diff --git a/code/_onclick/rig.dm b/code/_onclick/rig.dm index 953531a49d6..e281505dc24 100644 --- a/code/_onclick/rig.dm +++ b/code/_onclick/rig.dm @@ -63,11 +63,7 @@ return loc == card /mob/living/proc/HardsuitClickOn(var/atom/A, var/alert_ai = 0) -<<<<<<< HEAD if(!can_use_rig()) -======= - if(!can_use_rig() || !checkClickCooldown()) ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor return 0 var/obj/item/weapon/rig/rig = get_rig() if(istype(rig) && !rig.offline && rig.selected_module) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 26dd1d4a78d..01f5e687d87 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -21,11 +21,7 @@ var/icon_rotation = 0 // Used to rotate icons in update_transform() var/old_x = 0 var/old_y = 0 -<<<<<<< HEAD - var/datum/riding/riding_datum //VOREStation Add - Moved from /obj/vehicle -======= var/datum/riding/riding_datum = null ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor var/does_spin = TRUE // Does the atom spin when thrown (of course it does :P) var/movement_type = NONE diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index e4c8479572d..d471ba38403 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -159,20 +159,6 @@ else unbuckle_mob() -/obj/structure/bed/chair/office/handle_buckled_mob_movement(atom/new_loc, direction, movetime) - for(var/A in buckled_mobs) - var/mob/living/occupant = A - occupant.buckled = null - occupant.Move(loc, direction, movetime) - occupant.buckled = src - if (occupant && (loc != occupant.loc)) - if (propelled) - for (var/mob/O in src.loc) - if (O != occupant) - Bump(O) - else - unbuckle_mob() - /obj/structure/bed/chair/office/Bump(atom/A) ..() if(!has_buckled_mobs()) return diff --git a/code/modules/ai/interfaces.dm b/code/modules/ai/interfaces.dm index 798c94bc01a..74ad2eb1a44 100644 --- a/code/modules/ai/interfaces.dm +++ b/code/modules/ai/interfaces.dm @@ -76,7 +76,6 @@ /mob/living/proc/IMove(turf/newloc, safety = TRUE) if(!checkMoveCooldown()) return MOVEMENT_ON_COOLDOWN -<<<<<<< HEAD // Check to make sure moving to newloc won't actually kill us. e.g. we're a slime and trying to walk onto water. if(istype(newloc)) @@ -95,31 +94,9 @@ var/delay_will_be = movement_delay() . = SelfMove(newloc, get_dir(loc,newloc), delay_will_be) ? MOVEMENT_SUCCESSFUL : MOVEMENT_FAILED -======= - - // Check to make sure moving to newloc won't actually kill us. e.g. we're a slime and trying to walk onto water. - if(istype(newloc)) - if(safety && !newloc.is_safe_to_enter(src)) - return MOVEMENT_FAILED - - // Move()ing to another tile successfully returns 32 because BYOND. Would rather deal with TRUE/FALSE-esque terms. - // Note that moving to the same tile will be 'successful'. - var/turf/old_T = get_turf(src) - - // An adjacency check to avoid mobs phasing diagonally past windows. - // This might be better in general movement code but I'm too scared to add it, and most things don't move diagonally anyways. - if(!old_T.Adjacent(newloc)) - return MOVEMENT_FAILED - - . = SelfMove(newloc) ? MOVEMENT_SUCCESSFUL : MOVEMENT_FAILED ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor if(. == MOVEMENT_SUCCESSFUL) set_dir(get_dir(old_T, newloc)) // Apply movement delay. // Player movement has more factors but its all in the client and fixing that would be its own project. -<<<<<<< HEAD setMoveCooldown(delay_will_be) -======= - setMoveCooldown(movement_delay()) ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor return \ No newline at end of file diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index d8275da362b..554d873dd5b 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -1,4 +1,3 @@ -<<<<<<< HEAD /mob/living/carbon/Initialize() . = ..() //setup reagent holders @@ -414,408 +413,3 @@ clear_alert("handcuffed") update_action_buttons() //some of our action buttons might be unusable when we're handcuffed. update_inv_handcuffed() -======= -/mob/living/carbon/Initialize() - . = ..() - //setup reagent holders - bloodstr = new/datum/reagents/metabolism/bloodstream(500, src) - ingested = new/datum/reagents/metabolism/ingested(500, src) - touching = new/datum/reagents/metabolism/touch(500, src) - reagents = bloodstr - if (!default_language && species_language) - default_language = GLOB.all_languages[species_language] - -/mob/living/carbon/Life() - ..