/modules/client/client procs.dm # code/modules/client/preference_setup/loadout/loadout_utility.dm # code/modules/client/preferences.dm # code/modules/clothing/suits/miscellaneous.dm # code/modules/holomap/holomap_datum.dm # code/modules/holomap/station_holomap.dm # code/modules/integrated_electronics/core/printer.dm # code/modules/mining/machine_processing.dm # code/modules/mob/living/carbon/human/human_defense.dm # code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm # code/modules/mob/living/death.dm # code/modules/mob/living/silicon/ai/ai.dm # code/modules/mob/living/silicon/pai/pai.dm # code/modules/mob/living/silicon/robot/robot.dm # code/modules/mob/living/simple_animal/animals/parrot.dm # code/modules/mob/mob_movement.dm # code/modules/organs/organ_external.dm # code/modules/organs/organ_icon.dm # code/modules/organs/subtypes/standard.dm # code/modules/planet/weather.dm # code/modules/power/cable.dm # code/modules/power/fusion/core/core_control.dm # code/modules/power/fusion/fuel_assembly/fuel_control.dm # code/modules/power/fusion/gyrotron/gyrotron_control.dm # code/modules/projectiles/gun.dm # code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm # config/names/first_name_skrell.txt # config/names/last_name_skrell.txt # icons/mob/head.dmi # icons/mob/robots.dmi # icons/mob/species/tajaran/helmet.dmi # icons/obj/ammo.dmi # icons/obj/gun.dmi # icons/obj/mining.dmi # icons/obj/projectiles.dmi # icons/obj/rig_modules.dmi # icons/obj/surgery.dmi # icons/turf/walls.dmi # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # maps/southern_cross/southern_cross-8.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm # maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm # maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm # maps/submaps/surface_submaps/mountains/deadspy.dmm # maps/submaps/surface_submaps/mountains/mountains_areas.dm # maps/submaps/surface_submaps/plains/Thiefc.dmm # maps/~map_system/maps.dm # vorestation.dme
This commit is contained in:
@@ -112,7 +112,7 @@
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else
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data["gravity"] = null
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ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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ui = GLOB.nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "holodeck.tmpl", src.name, 400, 550)
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ui.set_initial_data(data)
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@@ -152,7 +152,7 @@
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src.add_fingerprint(usr)
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nanomanager.update_uis(src)
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GLOB.nanomanager.update_uis(src)
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/obj/machinery/computer/HolodeckControl/emag_act(var/remaining_charges, var/mob/user as mob)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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@@ -128,7 +128,8 @@
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item_state = "boxing"
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/obj/structure/window/reinforced/holowindow/attackby(obj/item/W as obj, mob/user as mob)
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if(!istype(W)) return//I really wish I did not need this
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if(!istype(W))
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return//I really wish I did not need this
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(istype(G.affecting,/mob/living))
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@@ -155,12 +156,12 @@
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if(W.flags & NOBLUDGEON) return
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if(istype(W, /obj/item/weapon/screwdriver))
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user << ("<span class='notice'>It's a holowindow, you can't unfasten it!</span>")
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else if(istype(W, /obj/item/weapon/crowbar) && reinf && state <= 1)
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user << ("<span class='notice'>It's a holowindow, you can't pry it!</span>")
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else if(istype(W, /obj/item/weapon/wrench) && !anchored && (!state || !reinf))
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user << ("<span class='notice'>It's a holowindow, you can't dismantle it!</span>")
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if(W.is_screwdriver())
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to_chat(user, "<span class='notice'>It's a holowindow, you can't unfasten it!</span>")
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else if(W.is_crowbar() && reinf && state <= 1)
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to_chat(user, "<span class='notice'>It's a holowindow, you can't pry it!</span>")
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else if(W.is_wrench() && !anchored && (!state || !reinf))
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to_chat(user, "<span class='notice'>It's a holowindow, you can't dismantle it!</span>")
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else
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if(W.damtype == BRUTE || W.damtype == BURN)
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hit(W.force)
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@@ -216,12 +217,12 @@
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qdel(src)
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/obj/structure/bed/chair/holochair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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user << ("<span class='notice'>It's a holochair, you can't dismantle it!</span>")
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if(W.is_wrench())
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to_chat(user, "<span class='notice'>It's a holochair, you can't dismantle it!</span>")
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return
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//VOREStation Add
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/obj/structure/bed/holobed/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/wrench))
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if(W.is_wrench())
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user << ("<span class='notice'>It's a holochair, you can't dismantle it!</span>")
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return
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//VOREStation Add End
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@@ -274,13 +275,13 @@
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icon_state = "sword[item_color]"
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w_class = ITEMSIZE_LARGE
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playsound(user, 'sound/weapons/saberon.ogg', 50, 1)
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user << "<span class='notice'>[src] is now active.</span>"
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to_chat(user, "<span class='notice'>[src] is now active.</span>")
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else
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force = 3
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icon_state = "sword0"
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w_class = ITEMSIZE_SMALL
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playsound(user, 'sound/weapons/saberoff.ogg', 50, 1)
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user << "<span class='notice'>[src] can now be concealed.</span>"
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to_chat(user, "<span class='notice'>[src] can now be concealed.</span>")
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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@@ -312,7 +313,7 @@
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if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
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var/obj/item/weapon/grab/G = W
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if(G.state<2)
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user << "<span class='warning'>You need a better grip to do that!</span>"
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to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
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return
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G.affecting.loc = src.loc
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G.affecting.Weaken(5)
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@@ -355,7 +356,7 @@
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power_channel = ENVIRON
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/obj/machinery/readybutton/attack_ai(mob/user as mob)
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user << "The station AI is not to interact with these devices!"
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to_chat(user, "The station AI is not to interact with these devices!")
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return
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/obj/machinery/readybutton/New()
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@@ -363,12 +364,12 @@
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/obj/machinery/readybutton/attackby(obj/item/weapon/W as obj, mob/user as mob)
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user << "The device is a solid button, there's nothing you can do with it!"
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to_chat(user, "The device is a solid button, there's nothing you can do with it!")
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/obj/machinery/readybutton/attack_hand(mob/user as mob)
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if(user.stat || stat & (NOPOWER|BROKEN))
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user << "This device is not powered."
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to_chat(user, "This device is not powered.")
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return
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if(!user.IsAdvancedToolUser())
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@@ -379,7 +380,7 @@
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qdel(src)
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if(eventstarted)
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usr << "The event has already begun!"
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to_chat(usr, "The event has already begun!")
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return
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ready = !ready
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@@ -410,7 +411,7 @@
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qdel(W)
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for(var/mob/M in currentarea)
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M << "FIGHT!"
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to_chat(M, "FIGHT!")
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// A window that disappears when the ready button is pressed
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/obj/structure/window/reinforced/holowindow/disappearing
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