diff --git a/code/_onclick/rig.dm b/code/_onclick/rig.dm
index 953531a49d6..e281505dc24 100644
--- a/code/_onclick/rig.dm
+++ b/code/_onclick/rig.dm
@@ -63,11 +63,7 @@
return loc == card
/mob/living/proc/HardsuitClickOn(var/atom/A, var/alert_ai = 0)
-<<<<<<< HEAD
if(!can_use_rig())
-=======
- if(!can_use_rig() || !checkClickCooldown())
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
return 0
var/obj/item/weapon/rig/rig = get_rig()
if(istype(rig) && !rig.offline && rig.selected_module)
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index 26dd1d4a78d..01f5e687d87 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -21,11 +21,7 @@
var/icon_rotation = 0 // Used to rotate icons in update_transform()
var/old_x = 0
var/old_y = 0
-<<<<<<< HEAD
- var/datum/riding/riding_datum //VOREStation Add - Moved from /obj/vehicle
-=======
var/datum/riding/riding_datum = null
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
var/does_spin = TRUE // Does the atom spin when thrown (of course it does :P)
var/movement_type = NONE
diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
index e4c8479572d..d471ba38403 100644
--- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
+++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm
@@ -159,20 +159,6 @@
else
unbuckle_mob()
-/obj/structure/bed/chair/office/handle_buckled_mob_movement(atom/new_loc, direction, movetime)
- for(var/A in buckled_mobs)
- var/mob/living/occupant = A
- occupant.buckled = null
- occupant.Move(loc, direction, movetime)
- occupant.buckled = src
- if (occupant && (loc != occupant.loc))
- if (propelled)
- for (var/mob/O in src.loc)
- if (O != occupant)
- Bump(O)
- else
- unbuckle_mob()
-
/obj/structure/bed/chair/office/Bump(atom/A)
..()
if(!has_buckled_mobs()) return
diff --git a/code/modules/ai/interfaces.dm b/code/modules/ai/interfaces.dm
index 798c94bc01a..74ad2eb1a44 100644
--- a/code/modules/ai/interfaces.dm
+++ b/code/modules/ai/interfaces.dm
@@ -76,7 +76,6 @@
/mob/living/proc/IMove(turf/newloc, safety = TRUE)
if(!checkMoveCooldown())
return MOVEMENT_ON_COOLDOWN
-<<<<<<< HEAD
// Check to make sure moving to newloc won't actually kill us. e.g. we're a slime and trying to walk onto water.
if(istype(newloc))
@@ -95,31 +94,9 @@
var/delay_will_be = movement_delay()
. = SelfMove(newloc, get_dir(loc,newloc), delay_will_be) ? MOVEMENT_SUCCESSFUL : MOVEMENT_FAILED
-=======
-
- // Check to make sure moving to newloc won't actually kill us. e.g. we're a slime and trying to walk onto water.
- if(istype(newloc))
- if(safety && !newloc.is_safe_to_enter(src))
- return MOVEMENT_FAILED
-
- // Move()ing to another tile successfully returns 32 because BYOND. Would rather deal with TRUE/FALSE-esque terms.
- // Note that moving to the same tile will be 'successful'.
- var/turf/old_T = get_turf(src)
-
- // An adjacency check to avoid mobs phasing diagonally past windows.
- // This might be better in general movement code but I'm too scared to add it, and most things don't move diagonally anyways.
- if(!old_T.Adjacent(newloc))
- return MOVEMENT_FAILED
-
- . = SelfMove(newloc) ? MOVEMENT_SUCCESSFUL : MOVEMENT_FAILED
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
if(. == MOVEMENT_SUCCESSFUL)
set_dir(get_dir(old_T, newloc))
// Apply movement delay.
// Player movement has more factors but its all in the client and fixing that would be its own project.
