Merge pull request #7516 from VOREStation/upstream-merge-7045

[MIRROR] Removes limits on eating, centralizes nutrition changing.
This commit is contained in:
Aronai Sieyes
2020-04-29 19:23:55 -04:00
committed by GitHub
62 changed files with 200 additions and 218 deletions
+2 -10
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@@ -43,7 +43,7 @@
/obj/item/weapon/reagent_containers/food/snacks/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/food/snacks/attack(mob/M as mob, mob/user as mob, def_zone)
/obj/item/weapon/reagent_containers/food/snacks/attack(mob/living/M as mob, mob/user as mob, def_zone)
if(reagents && !reagents.total_volume)
to_chat(user, "<span class='danger'>None of [src] left!</span>")
user.drop_from_inventory(src)
@@ -92,9 +92,6 @@
if (fullness > 6000) // There has to be a limit eventually.
to_chat(M, "<span class='danger'>Your stomach blorts and aches, prompting you to stop. You literally cannot force any more of [src] to go down your throat.</span>")
return 0
/*if (fullness > (550 * (1 + M.overeatduration / 2000))) // The more you eat - the more you can eat
to_chat(M, "<span class='danger'>You cannot force any more of [src] to go down your throat.</span>")
return 0*/
//VOREStation Edit End
else if(user.a_intent == I_HURT)
@@ -123,12 +120,7 @@
to_chat(user, "<span class='warning'>\The [blocked] is in the way!</span>")
return
/*if (fullness <= (550 * (1 + M.overeatduration / 1000))) // Vorestation edit
user.visible_message("<span class='danger'>[user] attempts to feed [M] [src].</span>")
else
user.visible_message("<span class='danger'>[user] cannot force anymore of [src] down [M]'s throat.</span>")
return 0*/
user.visible_message("<span class='danger'>[user] attempts to feed [M] [src].</span>") // Vorestation edit
user.visible_message("<span class='danger'>[user] attempts to feed [M] [src].</span>")
user.setClickCooldown(user.get_attack_speed(src))
if(!do_mob(user, M)) return
@@ -83,7 +83,7 @@ the artifact triggers the rage.
/datum/modifier/berserk/on_applied()
if(ishuman(holder)) // Most other mobs don't really use nutrition and can't get it back.
holder.nutrition = max(0, holder.nutrition - nutrition_cost)
holder.adjust_nutrition(-nutrition_cost)
holder.visible_message("<span class='critical'>\The [holder] descends into an all consuming rage!</span>")
// End all stuns.
+1 -1
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@@ -184,7 +184,7 @@
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
var/starting_nutrition = H.nutrition
H.nutrition = max(0, H.nutrition - 10)
H.adjust_nutrition(-10)
var/healing_amount = starting_nutrition - H.nutrition
if(healing_amount < 0) // If you are eating enough to somehow outpace this, congratulations, you are gluttonous enough to gain a boon.
healing_amount *= -2
@@ -6,16 +6,14 @@
var/turf/T = loc
light_amount = T.get_lumcount() * 5
nutrition += light_amount
adjust_nutrition(light_amount)
if(nutrition > 500)
nutrition = 500
if(light_amount > 2) //if there's enough light, heal
adjustBruteLoss(-1)
adjustFireLoss(-1)
adjustToxLoss(-1)
adjustOxyLoss(-1)
if(!client)
handle_npc(src)
handle_npc(src)
+1 -1
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@@ -28,7 +28,7 @@
var/rads = radiation/25
radiation -= rads
nutrition += rads
adjust_nutrition(rads)
heal_overall_damage(rads,rads)
adjustOxyLoss(-(rads))
adjustToxLoss(-(rads))
+9 -7
View File
@@ -36,12 +36,14 @@
/* VOREStation Edit - Duplicated in our code
/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
. = ..()
if(src.nutrition && src.stat != 2)
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if(src.m_intent == "run")
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
src.bodytemperature += 2
if(.)
if(src.nutrition && src.stat != 2)
adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
if(src.m_intent == "run")
adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
src.bodytemperature += 2
// Moving around increases germ_level faster
if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
@@ -109,7 +111,7 @@
src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more
src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
playsound(loc, "sparks", 50, 1, -1)
if (shock_damage > 15)
src.visible_message(
@@ -1141,6 +1141,7 @@
// Clear out their species abilities.
species.remove_inherent_verbs(src)
holder_type = null
hunger_rate = initial(hunger_rate) //VOREStation Add
species = GLOB.all_species[new_species]
@@ -1184,6 +1185,7 @@
maxHealth = species.total_health
hunger_rate = species.hunger_factor //VOREStation Add
if(LAZYLEN(descriptors))
descriptors = null
@@ -27,7 +27,7 @@
if(can_feel_pain())
if(halloss >= 10) tally += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
var/hungry = (500 - nutrition)/5 // So overeat would be 100 and default level would be 80
var/hungry = (MAX_NUTRITION - nutrition) / 5
if (hungry >= 70) tally += hungry/50
//VOREstation start
@@ -302,7 +302,7 @@
var/delay_length = round(active_regen_delay * species.active_regen_mult)
if(do_after(src,delay_length))
nutrition -= 200
adjust_nutrition(-200)
for(var/obj/item/organ/I in internal_organs)
if(I.robotic >= ORGAN_ROBOT) // No free robofix.
