Merge pull request #7264 from Zuhayr/master

Fixes, death refactor.
This commit is contained in:
Ccomp5950
2014-12-07 19:38:21 -05:00
38 changed files with 210 additions and 489 deletions
+7 -1
View File
@@ -302,4 +302,10 @@
/obj/item/device/paicard/emp_act(severity)
for(var/mob/M in src)
M.emp_act(severity)
..()
..()
/obj/item/device/paicard/ex_act(severity)
if(pai)
pai.ex_act(severity)
else
del(src)
@@ -1,4 +1,5 @@
//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
#define NEST_RESIST_TIME 1200
/obj/structure/stool/bed/nest
name = "alien nest"
@@ -19,12 +20,16 @@
buckled_mob.old_y = 0
unbuckle()
else
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
return
buckled_mob.last_special = world.time
buckled_mob.visible_message(\
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
"<span class='warning'>You struggle to break free from the gelatinous resin...</span>",\
"<span class='notice'>You hear squelching...</span>")
spawn(1200)
spawn(NEST_RESIST_TIME)
if(user && buckled_mob && user.buckled == src)
buckled_mob.last_special = world.time
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle()
+8 -7
View File
@@ -169,31 +169,32 @@
/obj/structure/window/attackby(obj/item/W as obj, mob/user as mob)
if(!istype(W)) return//I really wish I did not need this
if(W.flags & NOBLUDGEON) return
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
var/obj/item/weapon/grab/G = W
if (istype(G.affecting, /mob/living))
if(istype(G.affecting,/mob/living))
var/mob/living/M = G.affecting
var/state = G.state
del(W) //gotta delete it here because if window breaks, it won't get deleted
switch (state)
if(1)
M.visible_message("<span class='warning'>[user] slams [M] against \the [src]!</span>")
M.apply_damage(7)
hit(10)
visible_message("\red [user] slams [M] against \the [src]!")
if(2)
M.visible_message("<span class='danger'>[user] bashes [M] against \the [src]!</span>")
if (prob(50))
M.Weaken(1)
M.apply_damage(10)
hit(25)
visible_message("\red <b>[user] bashes [M] against \the [src]!</b>")
if(3)
M.visible_message("<span class='danger'><big>[user] crushes [M] against \the [src]!</big></span>")
M.Weaken(5)
M.apply_damage(20)
hit(50)
visible_message("\red <big><b>[user] crushes [M] against \the [src]!</b></big>")
return
if(W.flags & NOBLUDGEON) return
if(istype(W, /obj/item/weapon/screwdriver))
if(reinf && state >= 1)
state = 3 - state
@@ -299,7 +300,7 @@
//player-constructed windows
if (constructed)
anchored = 0
if (start_dir)
dir = start_dir