-<<<<<<< HEAD
setMoveCooldown(delay_will_be)
-=======
- setMoveCooldown(movement_delay())
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
return
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index d8275da362b..554d873dd5b 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -1,4 +1,3 @@
-<<<<<<< HEAD
/mob/living/carbon/Initialize()
. = ..()
//setup reagent holders
@@ -414,408 +413,3 @@
clear_alert("handcuffed")
update_action_buttons() //some of our action buttons might be unusable when we're handcuffed.
update_inv_handcuffed()
-=======
-/mob/living/carbon/Initialize()
- . = ..()
- //setup reagent holders
- bloodstr = new/datum/reagents/metabolism/bloodstream(500, src)
- ingested = new/datum/reagents/metabolism/ingested(500, src)
- touching = new/datum/reagents/metabolism/touch(500, src)
- reagents = bloodstr
- if (!default_language && species_language)
- default_language = GLOB.all_languages[species_language]
-
-/mob/living/carbon/Life()
- ..()
-
- handle_viruses()
-
- // Increase germ_level regularly
- if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
- germ_level++
-
-/mob/living/carbon/Destroy()
- qdel(ingested)
- qdel(touching)
- // We don't qdel(bloodstr) because it's the same as qdel(reagents)
- for(var/guts in internal_organs)
- qdel(guts)
- for(var/food in stomach_contents)
- qdel(food)
- return ..()
-
-/mob/living/carbon/rejuvenate()
- bloodstr.clear_reagents()
- ingested.clear_reagents()
- touching.clear_reagents()
- ..()
-
-/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
- . = ..()
- if(src.nutrition && src.stat != 2)
- adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
- if(src.m_intent == "run")
- adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
-
- if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
- src.bodytemperature += 2
-
- // Moving around increases germ_level faster
- if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
- germ_level++
-
-/mob/living/carbon/relaymove(var/mob/living/user, direction)
- if((user in src.stomach_contents) && istype(user))
- if(user.last_special <= world.time)
- user.last_special = world.time + 50
- src.visible_message("You hear something rumbling inside [src]'s stomach...")
- var/obj/item/I = user.get_active_hand()
- if(I && I.force)
- var/d = rand(round(I.force / 4), I.force)
- if(istype(src, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = src
- var/obj/item/organ/external/organ = H.get_organ(BP_TORSO)
- if (istype(organ))
- if(organ.take_damage(d, 0))
- H.UpdateDamageIcon()
- H.updatehealth()
- else
- src.take_organ_damage(d)
- user.visible_message("[user] attacks [src]'s stomach wall with the [I.name]!")
- playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1)
-
- if(prob(src.getBruteLoss() - 50))
- for(var/atom/movable/A in stomach_contents)
- A.loc = loc
- stomach_contents.Remove(A)
- src.gib()
-
-/mob/living/carbon/gib()
- for(var/mob/M in src)
- if(M in src.stomach_contents)
- src.stomach_contents.Remove(M)
- M.loc = src.loc
- for(var/mob/N in viewers(src, null))
- if(N.client)
- N.show_message(text("[M] bursts out of [src]!"), 2)
- ..()
-
-/mob/living/carbon/attack_hand(mob/M as mob)
- if(!istype(M, /mob/living/carbon)) return
- if (ishuman(M))
- var/mob/living/carbon/human/H = M
- var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
- if (H.hand)
- temp = H.organs_by_name["l_hand"]
- if(temp && !temp.is_usable())
- to_chat(H, "You can't use your [temp.name]")
- return
-
- return
-
-/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1)
- if(status_flags & GODMODE) return 0 //godmode
- if(def_zone == "l_hand" || def_zone == "r_hand") //Diona (And any other potential plant people) hands don't get shocked.
- if(species.flags & IS_PLANT)
- return 0
- shock_damage *= siemens_coeff
- if (shock_damage<1)
- return 0
-
- src.apply_damage(0.2 * shock_damage, BURN, def_zone, used_weapon="Electrocution") //shock the target organ
- src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more
- src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
- src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
-
- playsound(loc, "sparks", 50, 1, -1)
- if (shock_damage > 15)
- src.visible_message(
- "[src] was electrocuted[source ? " by the [source]" : ""]!", \
- "You feel a powerful shock course through your body!", \
- "You hear a heavy electrical crack." \
- )
- else
- src.visible_message(
- "[src] was shocked[source ? " by the [source]" : ""].", \
- "You feel a shock course through your body.", \
- "You hear a zapping sound." \
- )
-
- if(stun)
- switch(shock_damage)
- if(16 to 20)
- Stun(2)
- if(21 to 25)
- Weaken(2)
- if(26 to 30)
- Weaken(5)
- if(31 to INFINITY)
- Weaken(10) //This should work for now, more is really silly and makes you lay there forever
-
- var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
- s.set_up(5, 1, loc)
- s.start()
-
- return shock_damage
-
-/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
- if (src.health >= config.health_threshold_crit)
- if(src == M && istype(src, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = src
- var/datum/gender/T = gender_datums[H.get_visible_gender()]
- src.visible_message( \
- "[src] examines [T.himself].", \
- "You check yourself for injuries." \
- )
-
- for(var/obj/item/organ/external/org in H.organs)
- var/list/status = list()
- var/brutedamage = org.brute_dam
- var/burndamage = org.burn_dam
- /*
- if(halloss > 0) //Makes halloss show up as actual wounds on self examine.