@@ -345,5 +345,5 @@
active_regen = FALSE
else
to_chat(src, "<span class='critical'>Your regeneration is interrupted!</span>")
nutrition -= 75
adjust_nutrition(-75)
active_regen = FALSE
+4 -12
View File
@@ -275,7 +275,7 @@
if(rad_organ && !rad_organ.is_broken())
var/rads = radiation/25
radiation -= rads
nutrition += rads
adjust_nutrition(rads)
adjustBruteLoss(-(rads))
adjustFireLoss(-(rads))
adjustOxyLoss(-(rads))
@@ -794,7 +794,7 @@
if(bodytemperature < species.cold_level_1) //260.15 is 310.15 - 50, the temperature where you start to feel effects.
if(nutrition >= 2) //If we are very, very cold we'll use up quite a bit of nutriment to heat us up.
nutrition -= 2
adjust_nutrition(-2)
var/recovery_amt = max((body_temperature_difference / BODYTEMP_AUTORECOVERY_DIVISOR), BODYTEMP_AUTORECOVERY_MINIMUM)
//to_world("Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
// log_debug("Cold. Difference = [body_temperature_difference]. Recovering [recovery_amt]")
@@ -925,15 +925,7 @@
for(var/datum/modifier/mod in modifiers)
if(!isnull(mod.metabolism_percent))
nutrition_reduction *= mod.metabolism_percent
nutrition = max (0, nutrition - nutrition_reduction)
if (nutrition > 450)
if(overeatduration < 600) //capped so people don't take forever to unfat
overeatduration++
else
if(overeatduration > 1)
overeatduration -= 2 //doubled the unfat rate
adjust_nutrition(-nutrition_reduction)
if(noisy == TRUE && nutrition < 250 && prob(10)) //VOREStation edit for hunger noises.
var/sound/growlsound = sound(get_sfx("hunger_sounds"))
@@ -1469,7 +1461,7 @@
if(air_master.current_cycle%3==1)
if(!(M.status_flags & GODMODE))
M.adjustBruteLoss(5)
nutrition += 10
adjust_nutrition(10)
/mob/living/carbon/human/proc/handle_changeling()
if(mind && mind.changeling)
@@ -60,19 +60,13 @@
//Overriding carbon move proc that forces default hunger factor
/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
. = ..()
if(src.nutrition && src.stat != 2)
if(ishuman(src))
var/mob/living/carbon/human/M = src
if(M.stat != 2 && M.nutrition > 0)
M.nutrition -= M.species.hunger_factor/10
if(M.m_intent == "run")
M.nutrition -= M.species.hunger_factor/10
if(M.nutrition < 0)
M.nutrition = 0
else
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
if(src.m_intent == "run")
src.nutrition -= DEFAULT_HUNGER_FACTOR/10
// Technically this does mean being dragged takes nutrition
if(stat != DEAD)
adjust_nutrition(hunger_rate/-10)
if(m_intent == "run")
adjust_nutrition(hunger_rate/-10)
// Moving around increases germ_level faster
if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
germ_level++
@@ -217,7 +217,7 @@
H.adjustFireLoss(-(light_amount * co2buff)) //this won't let you tank environmental damage from fire. MAYBE cold until your body temp drops.
if(H.nutrition < (200 + 400*co2buff)) //if no CO2, a fully lit tile gives them 1/tick up to 200. With CO2, potentially up to 600.
H.nutrition += (light_amount*(1+co2buff*5))
H.adjust_nutrition(light_amount*(1+co2buff*5))
// Too much poison in the air.
if(toxins_pp > safe_toxins_max)
@@ -357,7 +357,7 @@
var/short_emote_descriptor = list("picks", "grabs")
var/self_emote_descriptor = list("grab", "pick", "snatch")
var/fruit_type = "apple"
var/mob/organ_owner = null
var/mob/living/organ_owner = null
var/gen_cost = 0.5
/obj/item/organ/internal/fruitgland/New()
@@ -382,7 +382,7 @@
to_chat(organ_owner, "<span class='warning'>[pick(full_message)]</span>")
/obj/item/organ/internal/fruitgland/proc/do_generation()
organ_owner.nutrition -= gen_cost
organ_owner.adjust_nutrition(-gen_cost)
for(var/reagent in generated_reagents)
reagents.add_reagent(reagent, generated_reagents[reagent])
@@ -189,32 +189,34 @@ var/datum/species/shapeshifter/promethean/prometheans
if(!(H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET))))
for(var/obj/O in T)
O.clean_blood()
H.nutrition = min(500, max(0, H.nutrition + rand(5, 15)))
H.adjust_nutrition(rand(5, 15))
if (istype(T, /turf/simulated))
var/turf/simulated/S = T
T.clean_blood()
S.dirt = 0
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
//VOREStation Edit Start
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
if(H.clean_blood(1))
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
if(H.r_hand)
if(H.r_hand.clean_blood())
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
if(H.l_hand)
if(H.l_hand.clean_blood())
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
if(H.head)
if(H.head.clean_blood())
H.update_inv_head(0)
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
if(H.wear_suit)
if(H.wear_suit.clean_blood())
H.update_inv_wear_suit(0)
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
if(H.w_uniform)
if(H.w_uniform.clean_blood())
H.update_inv_w_uniform(0)
H.nutrition = max(H.nutrition, min(500, H.nutrition + rand(15, 30))) //VOREStation Edit: Gives nutrition up to a point instead of being capped
H.adjust_nutrition(H.nutrition < 500 ? rand(15, 30) : 0)
//VOREStation Edit End
//End cleaning code.
