Merge pull request #1015 from Zuhayr/xenosremove

Removes xenormorphs.
This commit is contained in:
Neerti
2016-03-04 12:34:13 -05:00
46 changed files with 83 additions and 2013 deletions
-440
View File
@@ -1,440 +0,0 @@
/* Alien Effects!
* Contains:
* effect/alien
* Resin
* Weeds
* Acid
* Egg
*/
/*
* effect/alien
*/
/obj/effect/alien
name = "alien thing"
desc = "theres something alien about this"
icon = 'icons/mob/alien.dmi'
/*
* Resin
*/
/obj/effect/alien/resin
name = "resin"
desc = "Looks like some kind of slimy growth."
icon_state = "resin"
density = 1
opacity = 1
anchored = 1
var/health = 200
//var/mob/living/affecting = null
/obj/effect/alien/resin/wall
name = "resin wall"
desc = "Purple slime solidified into a wall."
icon_state = "resinwall" //same as resin, but consistency ho!
/obj/effect/alien/resin/membrane
name = "resin membrane"
desc = "Purple slime just thin enough to let light pass through."
icon_state = "resinmembrane"
opacity = 0
health = 120
/obj/effect/alien/resin/New()
..()
var/turf/T = get_turf(src)
T.thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
/obj/effect/alien/resin/Destroy()
var/turf/T = get_turf(src)
T.thermal_conductivity = initial(T.thermal_conductivity)
..()
/obj/effect/alien/resin/proc/healthcheck()
if(health <=0)
density = 0
qdel(src)
return
/obj/effect/alien/resin/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
/obj/effect/alien/resin/ex_act(severity)
switch(severity)
if(1.0)
health-=50
if(2.0)
health-=50
if(3.0)
if (prob(50))
health-=50
else
health-=25
healthcheck()
return
/obj/effect/alien/resin/hitby(AM as mob|obj)
..()
for(var/mob/O in viewers(src, null))
O.show_message("<span class='danger'>[src] was hit by [AM].</span>", 1)
var/tforce = 0
if(ismob(AM))
tforce = 10
else
tforce = AM:throwforce
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
health = max(0, health - tforce)
healthcheck()
..()
return
/obj/effect/alien/resin/attack_hand()
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (HULK in usr.mutations)
usr << "<span class='notice'>You easily destroy the [name].</span>"
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] destroys the [name]!</span>", 1)
health = 0
else
// Aliens can get straight through these.
if(istype(usr,/mob/living/carbon))
var/mob/living/carbon/M = usr
if(locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs)
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] strokes the [name] and it melts away!</span>", 1)
health = 0
healthcheck()
return
usr << "<span class='notice'>You claw at the [name].</span>"
for(var/mob/O in oviewers(src))
O.show_message("<span class='warning'>[usr] claws at the [name]!</span>", 1)
health -= rand(5,10)
healthcheck()
return
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
healthcheck()
..()
return
/obj/effect/alien/resin/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group) return 0
if(istype(mover) && mover.checkpass(PASSGLASS))
return !opacity
return !density
/*
* Weeds
*/
#define NODERANGE 3
/obj/effect/alien/weeds
name = "weeds"
desc = "Weird purple weeds."
icon_state = "weeds"
anchored = 1
density = 0
layer = 2
var/health = 15
var/obj/effect/alien/weeds/node/linked_node = null
/obj/effect/alien/weeds/node
icon_state = "weednode"
name = "purple sac"
desc = "Weird purple octopus-like thing."