() - - handle_viruses() - - // Increase germ_level regularly - if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level - germ_level++ - -/mob/living/carbon/Destroy() - qdel(ingested) - qdel(touching) - // We don't qdel(bloodstr) because it's the same as qdel(reagents) - for(var/guts in internal_organs) - qdel(guts) - for(var/food in stomach_contents) - qdel(food) - return ..() - -/mob/living/carbon/rejuvenate() - bloodstr.clear_reagents() - ingested.clear_reagents() - touching.clear_reagents() - ..() - -/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE) - . = ..() - if(src.nutrition && src.stat != 2) - adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10) - if(src.m_intent == "run") - adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10) - - if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360) - src.bodytemperature += 2 - - // Moving around increases germ_level faster - if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8)) - germ_level++ - -/mob/living/carbon/relaymove(var/mob/living/user, direction) - if((user in src.stomach_contents) && istype(user)) - if(user.last_special <= world.time) - user.last_special = world.time + 50 - src.visible_message("You hear something rumbling inside [src]'s stomach...") - var/obj/item/I = user.get_active_hand() - if(I && I.force) - var/d = rand(round(I.force / 4), I.force) - if(istype(src, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = src - var/obj/item/organ/external/organ = H.get_organ(BP_TORSO) - if (istype(organ)) - if(organ.take_damage(d, 0)) - H.UpdateDamageIcon() - H.updatehealth() - else - src.take_organ_damage(d) - user.visible_message("[user] attacks [src]'s stomach wall with the [I.name]!") - playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1) - - if(prob(src.getBruteLoss() - 50)) - for(var/atom/movable/A in stomach_contents) - A.loc = loc - stomach_contents.Remove(A) - src.gib() - -/mob/living/carbon/gib() - for(var/mob/M in src) - if(M in src.stomach_contents) - src.stomach_contents.Remove(M) - M.loc = src.loc - for(var/mob/N in viewers(src, null)) - if(N.client) - N.show_message(text("[M] bursts out of [src]!"), 2) - ..() - -/mob/living/carbon/attack_hand(mob/M as mob) - if(!istype(M, /mob/living/carbon)) return - if (ishuman(M)) - var/mob/living/carbon/human/H = M - var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] - if (H.hand) - temp = H.organs_by_name["l_hand"] - if(temp && !temp.is_usable()) - to_chat(H, "You can't use your [temp.name]") - return - - return - -/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1) - if(status_flags & GODMODE) return 0 //godmode - if(def_zone == "l_hand" || def_zone == "r_hand") //Diona (And any other potential plant people) hands don't get shocked. - if(species.flags & IS_PLANT) - return 0 - shock_damage *= siemens_coeff - if (shock_damage<1) - return 0 - - src.apply_damage(0.2 * shock_damage, BURN, def_zone, used_weapon="Electrocution") //shock the target organ - src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more - src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part! - src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part! - - playsound(loc, "sparks", 50, 1, -1) - if (shock_damage > 15) - src.visible_message( - "[src] was electrocuted[source ? " by the [source]" : ""]!", \ - "You feel a powerful shock course through your body!", \ - "You hear a heavy electrical crack." \ - ) - else - src.visible_message( - "[src] was shocked[source ? " by the [source]" : ""].", \ - "You feel a shock course through your body.", \ - "You hear a zapping sound." \ - ) - - if(stun) - switch(shock_damage) - if(16 to 20) - Stun(2) - if(21 to 25) - Weaken(2) - if(26 to 30) - Weaken(5) - if(31 to INFINITY) - Weaken(10) //This should work for now, more is really silly and makes you lay there forever - - var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread - s.set_up(5, 1, loc) - s.start() - - return