- if(prob(30))
- brutedamage += halloss
- if(prob(30))
- burndamage += halloss
- */
- switch(brutedamage)
- if(1 to 20)
- status += "bruised"
- if(20 to 40)
- status += "wounded"
- if(40 to INFINITY)
- status += "mangled"
-
- switch(burndamage)
- if(1 to 10)
- status += "numb"
- if(10 to 40)
- status += "blistered"
- if(40 to INFINITY)
- status += "peeling away"
-
- if(org.is_stump())
- status += "MISSING"
- if(org.status & ORGAN_MUTATED)
- status += "weirdly shapen"
- if(org.dislocated == 2)
- status += "dislocated"
- if(org.status & ORGAN_BROKEN)
- status += "hurts when touched"
- if(org.status & ORGAN_DEAD)
- status += "is bruised and necrotic"
- if(!org.is_usable() || org.is_dislocated())
- status += "dangling uselessly"
- if(status.len)
- src.show_message("My [org.name] is [english_list(status)].",1)
- else
- src.show_message("My [org.name] is OK.",1)
-
- if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
- H.play_xylophone()
- else if (on_fire)
- playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
- if (M.on_fire)
- M.visible_message("[M] tries to pat out [src]'s flames, but to no avail!",
- "You try to pat out [src]'s flames, but to no avail! Put yourself out first!")
- else
- M.visible_message("[M] tries to pat out [src]'s flames!",
- "You try to pat out [src]'s flames! Hot!")
- if(do_mob(M, src, 15))
- src.adjust_fire_stacks(-0.5)
- if (prob(10) && (M.fire_stacks <= 0))
- M.adjust_fire_stacks(1)
- M.IgniteMob()
- if (M.on_fire)
- M.visible_message("The fire spreads from [src] to [M]!",
- "The fire spreads to you as well!")
- else
- src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
- if (src.fire_stacks <= 0)
- M.visible_message("[M] successfully pats out [src]'s flames.",
- "You successfully pat out [src]'s flames.")
- src.ExtinguishMob()
- src.fire_stacks = 0
- else
- if (istype(src,/mob/living/carbon/human) && src:w_uniform)
- var/mob/living/carbon/human/H = src
- H.w_uniform.add_fingerprint(M)
-
- var/show_ssd
- var/mob/living/carbon/human/H = src
- var/datum/gender/T = gender_datums[H.get_visible_gender()] // make sure to cast to human before using get_gender() or get_visible_gender()!
- if(istype(H)) show_ssd = H.species.show_ssd
- if(show_ssd && !client && !teleop)
- M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \
- "You shake [src], but [T.he] [T.does] not respond... Maybe [T.he] [T.has] S.S.D?")
- else if(lying || src.sleeping)
- src.sleeping = max(0,src.sleeping-5)
- if(src.sleeping == 0)
- src.resting = 0
- M.visible_message("[M] shakes [src] trying to wake [T.him] up!", \
- "You shake [src] trying to wake [T.him] up!")
- else
- var/mob/living/carbon/human/hugger = M
- var/datum/gender/TM = gender_datums[M.get_visible_gender()]
- if(M.resting == 1) //Are they resting on the ground?
- M.visible_message("[M] grabs onto [src] and pulls [TM.himself] up", \
- "You grip onto [src] and pull yourself up off the ground!")
- if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks.
- src.adjust_fire_stacks(1)
- M.adjust_fire_stacks(-1)
- if(M.on_fire)
- src.IgniteMob()
- if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest.
- M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal.
- else if(istype(hugger))
- hugger.species.hug(hugger,src)
- else
- M.visible_message("[M] hugs [src] to make [T.him] feel better!", \
- "You hug [src] to make [T.him] feel better!")