layer = 3
light_range = NODERANGE
var/node_range = NODERANGE
/obj/effect/alien/weeds/node/New()
..(src.loc, src)
/obj/effect/alien/weeds/New(pos, node)
..()
if(istype(loc, /turf/space))
qdel(src)
return
linked_node = node
if(icon_state == "weeds")icon_state = pick("weeds", "weeds1", "weeds2")
spawn(rand(150, 200))
if(src)
Life()
return
/obj/effect/alien/weeds/proc/Life()
set background = 1
var/turf/U = get_turf(src)
/*
if (locate(/obj/movable, U))
U = locate(/obj/movable, U)
if(U.density == 1)
qdel(src)
return
Alien plants should do something if theres a lot of poison
if(U.poison> 200000)
health -= round(U.poison/200000)
update()
return
*/
if (istype(U, /turf/space))
qdel(src)
return
if(!linked_node || (get_dist(linked_node, src) > linked_node.node_range) )
return
direction_loop:
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
if (!istype(T) || T.density || locate(/obj/effect/alien/weeds) in T || istype(T.loc, /area/arrival) || istype(T, /turf/space))
continue
// if (locate(/obj/movable, T)) // don't propogate into movables
// continue
for(var/obj/O in T)
if(O.density)
continue direction_loop
PoolOrNew(/obj/effect/alien/weeds, T, linked_node)
/obj/effect/alien/weeds/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if (prob(50))
qdel(src)
if(3.0)
if (prob(5))
qdel(src)
return
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.attack_verb.len)
visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else
visible_message("<span class='danger'>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(loc, 'sound/items/Welder.ogg', 100, 1)
health -= damage
healthcheck()
/obj/effect/alien/weeds/proc/healthcheck()
if(health <= 0)
qdel(src)
/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300 + T0C)
health -= 5
healthcheck()
#undef NODERANGE
/*
* Acid
*/
/obj/effect/alien/acid
name = "acid"
desc = "Burbling corrossive stuff. I wouldn't want to touch it."
icon_state = "acid"
density = 0
opacity = 0
anchored = 1
var/atom/target
var/ticks = 0
var/target_strength = 0
/obj/effect/alien/acid/New(loc, target)
..(loc)
src.target = target
if(isturf(target)) // Turf take twice as long to take down.
target_strength = 8
else
target_strength = 4
tick()
/obj/effect/alien/acid/proc/tick()
if(!target)
qdel(src)
ticks += 1
if(ticks >= target_strength)
for(var/mob/O in hearers(src, null))
O.show_message("<span class='alium'>[src.target] collapses under its own weight into a puddle of goop and undigested debris!</span>", 1)
if(istype(target, /turf/simulated/wall)) // I hate turf code.
var/turf/simulated/wall/W = target
W.dismantle_wall(1)
else
qdel(target)
qdel(src)
return
switch(target_strength - ticks)
if(6)
visible_message("<span class='alium'>[src.target] is holding up against the acid!</span>")
if(4)
visible_message("<span class='alium'>[src.target]\s structure is being melted by the acid!</span>")
if(2)
visible_message("<span class='alium'>[src.target] is struggling to withstand the acid!</span>")
if(0 to 1)
visible_message("<span class='alium'>[src.target] begins to crumble under the acid!</span>")
spawn(rand(150, 200)) tick()
/*
* Egg
*/
/var/const //for the status var
BURST = 0
BURSTING = 1
GROWING = 2
GROWN = 3
MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
MAX_GROWTH_TIME = 3000
/obj/effect/alien/egg
desc = "It looks like a weird egg"
name = "egg"
icon_state = "egg_growing"
density = 0
anchored = 1
var/health = 100
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
flags = PROXMOVE
/obj/effect/alien/egg/New()
if(config.aliens_allowed)
..()
spawn(rand(MIN_GROWTH_TIME,MAX_GROWTH_TIME))
Grow()
else
qdel(src)
/obj/effect/alien/egg/attack_hand(user as mob)
var/mob/living/carbon/M = user
if(!istype(M) || !(locate(/obj/item/organ/internal/xenos/hivenode) in M.internal_organs))
return attack_hand(user)
switch(status)
if(BURST)
user << "<span class='warning'>You clear the hatched egg.</span>"
qdel(src)
return
if(GROWING)
user << "<span class='warning'>The child is not developed yet.</span>"
return
if(GROWN)
user << "<span class='warning'>You retrieve the child.</span>"
Burst(0)
return
/obj/effect/alien/egg/proc/GetFacehugger()
return locate(/obj/item/clothing/mask/facehugger) in contents
/obj/effect/alien/egg/proc/Grow()
icon_state = "egg"
status = GROWN
new /obj/item/clothing/mask/facehugger(src)
return
/obj/effect/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
if(status == GROWN || status == GROWING)
var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
icon_state = "egg_hatched"
flick("egg_opening", src)
status = BURSTING
spawn(15)
status = BURST
child.loc = get_turf(src)
if(kill && istype(child))
child.Die()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
child.Attach(M)
break
/obj/effect/alien/egg/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
healthcheck()
return
/obj/effect/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
if(health <= 0)
return
if(W.attack_verb.len)
src.visible_message("<span class='danger'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else
src.visible_message("<span class='danger'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
src.health -= damage
src.healthcheck()
/obj/effect/alien/egg/proc/healthcheck()
if(health <= 0)
Burst()
/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500 + T0C)
health -= 5
healthcheck()
/obj/effect/alien/egg/HasProximity(atom/movable/AM as mob|obj)
if(status == GROWN)
if(!CanHug(AM))
return
var/mob/living/carbon/C = AM
if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
return
Burst(0)
@@ -1,87 +0,0 @@
/obj/structure/lamarr
name = "lab cage"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "labcage1"
desc = "A glass lab container for storing interesting creatures."