shock_damage - -/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M) - if (src.health >= config.health_threshold_crit) - if(src == M && istype(src, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = src - var/datum/gender/T = gender_datums[H.get_visible_gender()] - src.visible_message( \ - "[src] examines [T.himself].", \ - "You check yourself for injuries." \ - ) - - for(var/obj/item/organ/external/org in H.organs) - var/list/status = list() - var/brutedamage = org.brute_dam - var/burndamage = org.burn_dam - /* - if(halloss > 0) //Makes halloss show up as actual wounds on self examine. - if(prob(30)) - brutedamage += halloss - if(prob(30)) - burndamage += halloss - */ - switch(brutedamage) - if(1 to 20) - status += "bruised" - if(20 to 40) - status += "wounded" - if(40 to INFINITY) - status += "mangled" - - switch(burndamage) - if(1 to 10) - status += "numb" - if(10 to 40) - status += "blistered" - if(40 to INFINITY) - status += "peeling away" - - if(org.is_stump()) - status += "MISSING" - if(org.status & ORGAN_MUTATED) - status += "weirdly shapen" - if(org.dislocated == 2) - status += "dislocated" - if(org.status & ORGAN_BROKEN) - status += "hurts when touched" - if(org.status & ORGAN_DEAD) - status += "is bruised and necrotic" - if(!org.is_usable() || org.is_dislocated()) - status += "dangling uselessly" - if(status.len) - src.show_message("My [org.name] is [english_list(status)].",1) - else - src.show_message("My [org.name] is OK.",1) - - if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit)) - H.play_xylophone() - else if (on_fire) - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - if (M.on_fire) - M.visible_message("[M] tries to pat out [src]'s flames, but to no avail!", - "You try to pat out [src]'s flames, but to no avail! Put yourself out first!") - else - M.visible_message("[M] tries to pat out [src]'s flames!", - "You try to pat out [src]'s flames! Hot!") - if(do_mob(M, src, 15)) - src.adjust_fire_stacks(-0.5) - if (prob(10) && (M.fire_stacks <= 0)) - M.adjust_fire_stacks(1) - M.IgniteMob() - if (M.on_fire) - M.visible_message("The fire spreads from [src] to [M]!", - "The fire spreads to you as well!") - else - src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long. - if (src.fire_stacks <= 0) - M.visible_message("[M] successfully pats out [src]'s flames.", - "You successfully pat out [src]'s flames.") - src.ExtinguishMob() - src.fire_stacks = 0 - else - if (istype(src,/mob/living/carbon/human) && src:w_uniform) - var/mob/living/carbon/human/H = src - H.w_uniform.add_fingerprint(M) - - var/show_ssd - var/mob/living/carbon/human/H = src - var/datum/gender/T = gender_datums[H.get_visible_gender()] // make sure to cast to human before using get_gender() or get_visible_gender()! - if(istype(H)) show_ssd = H.species.show_ssd - if(show_ssd && !client && !teleop) - M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \ - "You shake [src], but [T.he] [T.does] not respond... Maybe [T.he] [T.has] S.S.D?") - else if(lying || src.sleeping) - src.sleeping = max(0,src.sleeping-5) - if(src.sleeping == 0) - src.resting = 0 - M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \ - "You shake [src] trying to wake [T.him] up!") - else - var/mob/living/carbon/human/hugger = M - var/datum/gender/TM = gender_datums[M.get_visible_gender()] - if(M.resting == 1) //Are they resting on the ground? - M.visible_message("[M] grabs onto [src] and pulls [TM.himself] up", \ - "You grip onto [src] and pull yourself up off the ground!") - if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks. - src.adjust_fire_stacks(1) - M.adjust_fire_stacks(-1) - if(M.on_fire) - src.IgniteMob() - if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest. - M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal. - else if(istype(hugger)) - hugger.species.hug(hugger,src) - else - M.visible_message("[M] hugs [src] to make [T.him] feel better!", \ - "You hug [src] to make [T.him] feel better!") - if(M.fire_stacks >= (src.fire_stacks + 3)) - src.adjust_fire_stacks(1) - M.adjust_fire_stacks(-1) - if(M.on_fire) - src.IgniteMob() - AdjustParalysis(-3) - AdjustStunned(-3) - AdjustWeakened(-3) - - playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) - -/mob/living/carbon/proc/eyecheck() - return 0 - -/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash) - if(eyecheck() < intensity || override_blindness_check) - return ..