- if(M.fire_stacks >= (src.fire_stacks + 3))
- src.adjust_fire_stacks(1)
- M.adjust_fire_stacks(-1)
- if(M.on_fire)
- src.IgniteMob()
- AdjustParalysis(-3)
- AdjustStunned(-3)
- AdjustWeakened(-3)
-
- playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
-
-/mob/living/carbon/proc/eyecheck()
- return 0
-
-/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
- if(eyecheck() < intensity || override_blindness_check)
- return ..()
-
-// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching.
-// Stop! ... Hammertime! ~Carn
-
-/mob/living/carbon/proc/getDNA()
- return dna
-
-/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA)
- dna = newDNA
-
-// ++++ROCKDTBEN++++ MOB PROCS //END
-
-/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
- ..()
- var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0)
- bodytemperature += temp_inc
-
-/mob/living/carbon/can_use_hands()
- if(handcuffed)
- return 0
- if(buckled && istype(buckled, /obj/structure/bed/nest)) // buckling does not restrict hands
- return 0
- return 1
-
-/mob/living/carbon/restrained()
- if (handcuffed)
- return 1
- return
-
-/mob/living/carbon/u_equip(obj/item/W as obj)
- if(!W) return 0
-
- else if (W == handcuffed)
- handcuffed = null
- update_inv_handcuffed()
- if(buckled && buckled.buckle_require_restraints)
- buckled.unbuckle_mob()
-
- else if (W == legcuffed)
- legcuffed = null
- update_inv_legcuffed()
- else
- ..()
-
- return
-
-//generates realistic-ish pulse output based on preset levels
-/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate
- var/temp = 0 //see setup.dm:694
- switch(src.pulse)
- if(PULSE_NONE)
- return "0"
- if(PULSE_SLOW)
- temp = rand(40, 60)
- return num2text(method ? temp : temp + rand(-10, 10))
- if(PULSE_NORM)
- temp = rand(60, 90)
- return num2text(method ? temp : temp + rand(-10, 10))
- if(PULSE_FAST)
- temp = rand(90, 120)
- return num2text(method ? temp : temp + rand(-10, 10))
- if(PULSE_2FAST)
- temp = rand(120, 160)
- return num2text(method ? temp : temp + rand(-10, 10))
- if(PULSE_THREADY)
- return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread"
-// output for machines^ ^^^^^^^output for people^^^^^^^^^
-
-/mob/living/carbon/verb/mob_sleep()
- set name = "Sleep"
- set category = "IC"
-
- if(usr.sleeping)
- to_chat(usr, "You are already sleeping")
- return
- if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
- usr.sleeping = 20 //Short nap
-
-/mob/living/carbon/Bump(atom/A)
- if(now_pushing)
- return
- ..()
- if(istype(A, /mob/living/carbon) && prob(10))
- spread_disease_to(A, "Contact")
-
-/mob/living/carbon/cannot_use_vents()
- return
-
-/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
- if(buckled)
- return 0
- stop_pulling()
- to_chat(src, "You slipped on [slipped_on]!")
- playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
- Weaken(FLOOR(stun_duration/2, 1))
- return 1
-
-/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1)
- if(effect in chem_effects)
- chem_effects[effect] += magnitude
- else
- chem_effects[effect] = magnitude
-
-/mob/living/carbon/get_default_language()
- if(default_language)
- if(can_speak(default_language))
- return default_language
- else
- return GLOB.all_languages[LANGUAGE_GIBBERISH]
-
- if(!species)
- return null
-
- return species.default_language ? GLOB.all_languages[species.default_language] : null
-
-/mob/living/carbon/proc/should_have_organ(var/organ_check)
- return 0
-
-/mob/living/carbon/can_feel_pain(var/check_organ)
- if(isSynthetic())
- return 0
- return !(species.flags & NO_PAIN)
-
-/mob/living/carbon/needs_to_breathe()
- if(does_not_breathe)
- return FALSE
- return ..()
-
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 9ac2827e31c..c08fb9b20e1 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1658,11 +1658,7 @@
var/obj/item/organ/external/e = organs_by_name[name]
if(!e)
continue
-<<<<<<< HEAD
- if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted && e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (getBruteLoss() + getFireLoss() >= 100))
-=======
if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (getBruteLoss() + getFireLoss() >= 100))
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
return 1
else
return ..()
@@ -1683,13 +1679,9 @@
if(istype(loc, /turf/simulated))
var/turf/T = loc
T.add_blood(src)
-<<<<<<< HEAD
. = ..()
/mob/living/carbon/human/reduce_cuff_time()
if(istype(gloves, /obj/item/clothing/gloves/gauntlets/rig))
return 2
return ..()
-=======
- . = ..()
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 2ffd9c61952..cd2d368d6d2 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -2,19 +2,10 @@
/mob/living/carbon/human/movement_delay(oldloc, direct)
-<<<<<<< HEAD
. = 0
if (istype(loc, /turf/space))
return ..() - 1
-=======
- . = ..()
-
- if(species.slowdown)
- . = species.slowdown
-
- if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
if(species.slowdown)
. += species.slowdown
@@ -34,7 +25,6 @@
if(can_feel_pain())
if(halloss >= 10) . += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
-<<<<<<< HEAD
var/hungry = (500 - nutrition) / 5 //VOREStation Edit - Fixed 500 here instead of our huge MAX_NUTRITION
if (hungry >= 70) . += hungry/50
@@ -55,10 +45,6 @@
if(H.weight > L.weight)
. += 1
//VOREstation end
-=======
- var/hungry = (MAX_NUTRITION - nutrition) / 5
- if (hungry >= 70) . += hungry/50
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
if(istype(buckled, /obj/structure/bed/chair/wheelchair))
for(var/organ_name in list(BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM))
@@ -126,15 +112,12 @@
. -= chem_effects[CE_SPEEDBOOST] // give 'em a buff on top.
. = max(HUMAN_LOWEST_SLOWDOWN, . + config.human_delay) // Minimum return should be the same as force_max_speed
-<<<<<<< HEAD
. += ..()
/mob/living/carbon/human/Moved()
. = ..()
if(embedded_flag)
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
-=======
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
// This calculates the amount of slowdown to receive from items worn. This does NOT include species modifiers.
// It is in a seperate place to avoid an infinite loop situation with dragging mobs dragging each other.
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index a017b0457d4..61d937644ff 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -785,11 +785,8 @@ default behaviour is:
to_chat(usr, "OOC Metadata is not supported by this server!")
//VOREStation Edit End - Making it so SSD people have prefs with fallback to original style.
-<<<<<<< HEAD
-=======
return
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
// Almost all of this handles pulling movables behind us
/mob/living/Move(atom/newloc, direct, movetime)
if(buckled && buckled.loc != newloc) //not updating position
@@ -802,14 +799,8 @@ default behaviour is:
// Prior to our move it's already too far away
if(pullee && get_dist(src, pullee) > 1)
stop_pulling()
-<<<<<<< HEAD
- // Shenanigans!
- if(pullee && !isturf(pullee.loc) && pullee.loc != loc)
- log_debug("[src]'s pull on [pullee] was broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
-=======
// Shenanigans! Pullee closed into locker for eg.
if(pullee && !isturf(pullee.loc) && pullee.loc != loc)
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
stop_pulling()
// Can't pull with no hands
if(restrained())
@@ -829,19 +820,11 @@ default behaviour is:
if(lying && !buckled && pull_damage() && A.has_gravity && (prob(getBruteLoss() * 200 / maxHealth)))
adjustBruteLoss(2)
visible_message("\The [src]'s [isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!")
-<<<<<<< HEAD
/mob/living/Moved(var/atom/oldloc, direct, forced, movetime)
. = ..()
handle_footstep(loc)
-=======
-
-/mob/living/Moved(var/atom/oldloc, direct, forced, movetime)
- . = ..()
- handle_footstep(loc)
-
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
if(pulling) // we were pulling a thing and didn't lose it during our move.
if(pulling.anchored || !isturf(pulling.loc))
stop_pulling()
@@ -1253,11 +1236,7 @@ default behaviour is:
//actually throw it!
src.visible_message("[src] has thrown [item].")