var/datum/gas_mixture/environment = T.return_air()
@@ -297,8 +299,7 @@ var/datum/species/shapeshifter/promethean/prometheans
if(ToxReg)
strain_negation += to_pay * max(0, (1 - ToxReg.get_strain_percent()))
H.nutrition -= (3 * nutrition_cost) //Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired.
H.nutrition = max(0, H.nutrition) //Ensure it's not below 0.
H.adjust_nutrition(-(3 * nutrition_cost)) // Costs Nutrition when damage is being repaired, corresponding to the amount of damage being repaired.
var/agony_to_apply = ((1 / starve_mod) * (nutrition_cost - strain_negation)) //Regenerating damage causes minor pain over time, if the organs responsible are nonexistant or too high on strain. Small injures will be no issue, large ones will cause problems.
@@ -586,11 +586,9 @@
if(isturf(H.loc)) //else, there's considered to be no light
var/turf/T = H.loc
light_amount = T.get_lumcount() * 10
H.nutrition += light_amount
H.adjust_nutrition(light_amount)
H.shock_stage -= light_amount
if(H.nutrition > 450)
H.nutrition = 450
if(light_amount >= 3) //if there's enough light, heal
H.adjustBruteLoss(-(round(light_amount/2)))
H.adjustFireLoss(-(round(light_amount/2)))
@@ -390,7 +390,7 @@
src.visible_message("<font color='red'><b>[src] suddenly extends their fangs and plunges them down into [B]'s neck!</b></font>")
B.apply_damage(5, BRUTE, BP_HEAD) //You're getting fangs pushed into your neck. What do you expect????
B.drip(80) //Remove enough blood to make them a bit woozy, but not take oxyloss.
src.nutrition += 400
adjust_nutrition(400)
sleep(50)
B.drip(1)
sleep(50)
@@ -836,7 +836,7 @@
if(!C.anchored && !C.pulledby) //Not currently anchored, and not pulled by anyone.
C.anchored = 1 //This is the only way to stop the inertial_drift.
C.nutrition -= 25
C.adjust_nutrition(-25)
update_floating()
to_chat(C, "<span class='notice'>You hover in place.</span>")
spawn(6) //.6 seconds.
@@ -376,7 +376,7 @@
icobase_tail = 1
inherent_verbs = list(
/mob/proc/weaveWebBindings)
/mob/living/proc/weaveWebBindings)
min_age = 18
max_age = 80
@@ -74,7 +74,7 @@
"uses their tongue to disinfect \a [W.desc] on [M]'s [affecting.name].",
"licks \a [W.desc] on [M]'s [affecting.name], cleaning it.")]</span>", \
"<span class='notice'>You treat \a [W.desc] on [M]'s [affecting.name] with your antiseptic saliva.</span>" )
nutrition -= 20
adjust_nutrition(-20)
W.salve()
W.bandage()
W.disinfect()
+4 -1
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@@ -1086,7 +1086,7 @@ default behaviour is:
if(getBruteLoss() < 50)
adjustBruteLoss(3)
else
nutrition -= 40
adjust_nutrition(-40)
adjustToxLoss(-3)
spawn(350)
@@ -1362,6 +1362,9 @@ default behaviour is:
/mob/living/proc/needs_to_breathe()
return !isSynthetic()
/mob/living/proc/adjust_nutrition(amount)
nutrition = between(0, nutrition + amount, max_nutrition)
/mob/living/vv_get_header()
. = ..()
. += {"
@@ -18,6 +18,9 @@
var/brainloss = 0 //'Retardation' damage caused by someone hitting you in the head with a bible or being infected with brainrot.
var/halloss = 0 //Hallucination damage. 'Fake' damage obtained through hallucinating or the holodeck. Sleeping should cause it to wear off.
var/nutrition = 400
var/max_nutrition = MAX_NUTRITION
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
var/list/atom/hallucinations = list() //A list of hallucinated people that try to attack the mob. See /obj/effect/fake_attacker in hallucinations.dm
@@ -5,6 +5,7 @@
var/ooc_notes = null
var/obj/structure/mob_spawner/source_spawner = null
appearance_flags = TILE_BOUND|PIXEL_SCALE|KEEP_TOGETHER
var/hunger_rate = DEFAULT_HUNGER_FACTOR
//custom say verbs
var/custom_say = null
@@ -1,8 +1,7 @@
// Handles hunger, starvation, growth, and eatting humans.