() - -// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching. -// Stop! ... Hammertime! ~Carn - -/mob/living/carbon/proc/getDNA() - return dna - -/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA) - dna = newDNA - -// ++++ROCKDTBEN++++ MOB PROCS //END - -/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - ..() - var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0) - bodytemperature += temp_inc - -/mob/living/carbon/can_use_hands() - if(handcuffed) - return 0 - if(buckled && istype(buckled, /obj/structure/bed/nest)) // buckling does not restrict hands - return 0 - return 1 - -/mob/living/carbon/restrained() - if (handcuffed) - return 1 - return - -/mob/living/carbon/u_equip(obj/item/W as obj) - if(!W) return 0 - - else if (W == handcuffed) - handcuffed = null - update_inv_handcuffed() - if(buckled && buckled.buckle_require_restraints) - buckled.unbuckle_mob() - - else if (W == legcuffed) - legcuffed = null - update_inv_legcuffed() - else - ..() - - return - -//generates realistic-ish pulse output based on preset levels -/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate - var/temp = 0 //see setup.dm:694 - switch(src.pulse) - if(PULSE_NONE) - return "0" - if(PULSE_SLOW) - temp = rand(40, 60) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_NORM) - temp = rand(60, 90) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_FAST) - temp = rand(90, 120) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_2FAST) - temp = rand(120, 160) - return num2text(method ? temp : temp + rand(-10, 10)) - if(PULSE_THREADY) - return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread" -// output for machines^ ^^^^^^^output for people^^^^^^^^^ - -/mob/living/carbon/verb/mob_sleep() - set name = "Sleep" - set category = "IC" - - if(usr.sleeping) - to_chat(usr, "You are already sleeping") - return - if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes") - usr.sleeping = 20 //Short nap - -/mob/living/carbon/Bump(atom/A) - if(now_pushing) - return - ..() - if(istype(A, /mob/living/carbon) && prob(10)) - spread_disease_to(A, "Contact") - -/mob/living/carbon/cannot_use_vents() - return - -/mob/living/carbon/slip(var/slipped_on,stun_duration=8) - if(buckled) - return 0 - stop_pulling() - to_chat(src, "You slipped on [slipped_on]!") - playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) - Weaken(FLOOR(stun_duration/2, 1)) - return 1 - -/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1) - if(effect in chem_effects) - chem_effects[effect] += magnitude - else - chem_effects[effect] = magnitude - -/mob/living/carbon/get_default_language() - if(default_language) - if(can_speak(default_language)) - return default_language - else - return GLOB.all_languages[LANGUAGE_GIBBERISH] - - if(!species) - return null - - return species.default_language ? GLOB.all_languages[species.default_language] : null - -/mob/living/carbon/proc/should_have_organ(var/organ_check) - return 0 - -/mob/living/carbon/can_feel_pain(var/check_organ) - if(isSynthetic()) - return 0 - return !(species.flags & NO_PAIN) - -/mob/living/carbon/needs_to_breathe() - if(does_not_breathe) - return FALSE - return ..() - ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 9ac2827e31c..c08fb9b20e1 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1658,11 +1658,7 @@ var/obj/item/organ/external/e = organs_by_name[name] if(!e) continue -<<<<<<< HEAD - if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted && e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (getBruteLoss() + getFireLoss() >= 100)) -======= if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (getBruteLoss() + getFireLoss() >= 100)) ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor return 1 else return ..() @@ -1683,13 +1679,9 @@ if(istype(loc, /turf/simulated)) var/turf/T = loc T.add_blood(src) -<<<<<<< HEAD . = ..