-<<<<<<< HEAD
- if((istype(src.loc, /turf/space)) || (src.lastarea?.has_gravity == 0))
-=======
if((isspace(src.loc)) || (src.lastarea?.has_gravity == 0))
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
src.inertia_dir = get_dir(target, src)
step(src, inertia_dir)
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 36293e8bad8..63267c6e09d 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -943,13 +943,6 @@
update_canmove()
/mob/living/silicon/robot/mode()
-<<<<<<< HEAD
-=======
- set name = "Activate Held Object"
- set category = "IC"
- set src = usr
-
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
if(!checkClickCooldown())
return
diff --git a/code/modules/mob/living/silicon/robot/robot_movement.dm b/code/modules/mob/living/silicon/robot/robot_movement.dm
index f74211b7e4b..fe05775c51d 100644
--- a/code/modules/mob/living/silicon/robot/robot_movement.dm
+++ b/code/modules/mob/living/silicon/robot/robot_movement.dm
@@ -15,7 +15,6 @@
//No longer needed, but I'll leave it here incase we plan to re-use it.
/mob/living/silicon/robot/movement_delay()
-<<<<<<< HEAD
. = speed
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
@@ -24,16 +23,6 @@
. += config.robot_delay
. += ..()
-=======
- . = ..()
-
- . += speed
-
- if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
- . -= 3
-
- . += config.robot_delay
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
// NEW: Use power while moving.
/mob/living/silicon/robot/SelfMove(turf/n, direct, movetime)
diff --git a/code/modules/mob/living/simple_mob/simple_mob.dm b/code/modules/mob/living/simple_mob/simple_mob.dm
index 42366d7bd96..6a750ea518a 100644
--- a/code/modules/mob/living/simple_mob/simple_mob.dm
+++ b/code/modules/mob/living/simple_mob/simple_mob.dm
@@ -211,13 +211,7 @@
return ..()
*/
/mob/living/simple_mob/movement_delay()
-<<<<<<< HEAD
. = movement_cooldown
-=======
- . = ..()
-
- . += movement_cooldown
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
if(force_max_speed)
return -3
@@ -243,15 +237,10 @@
if(m_intent == "walk")
. *= 1.5
-<<<<<<< HEAD
. += config.animal_delay
. += ..()
-=======
-
- . += config.animal_delay
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
/mob/living/simple_mob/Stat()
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index a3a8b7ab16b..4d3187bdd26 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -40,10 +40,7 @@
else
living_mob_list += src
lastarea = get_area(src)
-<<<<<<< HEAD
hook_vr("mob_new",list(src)) //VOREStation Code
-=======
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
update_transform() // Some mobs may start bigger or smaller than normal.
return ..()
diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm
index 0948c119dce..3d0f88e7a7d 100644
--- a/code/modules/mob/mob_movement.dm
+++ b/code/modules/mob/mob_movement.dm
@@ -122,7 +122,6 @@
// Nothing to do in nullspace
if(!my_mob.loc)
return
-<<<<<<< HEAD
// Used many times below, faster reference.
var/atom/loc = my_mob.loc
@@ -131,16 +130,6 @@
if(my_mob.control_object)
Move_object(direct)
-=======
-
- // Used many times below, faster reference.
- var/atom/loc = my_mob.loc
-
- // We're controlling an object which is SOMEHOW DIFFERENT FROM AN EYE??
- if(my_mob.control_object)
- Move_object(direct)
-
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
// Ghosty mob movement
if(my_mob.incorporeal_move && isobserver(my_mob))
Process_Incorpmove(direct)
@@ -181,21 +170,12 @@
*/
if(Process_Grab())
-<<<<<<< HEAD
return
// Can't move
if(!my_mob.canmove)
return
-=======
- return
-
- // Can't move
- if(!my_mob.canmove)
- return
-
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
// Relaymove could handle it
if(my_mob.machine)
var/result = my_mob.machine.relaymove(my_mob, direct)
diff --git a/code/modules/vehicles/vehicle.dm b/code/modules/vehicles/vehicle.dm
index c25b9bad2f1..e43228c4bed 100644
--- a/code/modules/vehicles/vehicle.dm
+++ b/code/modules/vehicles/vehicle.dm
@@ -42,11 +42,6 @@
var/load_offset_y = 0 //pixel_y offset for item overlay
var/mob_offset_y = 0 //pixel_y offset for mob overlay
-<<<<<<< HEAD
- //var/datum/riding/riding_datum = null //VOREStation Edit - Moved to movables.
-
-=======
->>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
//-------------------------------------------
// Standard procs
//-------------------------------------------