// Might be best to make this a /mob/living proc and override.
/mob/living/simple_mob/slime/xenobio/proc/adjust_nutrition(input, var/heal = 1)
nutrition = between(0, nutrition + input, get_max_nutrition())
/mob/living/simple_mob/slime/xenobio/adjust_nutrition(input, var/heal = 1)
..(input)
if(input > 0)
// Gain around one level per 50 nutrition.
@@ -19,10 +18,6 @@
adjustOxyLoss(-input * 0.2)
adjustCloneLoss(-input * 0.2)
/mob/living/simple_mob/slime/xenobio/proc/get_max_nutrition() // Can't go above it
return is_adult ? 1200 : 1000
/mob/living/simple_mob/slime/xenobio/proc/get_grow_nutrition() // Above it we grow, below it we can eat
return is_adult ? 1000 : 800
@@ -4,6 +4,7 @@
desc = "The most basic of slimes. The grey slime has no remarkable qualities, however it remains one of the most useful colors for scientists."
layer = MOB_LAYER + 1 // Need them on top of other mobs or it looks weird when consuming something.
ai_holder_type = /datum/ai_holder/simple_mob/xenobio_slime // This should never be changed for xenobio slimes.
max_nutrition = 1000
var/is_adult = FALSE // Slimes turn into adults when fed enough. Adult slimes are somewhat stronger, and can reproduce if fed enough.
var/maxHealth_adult = 200
var/power_charge = 0 // Disarm attacks can shock someone if high/lucky enough.
@@ -101,6 +102,7 @@
melee_damage_lower = round(melee_damage_lower * 2) // 20
melee_damage_upper = round(melee_damage_upper * 2) // 30
maxHealth = maxHealth_adult
max_nutrition = 1200
amount_grown = 0
update_icon()
update_name()
-2
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@@ -112,9 +112,7 @@
var/bodytemperature = 310.055 //98.7 F
var/drowsyness = 0.0//Carbon
var/charges = 0.0
var/nutrition = 400.0//Carbon
var/overeatduration = 0 // How long this guy is overeating //Carbon
var/paralysis = 0.0
var/stunned = 0.0
var/weakened = 0.0
+22 -27
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@@ -205,38 +205,33 @@
if(throwing)
return
if(ismob(src))
var/mob/H = src //VOREStation Edit Start. Flight on mobs.
if(H.flying) //Some other checks are done in the wings_toggle proc
if(H.nutrition > 2)
H.nutrition -= 2 //You use up 2 nutrition per TILE and tick of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it.
if(H.incapacitated(INCAPACITATION_ALL))
H.stop_flying()
//VOREStation Edit Start. Flight on mobs.
if(isliving(src))
var/mob/living/L = src //VOREStation Edit Start. Flight on mobs.
if(L.flying) //Some other checks are done in the wings_toggle proc
if(L.nutrition > 2)
L.adjust_nutrition(-2) //You use up 2 nutrition per TILE and tick of flying above open spaces. If people wanna flap their wings in the hallways, shouldn't penalize them for it.
if(L.incapacitated(INCAPACITATION_ALL))
L.stop_flying()
//Just here to see if the person is KO'd, stunned, etc. If so, it'll move onto can_fall.
else if (H.nutrition > 1000) //Eat too much while flying? Get fat and fall.
to_chat(H, "<span class='danger'>You're too heavy! Your wings give out and you plummit to the ground!</span>")
H.stop_flying() //womp womp.
else if(H.nutrition < 300 && H.nutrition > 289) //290 would be risky, as metabolism could mess it up. Let's do 289.
to_chat(H, "<span class='danger'>You are starting to get fatigued... You probably have a good minute left in the air, if that. Even less if you continue to fly around! You should get to the ground soon!</span>") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60.
H.nutrition -= 10
else if (L.nutrition > 1000) //Eat too much while flying? Get fat and fall.
to_chat(L, "<span class='danger'>You're too heavy! Your wings give out and you plummit to the ground!</span>")
L.stop_flying() //womp womp.
else if(L.nutrition < 300 && L.nutrition > 289) //290 would be risky, as metabolism could mess it up. Let's do 289.
to_chat(L, "<span class='danger'>You are starting to get fatigued... You probably have a good minute left in the air, if that. Even less if you continue to fly around! You should get to the ground soon!</span>") //Ticks are, on average, 3 seconds. So this would most likely be 90 seconds, but lets just say 60.
