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JSON Logging Refactor (#18252)
* First pass * fixes * more fixes * num2hex length changes * pass 2 * fixed warning * looc log fix * . * update tgui * . * . * . * . * perttier * cleanup * . * . * fix token * no * . * . * . * , * modsay eventsay * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -10,7 +10,7 @@
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var/obj/machinery/telecomms/server/Server = Machine.SelectedServer
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var/tcscode=winget(src, "tcscode", "text")
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var/msg="[mob.name] is adding script to server [Server]: [tcscode]"
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log_misc(msg)
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log_world("## MISC [msg]")
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message_admins("[mob.name] has uploaded a NTLS script to [Machine.SelectedServer] ([mob.x],[mob.y],[mob.z] - <A href='byond://?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[mob.x];Y=[mob.y];Z=[mob.z]'>JMP</a>)",0,1)
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Server.setcode( tcscode ) // this actually saves the code from input to the server
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src << output(null, "tcserror") // clear the errors
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