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Updates instances/tiles for Centcomm.
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@@ -3,35 +3,52 @@
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// Holographic tables are in code/modules/tables/presets.dm
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// Holographic racks are in code/modules/tables/rack.dm
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/turf/simulated/floor/holofloor/
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/turf/simulated/floor/holofloor
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thermal_conductivity = 0
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/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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// HOLOFLOOR DOES NOT GIVE A FUCK
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/turf/simulated/floor/holofloor/set_flooring()
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return
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/turf/simulated/floor/holofloor/grass
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name = "Lush Grass"
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icon_state = "grass1"
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name = "lush grass"
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icon = 'icons/turf/flooring/grass.dmi'
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icon_state = "grass0"
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initial_flooring = /decl/flooring/grass
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/turf/simulated/floor/holofloor/space
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icon = 'icons/turf/space.dmi'
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name = "\proper space"
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icon_state = "0"
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/turf/simulated/floor/holofloor/reinforced
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icon = 'icons/turf/flooring/tiles.dmi'
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initial_flooring = /decl/flooring/reinforced
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name = "reinforced holofloor"
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icon_state = "reinforced"
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/turf/simulated/floor/holofloor/space/New()
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icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
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/turf/simulated/floor/holofloor/desert
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name = "desert sand"
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base_name = "desert sand"
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desc = "Uncomfortably gritty for a hologram."
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base_desc = "Uncomfortably gritty for a hologram."
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icon_state = "asteroid"
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base_icon_state = "asteroid"
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icon = 'icons/turf/flooring/asteroid.dmi'
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base_icon = 'icons/turf/flooring/asteroid.dmi'
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initial_flooring = null
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/turf/simulated/floor/holofloor/desert/New()
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..()
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if(prob(10))
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overlays += "asteroid[rand(0,9)]"
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/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return
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// HOLOFLOOR DOES NOT GIVE A FUCK
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/obj/structure/holostool
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name = "stool"
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desc = "Apply butt."
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@@ -40,7 +57,6 @@
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anchored = 1.0
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pressure_resistance = 15
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/obj/item/clothing/gloves/boxing/hologlove
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name = "boxing gloves"
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desc = "Because you really needed another excuse to punch your crewmates."
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