L.adjust_nutrition(-10)
return
else if(H.nutrition < 100 && H.nutrition > 89)
to_chat(H, "<span class='danger'>You're seriously fatigued! You need to get to the ground immediately and eat before you fall!</span>")
else if(L.nutrition < 100 && L.nutrition > 89)
to_chat(L, "<span class='danger'>You're seriously fatigued! You need to get to the ground immediately and eat before you fall!</span>")
return
else if(H.nutrition < 2) //Should have listened to the warnings!
to_chat(H, "<span class='danger'>You lack the strength to keep yourself up in the air...</span>")
H.stop_flying()
else if(L.nutrition < 2) //Should have listened to the warnings!
to_chat(L, "<span class='danger'>You lack the strength to keep yourself up in the air...</span>")
L.stop_flying()
else
return
else if(ishuman(H)) //Needed to prevent 2 people from grabbing eachother in the air.
var/mob/living/carbon/human/F = H
if(F.grabbed_by.len) //If you're grabbed (presumably by someone flying) let's not have you fall. This also allows people to grab onto you while you jump over a railing to prevent you from falling!
var/obj/item/weapon/grab/G = F.get_active_hand()
var/obj/item/weapon/grab/J = F.get_inactive_hand()
if(istype(G) || istype(J))
//fall
else
return
if(LAZYLEN(L.grabbed_by)) //If you're grabbed (presumably by someone flying) let's not have you fall. This also allows people to grab onto you while you jump over a railing to prevent you from falling!
return
//VOREStation Edit End
if(can_fall())
// We spawn here to let the current move operation complete before we start falling. fall() is normally called from
+1 -1
View File
@@ -376,7 +376,7 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
return FALSE
//Was enough, reduce and return.
human.nutrition -= use_charge
human.adjust_nutrition(-use_charge)
return TRUE
//Install a piece of software
+2 -2
View File
@@ -133,9 +133,9 @@ var/const/CE_STABLE_THRESHOLD = 0.5
// Without enough blood you slowly go hungry.
if(blood_volume < BLOOD_VOLUME_SAFE)
if(nutrition >= 300)
nutrition -= 10
adjust_nutrition(-10)
else if(nutrition >= 200)
nutrition -= 3
adjust_nutrition(-3)
//Bleeding out
var/blood_max = 0
+2 -2
View File
@@ -18,8 +18,8 @@
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
/obj/item/organ/internal/cell/emp_act(severity)
// ..() // VOREStation Edit - Don't take damage
owner.nutrition = max(0, owner.nutrition - rand(10/severity, 50/severity))
..()
owner.adjust_nutrition(-rand(10 / severity, 50 / severity))
// Used for an MMI or posibrain being installed into a human.
/obj/item/organ/internal/mmi_holder
+1 -1
View File
@@ -130,7 +130,7 @@
used = TRUE
desc += " This one has already been used."
overlays.Cut()
target.nutrition += amount
target.adjust_nutrition(amount)
user.custom_emote(message = "connects \the [src] to [user == target ? "their" : "[target]'s"] charging port, expending it.")
/obj/item/weapon/cell/emergency_light
+1 -1
View File
@@ -76,7 +76,7 @@
var/start_nutrition = H.nutrition
var/end_nutrition = 0
H.nutrition -= rechargeamt / 15
H.adjust_nutrition(-rechargeamt / 15)
end_nutrition = H.nutrition
@@ -197,11 +197,11 @@
impact_effect_type = /obj/effect/temp_visual/impact_effect/monochrome_laser
/obj/item/projectile/energy/florayield/on_hit(var/atom/target, var/blocked = 0)
var/mob/M = target
var/mob/living/M = target
if(ishuman(target)) //These rays make plantmen fat.
var/mob/living/carbon/human/H = M
if((H.species.flags & IS_PLANT) && (M.nutrition < 500))
M.nutrition += 30
M.adjust_nutrition(30)
else if (istype(target, /mob/living/carbon/))
M.show_message("<font color='blue'>The radiation beam dissipates harmlessly through your body.</font>")
else
@@ -46,11 +46,11 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.gets_food_nutrition == 0)
H.nutrition += removed
H.adjust_nutrition(removed)
is_vampire = 1 //VOREStation Edit END
if(alien == IS_SLIME) // Treat it like nutriment for the jello, but not equivalent.
M.heal_organ_damage(0.2 * removed * volume_mod, 0) // More 'effective' blood means more usable material.
M.nutrition += 20 * removed * volume_mod
M.adjust_nutrition(20 * removed * volume_mod)
M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed)
M.adjustToxLoss(removed / 2) // Still has some water in the form of plasma.
return
@@ -138,7 +138,7 @@
/datum/reagent/ethanol/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(issmall(M)) removed *= 2
M.nutrition += nutriment_factor * removed
M.adjust_nutrition(nutriment_factor * removed)
var/strength_mod = 1
if(alien == IS_SKRELL)
strength_mod *= 5
@@ -448,7 +448,7 @@
glass_icon = DRINK_ICON_NOISY
/datum/reagent/sugar/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.nutrition += removed * 3
M.adjust_nutrition(removed * 3)
var/effective_dose = dose
if(issmall(M))
@@ -47,7 +47,7 @@
if(issmall(M)) removed *= 2 // Small bodymass, more effect from lower volume.
M.heal_organ_damage(0.5 * removed, 0)
if(M.species.gets_food_nutrition) //VOREStation edit. If this is set to 0, they don't get nutrition from food.