() /mob/living/carbon/human/reduce_cuff_time() if(istype(gloves, /obj/item/clothing/gloves/gauntlets/rig)) return 2 return ..() -======= - . = ..() ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm index 2ffd9c61952..cd2d368d6d2 100644 --- a/code/modules/mob/living/carbon/human/human_movement.dm +++ b/code/modules/mob/living/carbon/human/human_movement.dm @@ -2,19 +2,10 @@ /mob/living/carbon/human/movement_delay(oldloc, direct) -<<<<<<< HEAD . = 0 if (istype(loc, /turf/space)) return ..() - 1 -======= - . = ..() - - if(species.slowdown) - . = species.slowdown - - if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor if(species.slowdown) . += species.slowdown @@ -34,7 +25,6 @@ if(can_feel_pain()) if(halloss >= 10) . += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it -<<<<<<< HEAD var/hungry = (500 - nutrition) / 5 //VOREStation Edit - Fixed 500 here instead of our huge MAX_NUTRITION if (hungry >= 70) . += hungry/50 @@ -55,10 +45,6 @@ if(H.weight > L.weight) . += 1 //VOREstation end -======= - var/hungry = (MAX_NUTRITION - nutrition) / 5 - if (hungry >= 70) . += hungry/50 ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor if(istype(buckled, /obj/structure/bed/chair/wheelchair)) for(var/organ_name in list(BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM)) @@ -126,15 +112,12 @@ . -= chem_effects[CE_SPEEDBOOST] // give 'em a buff on top. . = max(HUMAN_LOWEST_SLOWDOWN, . + config.human_delay) // Minimum return should be the same as force_max_speed -<<<<<<< HEAD . += ..() /mob/living/carbon/human/Moved() . = ..() if(embedded_flag) handle_embedded_objects() //Moving with objects stuck in you can cause bad times. -======= ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor // This calculates the amount of slowdown to receive from items worn. This does NOT include species modifiers. // It is in a seperate place to avoid an infinite loop situation with dragging mobs dragging each other. diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index a017b0457d4..61d937644ff 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -785,11 +785,8 @@ default behaviour is: to_chat(usr, "OOC Metadata is not supported by this server!") //VOREStation Edit End - Making it so SSD people have prefs with fallback to original style. -<<<<<<< HEAD -======= return ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor // Almost all of this handles pulling movables behind us /mob/living/Move(atom/newloc, direct, movetime) if(buckled && buckled.loc != newloc) //not updating position @@ -802,14 +799,8 @@ default behaviour is: // Prior to our move it's already too far away if(pullee && get_dist(src, pullee) > 1) stop_pulling() -<<<<<<< HEAD - // Shenanigans! - if(pullee && !isturf(pullee.loc) && pullee.loc != loc) - log_debug("[src]'s pull on [pullee] was broken despite [pullee] being in [pullee.loc]. Pull stopped manually.") -======= // Shenanigans! Pullee closed into locker for eg. if(pullee && !isturf(pullee.loc) && pullee.loc != loc) ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor stop_pulling() // Can't pull with no hands if(restrained()) @@ -829,19 +820,11 @@ default behaviour is: if(lying && !buckled && pull_damage() && A.has_gravity && (prob(getBruteLoss() * 200 / maxHealth))) adjustBruteLoss(2) visible_message("\The [src]'s [isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!") -<<<<<<< HEAD /mob/living/Moved(var/atom/oldloc, direct, forced, movetime) . = ..() handle_footstep(loc) -======= - -/mob/living/Moved(var/atom/oldloc, direct, forced, movetime) - . = ..