9mm pistol updates (#4480)

* These aren't supposed to be here!!

* Adds new Security pistol and large capacity magazines

* Removes new pistol from Security spawns

* Removed references of Beretta because it's not one
This commit is contained in:
Spades
2018-01-14 15:45:15 -05:00
committed by Anewbe
parent 20062a5fd2
commit b441ccd6e3
15 changed files with 134 additions and 34 deletions
@@ -160,6 +160,7 @@
/obj/item/weapon/melee,
/obj/item/clothing/accessory/badge,
/obj/item/weapon/gun/projectile/sec,
/obj/item/weapon/gun/projectile/p92x,
/obj/item/taperoll,
/obj/item/weapon/gun/projectile/colt/detective
)
@@ -169,7 +169,7 @@
/obj/item/weapon/storage/box/syndie_kit/g9mm
name = "\improper Smooth operator"
desc = "9mm with silencer kit."
desc = "Compact 9mm with silencer kit."
/obj/item/weapon/storage/box/syndie_kit/g9mm/New()
..()
+10 -6
View File
@@ -289,7 +289,7 @@
/obj/random/projectile
name = "Random Projectile Weapon"
desc = "This is a random security weapon."
desc = "This is a random projectile weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
@@ -310,6 +310,8 @@
prob(3);/obj/item/weapon/gun/projectile/luger/brown,
prob(4);/obj/item/weapon/gun/projectile/sec,
prob(3);/obj/item/weapon/gun/projectile/sec/wood,
prob(4);/obj/item/weapon/gun/projectile/p92x,
prob(3);/obj/item/weapon/gun/projectile/p92x/brown,
prob(4);/obj/item/weapon/gun/projectile/pistol,
prob(5);/obj/item/weapon/gun/projectile/pirate,
prob(2);/obj/item/weapon/gun/projectile/revolver,
@@ -345,13 +347,15 @@
/obj/random/handgun/item_to_spawn()
return pick(prob(4);/obj/item/weapon/gun/projectile/sec,
prob(4);/obj/item/weapon/gun/projectile/luger,
prob(4);/obj/item/weapon/gun/projectile/p92x,
prob(3);/obj/item/weapon/gun/projectile/sec/wood,
prob(3);/obj/item/weapon/gun/projectile/p92x/brown,
prob(3);/obj/item/weapon/gun/projectile/colt,
prob(2);/obj/item/weapon/gun/projectile/luger,
prob(2);/obj/item/weapon/gun/energy/gun,
prob(2);/obj/item/weapon/gun/projectile/colt,
prob(2);/obj/item/weapon/gun/projectile/pistol,
prob(1);/obj/item/weapon/gun/energy/retro,
prob(1);/obj/item/weapon/gun/projectile/sec/wood,
prob(3);/obj/item/weapon/gun/projectile/luger/brown)
prob(1);/obj/item/weapon/gun/projectile/luger/brown)
/obj/random/handgun/sec
name = "Random Security Handgun"
@@ -365,7 +369,7 @@
/obj/random/ammo
name = "Random Ammunition"
desc = "This is random ammunition."
desc = "This is random security ammunition."
icon = 'icons/obj/ammo.dmi'
icon_state = "45-10"