M.nutrition += nutriment_factor * removed // For hunger and fatness
M.adjust_nutrition(nutriment_factor * removed) // For hunger and fatness
M.add_chemical_effect(CE_BLOODRESTORE, 4 * removed)
/datum/reagent/nutriment/glucose
@@ -388,10 +388,7 @@
overdose = REAGENTS_OVERDOSE
/datum/reagent/lipozine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.nutrition = max(M.nutrition - 10 * removed, 0)
M.overeatduration = 0
if(M.nutrition < 0)
M.nutrition = 0
M.adjust_nutrition(-10 * removed)
/* Non-food stuff like condiments */
@@ -659,7 +656,7 @@
return
/datum/reagent/drink/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
M.nutrition += nutrition * removed
M.adjust_nutrition(nutrition * removed)
M.dizziness = max(0, M.dizziness + adj_dizzy)
M.drowsyness = max(0, M.drowsyness + adj_drowsy)
M.sleeping = max(0, M.sleeping + adj_sleepy)
@@ -29,10 +29,7 @@
color = "#fff200"
/datum/reagent/lipozine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
M.nutrition = max(M.nutrition - 20 * removed, 0)
M.overeatduration = 0
if(M.nutrition < 0)
M.nutrition = 0
M.adjust_nutrition(-20 * removed)
/datum/reagent/ethanol/deathbell
name = "Deathbell"
@@ -79,13 +76,13 @@
if(IS_SKRELL)
M.adjustToxLoss(0.25 * removed) //Equivalent to half as much protein, since it's half protein.
if(IS_TESHARI)
M.nutrition += (alt_nutriment_factor * 1.2 * removed) //Give them the same nutrition they would get from protein.
M.adjust_nutrition(alt_nutriment_factor * 1.2 * removed) //Give them the same nutrition they would get from protein.
if(IS_UNATHI)
M.nutrition += (alt_nutriment_factor * 1.125 * removed) //Give them the same nutrition they would get from protein.
M.adjust_nutrition(alt_nutriment_factor * 1.125 * removed) //Give them the same nutrition they would get from protein.
//Takes into account the 0.5 factor for all nutriment which is applied on top of the 2.25 factor for protein.
//Chimera don't need their own case here since their factors for nutriment and protein cancel out.
else
M.nutrition += (alt_nutriment_factor * removed)
M.adjust_nutrition(alt_nutriment_factor * removed)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.feral > 0 && H.nutrition > 100 && H.traumatic_shock < min(60, H.nutrition/10) && H.jitteriness < 100) // same check as feral triggers to stop them immediately re-feralling
@@ -101,7 +98,7 @@
M.adjustToxLoss(removed) //Equivalent to half as much protein, since it's half protein.
if(M.species.gets_food_nutrition)
if(alien == IS_SLIME || alien == IS_CHIMERA) //slimes and chimera can get nutrition from injected nutriment and protein
M.nutrition += (alt_nutriment_factor * removed)
M.adjust_nutrition(alt_nutriment_factor * removed)
@@ -520,7 +520,7 @@
return
if(alien == IS_SLIME)
if(dose >= 5) //Not effective in small doses, though it causes toxloss at higher ones, it will make the regeneration for brute and burn more 'efficient' at the cost of more nutrition.
M.nutrition -= removed * 2
M.adjust_nutrition(removed * 2)
M.adjustBruteLoss(-2 * removed)
M.adjustFireLoss(-1 * removed)
chem_effective = 0.5
@@ -548,7 +548,7 @@
if(alien == IS_SLIME)
M.make_jittery(4) //Hyperactive fluid pumping results in unstable 'skeleton', resulting in vibration.
if(dose >= 5)
M.nutrition = (M.nutrition - (removed * 2)) //Sadly this movement starts burning food in higher doses.
M.adjust_nutrition(-removed * 2) // Sadly this movement starts burning food in higher doses.
..()
if(prob(5))
M.emote(pick("twitch", "blink_r", "shiver"))
@@ -738,7 +738,7 @@
if(prob(10))
H.vomit(1)
else if(H.nutrition > 30)
H.nutrition = max(0, H.nutrition - round(30 * removed))
M.adjust_nutrition(-removed * 30)
else
H.adjustToxLoss(-10 * removed) // Carthatoline based, considering cost.
@@ -1092,7 +1092,7 @@
M.make_jittery(5)
if(dose >= 20 || M.toxloss >= 60) //Core disentigration, cellular mass begins treating itself as an enemy, while maintaining regeneration. Slime-cancer.
M.adjustBrainLoss(2 * removed)
M.nutrition = max(H.nutrition - 20, 0)
M.adjust_nutrition(-20)
if(M.bruteloss >= 60 && M.toxloss >= 60 && M.brainloss >= 30) //Total Structural Failure. Limbs start splattering.
var/obj/item/organ/external/O = pick(H.organs)
if(prob(20) && !istype(O, /obj/item/organ/external/chest/unbreakable/slime) && !istype(O, /obj/item/organ/external/groin/unbreakable/slime))
@@ -19,7 +19,7 @@
if(alien == IS_SLIME)
removed *= 0.25 // Results in half the standard tox as normal. Prometheans are 'Small' for flaps.
if(dose >= 10)
M.nutrition += strength * removed //Body has to deal with the massive influx of toxins, rather than try using them to repair.