() - handle_footstep(loc) - ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor if(pulling) // we were pulling a thing and didn't lose it during our move. if(pulling.anchored || !isturf(pulling.loc)) stop_pulling() @@ -1253,11 +1236,7 @@ default behaviour is: //actually throw it! src.visible_message("[src] has thrown [item].") -<<<<<<< HEAD - if((istype(src.loc, /turf/space)) || (src.lastarea?.has_gravity == 0)) -======= if((isspace(src.loc)) || (src.lastarea?.has_gravity == 0)) ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor src.inertia_dir = get_dir(target, src) step(src, inertia_dir) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 36293e8bad8..63267c6e09d 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -943,13 +943,6 @@ update_canmove() /mob/living/silicon/robot/mode() -<<<<<<< HEAD -======= - set name = "Activate Held Object" - set category = "IC" - set src = usr - ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor if(!checkClickCooldown()) return diff --git a/code/modules/mob/living/silicon/robot/robot_movement.dm b/code/modules/mob/living/silicon/robot/robot_movement.dm index f74211b7e4b..fe05775c51d 100644 --- a/code/modules/mob/living/silicon/robot/robot_movement.dm +++ b/code/modules/mob/living/silicon/robot/robot_movement.dm @@ -15,7 +15,6 @@ //No longer needed, but I'll leave it here incase we plan to re-use it. /mob/living/silicon/robot/movement_delay() -<<<<<<< HEAD . = speed if(module_active && istype(module_active,/obj/item/borg/combat/mobility)) @@ -24,16 +23,6 @@ . += config.robot_delay . += ..() -======= - . = ..() - - . += speed - - if(module_active && istype(module_active,/obj/item/borg/combat/mobility)) - . -= 3 - - . += config.robot_delay ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor // NEW: Use power while moving. /mob/living/silicon/robot/SelfMove(turf/n, direct, movetime) diff --git a/code/modules/mob/living/simple_mob/simple_mob.dm b/code/modules/mob/living/simple_mob/simple_mob.dm index 42366d7bd96..6a750ea518a 100644 --- a/code/modules/mob/living/simple_mob/simple_mob.dm +++ b/code/modules/mob/living/simple_mob/simple_mob.dm @@ -211,13 +211,7 @@ return ..() */ /mob/living/simple_mob/movement_delay() -<<<<<<< HEAD . = movement_cooldown -======= - . = ..() - - . += movement_cooldown ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor if(force_max_speed) return -3 @@ -243,15 +237,10 @@ if(m_intent == "walk") . *= 1.5 -<<<<<<< HEAD . += config.animal_delay . += ..() -======= - - . += config.animal_delay ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor /mob/living/simple_mob/Stat() diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index a3a8b7ab16b..4d3187bdd26 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -40,10 +40,7 @@ else living_mob_list += src lastarea = get_area(src) -<<<<<<< HEAD hook_vr("mob_new",list(src)) //VOREStation Code -======= ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor update_transform() // Some mobs may start bigger or smaller than normal. return ..() diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index 0948c119dce..3d0f88e7a7d 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -122,7 +122,6 @@ // Nothing to do in nullspace if(!my_mob.loc) return -<<<<<<< HEAD // Used many times below, faster reference. var/atom/loc = my_mob.loc @@ -131,16 +130,6 @@ if(my_mob.control_object) Move_object(direct) -======= - - // Used many times below, faster reference. - var/atom/loc = my_mob.loc - - // We're controlling an object which is SOMEHOW DIFFERENT FROM AN EYE?? - if(my_mob.control_object) - Move_object(direct) - ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor // Ghosty mob movement if(my_mob.incorporeal_move && isobserver(my_mob)) Process_Incorpmove(direct) @@ -181,21 +170,12 @@ */ if(Process_Grab()) -<<<<<<< HEAD return // Can't move if(!my_mob.canmove) return -======= - return - - // Can't move - if(!my_mob.canmove) - return - ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor // Relaymove could handle it if(my_mob.machine) var/result = my_mob.machine.relaymove(my_mob, direct) diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm index c25b9bad2f1..e43228c4bed 100644 --- a/code/modules/vehicles/vehicle.dm +++ b/code/modules/vehicles/vehicle.dm @@ -42,11 +42,6 @@ var/load_offset_y = 0 //pixel_y offset for item overlay var/mob_offset_y = 0 //pixel_y offset for mob overlay -<<<<<<< HEAD - //var/datum/riding/riding_datum = null //VOREStation Edit - Moved to movables. - -======= ->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor //------------------------------------------- // Standard procs //-------------------------------------------