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Update movement_vr.dm
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@@ -7,10 +7,8 @@
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if(!A.CanPass(src, src.loc, 1, 0))
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return FALSE
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Move(landing)
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if(isliving(src))
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var/mob/living/L = src
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if(L.pulling)
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L.pulling.forceMove(landing)
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if(pulling)
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pulling.forceMove(landing)
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return 1
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for(var/obj/O in loc)
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