M.adjust_nutrition(strength * removed) // Body has to deal with the massive influx of toxins, rather than try using them to repair.
else
M.heal_organ_damage((10/strength) * removed, (10/strength) * removed) //Doses of toxins below 10 units, and 10 strength, are capable of providing useful compounds for repair.
M.adjustToxLoss(strength * removed)
@@ -396,7 +396,7 @@
/datum/reagent/toxin/sifslurry/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
if(alien == IS_DIONA) // Symbiotic bacteria.
M.nutrition += strength * removed
M.adjust_nutrition(strength * removed)
return
else
M.add_modifier(/datum/modifier/slow_pulse, 30 SECONDS)
@@ -7,7 +7,7 @@
if("blood")
user.show_message("<span class='warning'>You sink your fangs into \the [src] and suck the blood out of it!</span>")
user.visible_message("<font color='red'>[user] sinks their fangs into \the [src] and drains it!</font>")
user.nutrition += remove_volume*5
user.adjust_nutrition(remove_volume*5)
reagents.remove_reagent(reagent_to_remove, remove_volume)
update_icon()
return
+2 -4
View File
@@ -300,13 +300,11 @@
icon_state ="booksmoke"
desc = "This book is overflowing with the dank arts."
/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/user as mob)
/obj/item/weapon/spellbook/oneuse/smoke/recoil(mob/living/user as mob)
..()
to_chat(user, "<span class='caution'>Your stomach rumbles...</span>")
if(user.nutrition)
user.nutrition -= 200
if(user.nutrition <= 0)
user.nutrition = 0
user.adjust_nutrition(-200)
/obj/item/weapon/spellbook/oneuse/blind
spell = /spell/targeted/genetic/blind
+1 -1
View File
@@ -424,7 +424,7 @@
stage = 2
/datum/disease2/effect/hungry/activate(var/mob/living/carbon/mob,var/multiplier)
mob.nutrition = max(0, mob.nutrition - 200)
mob.adjust_nutrition(-200)
/datum/disease2/effect/fridge
name = "Reduced Circulation"
@@ -1,15 +1,4 @@
// ---------------------------------------------
// -!-!-!-!-!-!-!-!- READ ME -!-!-!-!-!-!-!-!-!-
// ---------------------------------------------
//Beep beep hello
//
//Use this file to define the exclusive abilities of the spidertaur folk
//
//ahuhuhuhu
//-Antsnap
obj/item/clothing/suit/web_bindings
/obj/item/clothing/suit/web_bindings
icon = 'icons/vore/custom_clothes_vr.dmi'
icon_override = 'icons/vore/custom_clothes_vr.dmi'
name = "web bindings"
@@ -19,25 +8,12 @@ obj/item/clothing/suit/web_bindings
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
/* //Commenting all this out, as people keep abusing it. Sorry!
mob/proc/weaveWeb()
set name = "Weave Web"
set category = "Species Powers"
if(nutrition >= 500) //People decided to abuse it. Sorry. It was asked to be made so it couldn't be spammed, and what do ya know, people are spamming it everywhere.
src.visible_message("<span class='notice'>\the [src] weaves a web from their spinneret silk.</span>")
nutrition -= 500
spawn(30) //3 seconds to form
new /obj/effect/spider/stickyweb(src.loc)
else
to_chat(src, "You do not have enough nutrition to create webbing!")
*/
mob/proc/weaveWebBindings()
/mob/living/proc/weaveWebBindings()
set name = "Weave Web Bindings"
set category = "Species Powers"
if(nutrition >= 30) //This isn't a huge problem. This is so you can bind people up.
src.visible_message("<span class='notice'>\the [src] pulls silk from their manibles and delicately weaves it into bindings.</span>")
nutrition -= 30
adjust_nutrition(-30)
spawn(30) //5 seconds to weave the bindings~
var/obj/item/clothing/suit/web_bindings/bindings = new() //This sprite is amazing, I must say.
src.put_in_hands(bindings)
+1 -1
View File
@@ -486,7 +486,7 @@
if(!digested)
items_preserved |= item
else
owner.nutrition += ((nutrition_percent / 100) * 5 * digested)
owner.adjust_nutrition((nutrition_percent / 100) * 5 * digested)
if(isrobot(owner))
var/mob/living/silicon/robot/R = owner
R.cell.charge += (50 * digested)
+2 -2
View File
@@ -59,8 +59,8 @@
continue
if(stabilize_nutrition)
if(O.nutrition > 400 && H.nutrition < 400)
O.nutrition -= 2
H.nutrition += 1.5
O.adjust_nutrition(-2)
H.adjust_nutrition(1.5)
if(changes_eyes && check_eyes(H))
change_eyes(H, 1)
continue
+9 -9
View File
@@ -143,9 +143,9 @@
var/mob/living/silicon/robot/R = owner
R.cell.charge += 25 * damage_gain
if(offset) // If any different than default weight, multiply the % of offset.
owner.nutrition += offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
owner.adjust_nutrition(offset*((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)) //4.5 nutrition points per health point. Normal same size 100+100 health prey with average weight would give 900 points if the digestion was instant. With all the size/weight offset taxes plus over time oxyloss+hunger taxes deducted with non-instant digestion, this should be enough to not leave the pred starved.
