diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm index 8336c6b23ad..eb2e8c56338 100644 --- a/maps/tether/submaps/beach/_beach.dm +++ b/maps/tether/submaps/beach/_beach.dm @@ -95,7 +95,7 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( - /mob/living/simple_mob/vore/giant_snake + /mob/living/simple_mob/animal/space/snake ) /obj/tether_away_spawner/beach_outside_friendly @@ -164,6 +164,7 @@ //Not going to do sunlight simulations here like virgo3b //So we just make the whole beach fullbright all the time dynamic_lighting = 0 + requires_power = 0 /area/tether_away/beach/powershed name = "\improper Away Mission - Virgo 4 Coast PS"