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Merge resolution, master into dev.
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@@ -202,7 +202,7 @@
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var/is_chest_organ_damaged = 0
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var/datum/organ/external/chest/chest = target.get_organ("chest")
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for(var/datum/organ/internal/I in chest.internal_organs)
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for(var/datum/organ/internal/I in chest.internal_organs)
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if(I.damage > 0)
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is_chest_organ_damaged = 1
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break
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@@ -244,7 +244,7 @@
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if(I && I.damage > 0)
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if(I.robotic < 2)
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user.visible_message("\blue [user] treats damage to [target]'s [I.name] with [tool_name].", \
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"You treat damage to [target]'s [I.name] with [tool_name]." )
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"\blue You treat damage to [target]'s [I.name] with [tool_name]." )
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else
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user.visible_message("\blue [user] pokes [target]'s mechanical [I.name] with [tool_name]...", \
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"\blue You poke [target]'s mechanical [I.name] with [tool_name]... \red For no effect, since it's robotic.")
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@@ -89,7 +89,7 @@ proc/do_surgery(mob/living/M, mob/living/user, obj/item/tool)
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//We had proper tools! (or RNG smiled.) and User did not move or change hands.
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if( prob(S.tool_quality(tool)) && do_mob(user, M, rand(S.min_duration, S.max_duration)))
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S.end_step(user, M, user.zone_sel.selecting, tool) //finish successfully
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else //or
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else if (tool in user.contents && user.Adjacent(M)) //or
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S.fail_step(user, M, user.zone_sel.selecting, tool) //malpractice~
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return 1 //don't want to do weapony things after surgery
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return 0
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