else
owner.nutrition += (nutrition_percent / 100) * 4.5 * (damage_gain) / difference
owner.adjust_nutrition((nutrition_percent / 100) * 4.5 * (damage_gain) / difference)
if(DM_ABSORB)
if(!L.absorbable || L.absorbed)
continue
@@ -159,7 +159,7 @@
L.absorbed = FALSE
to_chat(L, "<span class='notice'>You suddenly feel solid again.</span>")
to_chat(owner,"<span class='notice'>You feel like a part of you is missing.</span>")
owner.nutrition -= 100
owner.adjust_nutrition(-100)
to_update = TRUE
if(DM_DRAIN)
digestion_noise_chance = 10
@@ -189,12 +189,12 @@
L.adjustToxLoss(-5)
L.adjustOxyLoss(-5)
L.adjustCloneLoss(-1.25)
owner.nutrition -= 2
owner.adjust_nutrition(-2)
if(L.nutrition <= 400)
L.nutrition += 1
L.adjust_nutrition(1)
else if(owner.nutrition > 90 && (L.nutrition <= 400))
owner.nutrition -= 1
L.nutrition += 1
owner.adjust_nutrition(-1)
L.adjust_nutrition(1)
/////////////////////////// Make any noise ///////////////////////////
if(digestion_noise_chance && prob(digestion_noise_chance))
@@ -283,13 +283,13 @@
var/mob/living/silicon/robot/R = owner
R.cell.charge += 25*compensation
else
owner.nutrition += (nutrition_percent / 100)*4.5*compensation
owner.adjust_nutrition((nutrition_percent / 100)*4.5*compensation)
/obj/belly/proc/steal_nutrition(mob/living/L)
if(L.nutrition >= 100)
var/oldnutrition = (L.nutrition * 0.05)
L.nutrition = (L.nutrition * 0.95)
owner.nutrition += oldnutrition
owner.adjust_nutrition(oldnutrition)
/obj/belly/proc/updateVRPanels()
for(var/mob/living/M in contents)
+2 -2
View File
@@ -748,11 +748,11 @@
if(O.material in rock_munch)
var/S = rock_munch[O.material]
to_chat(src, "<span class='notice'>[S["remark"]]</span>")
nutrition += S["nutrition"]
adjust_nutrition(S["nutrition"])
else //Handle everything else.
if(istype(O, /obj/item/weapon/ore/slag/))
to_chat(src, "<span class='notice'>You taste dusty, crunchy mistakes. This is a travesty... but at least it is an edible one.</span>")
nutrition += 15
adjust_nutrition(15)
else //Random rock.
to_chat(src, "<span class='notice'>You taste stony, gravelly goodness - but you crave something with actual nutritional value.</span>")
@@ -20,7 +20,7 @@
else //If they have enough nutrition and body weight, they can exercise.
user.setClickCooldown(cooldown)
user.nutrition -= 10 * weightloss_power
user.adjust_nutrition(-10 * weightloss_power)
user.weight -= 0.025 * weightloss_power * (0.01 * user.weight_loss)
flick("[icon_state]2", src)
var/message = pick(messages)
+1 -1
View File
@@ -17,7 +17,7 @@
affecting.heal_damage(25 * weakness, 25 * weakness)
//H:heal_organ_damage(25, 25)
H.vessel.add_reagent("blood",5)
H.nutrition += 50 * weakness
H.adjust_nutrition(50 * weakness)
H.adjustBrainLoss(-25 * weakness)
H.radiation -= min(H.radiation, 25 * weakness)
H.bodytemperature = initial(H.bodytemperature)
@@ -14,6 +14,7 @@
C.adjustFireLoss(rand(5,25) * weakness)
C.adjustBrainLoss(rand(1,5) * weakness)
C.apply_effect(25 * weakness, IRRADIATE)
C.adjust_nutrition(-50 * weakness)
C.nutrition -= min(50 * weakness, C.nutrition)
C.make_dizzy(6 * weakness)
C.weakened += 6 * weakness
@@ -10,7 +10,7 @@ Slime specific life events go here.
if(is_child)
if(nutrition >= 275)
growthcounter++
nutrition -= hunger_factor
adjust_nutrition(-hunger_factor)
if(nutrition <= 75)
growthcounter--
if(growthcounter >= growthpoint)
+1 -1
View File
@@ -75,7 +75,7 @@ Divergence proc, used in mutation to make unique datums.
heal_overall_damage(reagent_response["heal"] * reagent_total)
if(reagent_response["nutr"])
nutrition += reagent_response["nutr"] * reagent_total
adjust_nutrition(reagent_response["nutr"] * reagent_total)
if(reagent_response["mut"])
mut_level += reagent_response["mut"] * reagent_total
+1 -1
View File
@@ -67,7 +67,7 @@ Also includes Life and New
nutrition = 0
if((nutrition > 0 ) && traitdat.traits[TRAIT_XENO_EATS])
if(nutrition >= 300)
nutrition -= hunger_factor
adjust_nutrition(-hunger_factor)
else
if(traitdat.traits[TRAIT_XENO_EATS])
health = starve_damage