Implantcase cleanup

- Removed unnecessary icon definitions
- Cleaned up name formatting
- Removed colons
- Added variants for existing implants
This commit is contained in:
Loganbacca
2014-12-06 16:20:16 +13:00
parent ad6828e70a
commit b3e0cc98cd
@@ -3,6 +3,7 @@
/obj/item/weapon/implantcase
name = "Glass Case"
desc = "A case containing an implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-0"
item_state = "implantcase"
throw_speed = 1
@@ -27,7 +28,7 @@
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if(t)
src.name = text("Glass Case- '[]'", t)
src.name = text("Glass Case - '[]'", t)
else
src.name = "Glass Case"
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
@@ -40,30 +41,30 @@
I.reagents.trans_to(src.imp, 5)
user << "\blue You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units."
else if (istype(I, /obj/item/weapon/implanter))
if (I:imp)
if ((src.imp || I:imp.implanted))
var/obj/item/weapon/implanter/M = I
if (M.imp)
if ((src.imp || M.imp.implanted))
return
I:imp.loc = src
src.imp = I:imp
I:imp = null
M.imp.loc = src
src.imp = M.imp
M.imp = null
src.update()
I:update()
M.update()
else
if (src.imp)
if (I:imp)
if (M.imp)
return
src.imp.loc = I
I:imp = src.imp
src.imp.loc = M
M.imp = src.imp
src.imp = null
update()
I:update()
M.update()
return
/obj/item/weapon/implantcase/tracking
name = "Glass Case - 'Tracking'"
desc = "A case containing a tracking implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/tracking/New()
@@ -75,7 +76,6 @@
/obj/item/weapon/implantcase/explosive
name = "Glass Case - 'Explosive'"
desc = "A case containing an explosive implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/explosive/New()
@@ -87,7 +87,6 @@
/obj/item/weapon/implantcase/chem
name = "Glass Case - 'Chem'"
desc = "A case containing a chemical implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/chem/New()
@@ -99,7 +98,6 @@
/obj/item/weapon/implantcase/loyalty
name = "Glass Case - 'Loyalty'"
desc = "A case containing a loyalty implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/loyalty/New()
@@ -111,7 +109,6 @@
/obj/item/weapon/implantcase/death_alarm
name = "Glass Case - 'Death Alarm'"
desc = "A case containing a death alarm implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/death_alarm/New()
@@ -123,10 +120,42 @@
/obj/item/weapon/implantcase/freedom
name = "Glass Case - 'Freedom'"
desc = "A case containing a freedom implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/freedom/New()
src.imp = new /obj/item/weapon/implant/freedom( src )
..()
return
/obj/item/weapon/implantcase/adrenalin
name = "Glass Case - 'Adrenalin'"
desc = "A case containing an adrenalin implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/adrenalin/New()
src.imp = new /obj/item/weapon/implant/adrenalin( src )
..()
return
/obj/item/weapon/implantcase/dexplosive
name = "Glass Case - 'Explosive'"
desc = "A case containing an explosive."
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/dexplosive/New()
src.imp = new /obj/item/weapon/implant/dexplosive( src )
..()
return
/obj/item/weapon/implantcase/health
name = "Glass Case - 'Health'"
desc = "A case containing a health tracking implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/health/New()
src.imp = new /obj/item/weapon/implant/health( src )
..()
return