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Removing the last sleeps in Init (#17550)
* Should not Sleep * roughdraft that works for POI loader needs the bells and whistles * better queue * Moved the procs to the subsystem itself * Update pois.dm * empty list * Update pois.dm * do it during init
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@@ -0,0 +1,87 @@
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GLOBAL_LIST_EMPTY(global_used_pois)
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SUBSYSTEM_DEF(points_of_interest)
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name = "Points of Interest"
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wait = 1 SECONDS
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priority = FIRE_PRIORITY_POIS
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init_order = INIT_ORDER_POIS
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT //POIs can be loaded mid-round.
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var/list/obj/effect/landmark/poi_loader/poi_queue = list()
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/datum/controller/subsystem/points_of_interest/Initialize()
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while (poi_queue.len)
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load_next_poi()
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to_world_log("Initializing POIs")
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admin_notice(span_danger("Initializing POIs"), R_DEBUG)
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/points_of_interest/fire(resumed = FALSE)
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while (poi_queue.len)
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load_next_poi()
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if (MC_TICK_CHECK)
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return
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/// We select and fire the next PoI in the list.
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/datum/controller/subsystem/points_of_interest/proc/load_next_poi()
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var/obj/effect/landmark/poi_loader/poi_to_load = poi_queue[1]
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poi_queue -= poi_to_load
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//We then fire it!
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load_poi(poi_to_load)
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/datum/controller/subsystem/points_of_interest/proc/get_turfs_to_clean(obj/effect/landmark/poi_loader/poi_to_load)
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return block(locate(poi_to_load.x, poi_to_load.y, poi_to_load.z), locate((poi_to_load.x + poi_to_load.size_x - 1), (poi_to_load.y + poi_to_load.size_y - 1), poi_to_load.z))
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/datum/controller/subsystem/points_of_interest/proc/annihilate_bounds(obj/effect/landmark/poi_loader/poi_to_load)
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//var/deleted_atoms = 0
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//admin_notice(span_danger("Annihilating objects in poi loading location."), R_DEBUG)
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var/list/turfs_to_clean = get_turfs_to_clean(poi_to_load)
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if(turfs_to_clean.len)
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for(var/x in 1 to 2) // Requires two passes to get everything.
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for(var/turf/T in turfs_to_clean)
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for(var/atom/movable/AM in T)
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//++deleted_atoms
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qdel(AM)
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//admin_notice(span_danger("Annihilated [deleted_atoms] objects."), R_DEBUG)
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/datum/controller/subsystem/points_of_interest/proc/load_poi(obj/effect/landmark/poi_loader/poi_to_load)
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if(!poi_to_load)
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return
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var/turf/T = get_turf(poi_to_load)
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if(!isturf(T))
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to_world_log("[log_info_line(poi_to_load)] not on a turf! Cannot place poi template.")
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return
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// Choose a poi
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if(!poi_to_load.poi_type)
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return
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if(!(GLOB.global_used_pois.len) || !(GLOB.global_used_pois[poi_to_load.poi_type]))
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GLOB.global_used_pois[poi_to_load.poi_type] = list()
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var/list/poi_list = GLOB.global_used_pois[poi_to_load.poi_type]
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for(var/map in SSmapping.map_templates)
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var/template = SSmapping.map_templates[map]
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if(istype(template, poi_to_load.poi_type))
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poi_list += template
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var/datum/map_template/template_to_use = null
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var/list/our_poi_list = GLOB.global_used_pois[poi_to_load.poi_type]
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if(!our_poi_list.len)
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return
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else
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template_to_use = pick(our_poi_list)
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if(!template_to_use)
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return
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//admin_notice(span_danger("Chosen Predefined PoI Map: [chosen_type.name]"), R_DEBUG)
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if(poi_to_load.remove_from_pool)
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GLOB.global_used_pois[poi_to_load.poi_type] -= template_to_use
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// Annihilate movable atoms
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annihilate_bounds(poi_to_load)
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// Actually load it
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template_to_use.load(T)
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qdel(poi_to_load)
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