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https://github.com/VOREStation/VOREStation.git
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Merge pull request #1843 from killer653/master
Fixes issue preventing cyborgs from being clicked
This commit is contained in:
@@ -515,11 +515,200 @@
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return
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/mob/living/silicon/robot/attackby(obj/item/W as obj, mob/user as mob)
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if(module_active && istype(module_active,/obj/item/device/dogborg/sleeper/compactor)) //Feeding?
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if (istype(W, /obj/item/weapon/handcuffs))
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return
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if(opened)
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for(var/V in components)
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var/datum/robot_component/C = components[V]
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if(!C.installed && istype(W, C.external_type))
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C.installed = 1
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C.wrapped = W
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C.install()
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user.drop_item()
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W.loc = null
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var/obj/item/robot_parts/robot_component/WC = W
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if(istype(WC))
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C.brute_damage = WC.brute
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C.electronics_damage = WC.burn
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usr << "<font color='blue'>You install the [W.name].</font>"
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return
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if (istype(W, /obj/item/weapon/weldingtool))
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if (src == user)
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user << "<span class='warning'>You lack the reach to be able to repair yourself.</span>"
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return
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if (!getBruteLoss())
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user << "Nothing to fix here!"
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return
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0))
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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adjustBruteLoss(-30)
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updatehealth()
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("<span class='warning'>[user] has fixed some of the dents on [src]!</span>,"), 1)
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else
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user << "Need more welding fuel!"
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return
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else if(istype(W, /obj/item/stack/cable_coil) && (wiresexposed || istype(src,/mob/living/silicon/robot/drone)))
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if (!getFireLoss())
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user << "Nothing to fix here!"
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return
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var/obj/item/stack/cable_coil/coil = W
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if (coil.use(1))
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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adjustFireLoss(-30)
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updatehealth()
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for(var/mob/O in viewers(user, null))
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O.show_message("<span class='warning'>\[user] has fixed some of the burnt wires on [src]</span>", 1)
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else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
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if(opened)
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if(cell)
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user << "You close the cover."
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opened = 0
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updateicon()
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else if(wiresexposed && wires.IsAllCut())
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//Cell is out, wires are exposed, remove MMI, produce damaged chassis, baleet original mob.
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if(!mmi)
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user << "\The [src] has no brain to remove."
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return
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user << "You jam the crowbar into the robot and begin levering [mmi]."
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sleep(30)
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user << "You damage some parts of the chassis, but eventually manage to rip out [mmi]!"
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var/obj/item/robot_parts/robot_suit/C = new/obj/item/robot_parts/robot_suit(loc)
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C.l_leg = new/obj/item/robot_parts/l_leg(C)
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C.r_leg = new/obj/item/robot_parts/r_leg(C)
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C.l_arm = new/obj/item/robot_parts/l_arm(C)
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C.r_arm = new/obj/item/robot_parts/r_arm(C)
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C.updateicon()
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new/obj/item/robot_parts/chest(loc)
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qdel(src)
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else
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// Okay we're not removing the cell or an MMI, but maybe something else?
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var/list/removable_components = list()
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for(var/V in components)
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if(V == "power cell") continue
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var/datum/robot_component/C = components[V]
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if(C.installed == 1 || C.installed == -1)
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removable_components += V
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var/remove = input(user, "Which component do you want to pry out?", "Remove Component") as null|anything in removable_components
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if(!remove)
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return
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var/datum/robot_component/C = components[remove]
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var/obj/item/robot_parts/robot_component/I = C.wrapped
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user << "You remove \the [I]."
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if(istype(I))
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I.brute = C.brute_damage
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I.burn = C.electronics_damage
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I.loc = src.loc
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if(C.installed == 1)
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C.uninstall()
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C.installed = 0
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else
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if(locked)
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user << "The cover is locked and cannot be opened."
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else
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user << "You open the cover."
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opened = 1
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updateicon()
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else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
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var/datum/robot_component/C = components["power cell"]
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if(wiresexposed)
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user << "Close the panel first."
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else if(cell)
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user << "There is a power cell already installed."
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else if(W.w_class != ITEMSIZE_NORMAL)
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user << "\The [W] is too [W.w_class < ITEMSIZE_NORMAL ? "small" : "large"] to fit here."
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else
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user.drop_item()
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W.loc = src
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cell = W
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user << "You insert the power cell."
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C.installed = 1
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C.wrapped = W
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C.install()
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//This will mean that removing and replacing a power cell will repair the mount, but I don't care at this point. ~Z
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C.brute_damage = 0
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C.electronics_damage = 0
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else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool))
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if (wiresexposed)
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wires.Interact(user)
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else
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user << "You can't reach the wiring."
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else if(istype(W, /obj/item/weapon/screwdriver) && opened && !cell) // haxing
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wiresexposed = !wiresexposed
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user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
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updateicon()
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else if(istype(W, /obj/item/weapon/screwdriver) && opened && cell) // radio
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if(radio)
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radio.attackby(W,user)//Push it to the radio to let it handle everything
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else
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user << "Unable to locate a radio."
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updateicon()
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else if(istype(W, /obj/item/device/encryptionkey/) && opened)
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if(radio)//sanityyyyyy
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radio.attackby(W,user)//GTFO, you have your own procs
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else
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user << "Unable to locate a radio."
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else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)||istype(W, /obj/item/weapon/card/robot)) // trying to unlock the interface with an ID card
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if(emagged)//still allow them to open the cover
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user << "The interface seems slightly damaged"
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if(opened)
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user << "You must close the cover to swipe an ID card."
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else
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if(allowed(usr))
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locked = !locked
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user << "You [ locked ? "lock" : "unlock"] [src]'s interface."
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updateicon()
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else
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user << "<span class='warning'>Access denied.</span>"
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else if(istype(W, /obj/item/borg/upgrade/))
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var/obj/item/borg/upgrade/U = W
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if(!opened)
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usr << "You must access the borgs internals!"
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else if(!src.module && U.require_module)
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usr << "The borg must choose a module before he can be upgraded!"
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else if(U.locked)
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usr << "The upgrade is locked and cannot be used yet!"
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else
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if(U.action(src))
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usr << "You apply the upgrade to [src]!"
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usr.drop_item()
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U.loc = src
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else
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usr << "Upgrade error!"
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else if(module_active && istype(module_active,/obj/item/device/dogborg/sleeper/compactor && user.a_intent == I_HELP)) //Feeding?
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if(src == user)
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return
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if(user.a_intent == I_HELP)
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var/obj/item/device/dogborg/sleeper/compactor/CR = module_active
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user << "You attempt to feed [W] to [src]."
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W.attackby(CR,src)
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return ..()
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else
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if( !(istype(W, /obj/item/device/robotanalyzer) || istype(W, /obj/item/device/healthanalyzer)) )
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spark_system.start()
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return ..()
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