density = 1
anchored = 1
unacidable = 1//Dissolving the case would also delete Lamarr
var/health = 30
var/occupied = 1
var/destroyed = 0
/obj/structure/lamarr/ex_act(severity)
switch(severity)
if (1)
new /obj/item/weapon/material/shard( src.loc )
Break()
qdel(src)
if (2)
if (prob(50))
src.health -= 15
src.healthcheck()
if (3)
if (prob(50))
src.health -= 5
src.healthcheck()
/obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj)
health -= Proj.damage
..()
src.healthcheck()
return
/obj/structure/lamarr/proc/healthcheck()
if (src.health <= 0)
if (!( src.destroyed ))
src.density = 0
src.destroyed = 1
new /obj/item/weapon/material/shard( src.loc )
playsound(src, "shatter", 70, 1)
Break()
else
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
return
/obj/structure/lamarr/update_icon()
if(src.destroyed)
src.icon_state = "labcageb[src.occupied]"
else
src.icon_state = "labcage[src.occupied]"
return
/obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
src.health -= W.force
src.healthcheck()
..()
return
/obj/structure/lamarr/attack_hand(mob/user as mob)
if (src.destroyed)
return
else
usr << "<span class='notice'>You kick the lab cage.</span>"
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << "<span class='warning'>[usr] kicks the lab cage.</span>"
src.health -= 2
healthcheck()
return
/obj/structure/lamarr/proc/Break()
if(occupied)
new /obj/item/clothing/mask/facehugger/lamarr(src.loc)
occupied = 0
update_icon()
return
/obj/item/clothing/mask/facehugger/lamarr
name = "Lamarr"
desc = "The worst she might do is attempt to... couple with your head."//hope we don't get sued over a harmless reference, rite?
sterile = 1
gender = FEMALE
/obj/item/clothing/mask/facehugger/lamarr/New()//to prevent deleting it if aliums are disabled
return
@@ -1,86 +0,0 @@
//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
#define NEST_RESIST_TIME 1200
/obj/structure/bed/nest
name = "alien nest"
desc = "It's a gruesome pile of thick, sticky resin shaped like a nest."
icon = 'icons/mob/alien.dmi'
icon_state = "nest"
var/health = 100
/obj/structure/bed/nest/update_icon()
return
/obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob)
if(buckled_mob)
if(buckled_mob.buckled == src)
if(buckled_mob != user)
buckled_mob.visible_message(\
"<span class='notice'>[user.name] pulls [buckled_mob.name] free from the sticky nest!</span>",\
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
"<span class='notice'>You hear squelching...</span>")
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle_mob()
else
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
return
buckled_mob.last_special = world.time
buckled_mob.visible_message(\
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
"<span class='warning'>You struggle to break free from the gelatinous resin...</span>",\
"<span class='notice'>You hear squelching...</span>")
spawn(NEST_RESIST_TIME)
if(user && buckled_mob && user.buckled == src)
buckled_mob.last_special = world.time
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle_mob()
src.add_fingerprint(user)
return
/obj/structure/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
return
unbuckle_mob()
var/mob/living/carbon/xenos = user
var/mob/living/carbon/victim = M
if(istype(victim) && locate(/obj/item/organ/internal/xenos/hivenode) in victim.internal_organs)
return
if(istype(xenos) && !(locate(/obj/item/organ/internal/xenos/hivenode) in xenos.internal_organs))
return
if(M == usr)
return
else
M.visible_message(\
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in the [src]!</span>",\
"<span class='notice'>You hear squelching...</span>")
M.buckled = src
M.loc = src.loc
M.set_dir(src.dir)
M.update_canmove()
M.pixel_y = 6
M.old_y = 6
src.buckled_mob = M
src.add_fingerprint(user)
return
/obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
for(var/mob/M in viewers(src, 7))
M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
healthcheck()
/obj/structure/bed/nest/proc/healthcheck()
if(health <=0)
density = 0
qdel(src)
return