diff --git a/code/game/turfs/simulated/floor_attackby.dm b/code/game/turfs/simulated/floor_attackby.dm index ab72c3c25e1..fca7a69a666 100644 --- a/code/game/turfs/simulated/floor_attackby.dm +++ b/code/game/turfs/simulated/floor_attackby.dm @@ -9,8 +9,6 @@ attack_tile(C, L) // Be on help intent if you want to decon something. return -<<<<<<< HEAD -======= if(istype(C, /obj/item/stack/tile/roofing)) var/expended_tile = FALSE // To track the case. If a ceiling is built in a multiz zlevel, it also necessarily roofs it against weather var/turf/T = GetAbove(src) @@ -55,7 +53,6 @@ break return ->>>>>>> fb052bc... Merge pull request #5420 from Neerti/weather_visual_fix if(flooring) if(istype(C, /obj/item/weapon)) try_deconstruct_tile(C, user) @@ -159,4 +156,4 @@ return if(flooring) return - attackby(T, user) \ No newline at end of file + attackby(T, user)