From b13ae03d1463a0c3f751de04163d40604a48716d Mon Sep 17 00:00:00 2001 From: Unknown Date: Fri, 29 Mar 2019 21:40:57 -0400 Subject: [PATCH] Fixes Beach issues --- maps/tether/submaps/beach/_beach.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm index 8336c6b23ad..eb2e8c56338 100644 --- a/maps/tether/submaps/beach/_beach.dm +++ b/maps/tether/submaps/beach/_beach.dm @@ -95,7 +95,7 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( - /mob/living/simple_mob/vore/giant_snake + /mob/living/simple_mob/animal/space/snake ) /obj/tether_away_spawner/beach_outside_friendly @@ -164,6 +164,7 @@ //Not going to do sunlight simulations here like virgo3b //So we just make the whole beach fullbright all the time dynamic_lighting = 0 + requires_power = 0 /area/tether_away/beach/powershed name = "\improper Away Mission - Virgo 4 Coast PS"