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https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 20:47:43 +01:00
next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -128,7 +128,7 @@ var/global/datum/controller/subsystem/ticker/ticker
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var/list/runnable_modes = config.get_runnable_modes()
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if((master_mode == "random") || (master_mode == "secret"))
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if(!runnable_modes.len)
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to_world(span_danger(span_bold("Unable to choose playable game mode.") + " Reverting to pregame lobby."))
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to_world(span_filter_system(span_bold("Unable to choose playable game mode.") + " Reverting to pregame lobby."))
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return 0
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if(secret_force_mode != "secret")
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src.mode = config.pick_mode(secret_force_mode)
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@@ -141,7 +141,7 @@ var/global/datum/controller/subsystem/ticker/ticker
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src.mode = config.pick_mode(master_mode)
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if(!src.mode)
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to_world(span_danger("Serious error in mode setup! Reverting to pregame lobby.")) //Uses setup instead of set up due to computational context.
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to_world(span_boldannounce("Serious error in mode setup! Reverting to pregame lobby.")) //Uses setup instead of set up due to computational context.
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return 0
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job_master.ResetOccupations()
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@@ -150,21 +150,21 @@ var/global/datum/controller/subsystem/ticker/ticker
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job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly.
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if(!src.mode.can_start())
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to_world(span_danger(span_bold("Unable to start [mode.name].") + " Not enough players readied, [config.player_requirements[mode.config_tag]] players needed. Reverting to pregame lobby."))
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to_world(span_filter_system(span_bold("Unable to start [mode.name].") + " Not enough players readied, [config.player_requirements[mode.config_tag]] players needed. Reverting to pregame lobby."))
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mode.fail_setup()
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mode = null
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job_master.ResetOccupations()
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return 0
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if(hide_mode)
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to_world(span_notice(span_bold("The current game mode is - Secret!")))
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to_world(span_world(span_notice("The current game mode is - Secret!")))
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if(runnable_modes.len)
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var/list/tmpmodes = new
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for (var/datum/game_mode/M in runnable_modes)
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tmpmodes+=M.name
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tmpmodes = sortList(tmpmodes)
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if(tmpmodes.len)
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to_world(span_info(span_bold("Possibilities:") + " [english_list(tmpmodes, and_text= "; ", comma_text = "; ")]"))
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to_world(span_filter_system(span_bold("Possibilities:") + " [english_list(tmpmodes, and_text= "; ", comma_text = "; ")]"))
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else
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src.mode.announce()
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return 1
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@@ -230,7 +230,7 @@ var/global/datum/controller/subsystem/ticker/ticker
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end_game_state = END_GAME_MODE_FINISHED // Only do this cleanup once!
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mode.cleanup()
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//call a transfer shuttle vote
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to_world(span_danger("The round has ended!"))
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to_world(span_boldannounce("The round has ended!"))
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SSvote.start_vote(new /datum/vote/crew_transfer)
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// Called during GAME_STATE_FINISHED (RUNLEVEL_POSTGAME)
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@@ -243,7 +243,7 @@ var/global/datum/controller/subsystem/ticker/ticker
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feedback_set_details("end_proper", "nuke")
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restart_timeleft = 1 MINUTE // No point waiting five minutes if everyone's dead.
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if(!delay_end)
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to_world(span_notice(span_bold("Rebooting due to destruction of [station_name()] in [round(restart_timeleft/600)] minute\s.")))
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to_world(span_boldannounce("Rebooting due to destruction of [station_name()] in [round(restart_timeleft/600)] minute\s."))
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last_restart_notify = world.time
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else
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feedback_set_details("end_proper", "proper completion")
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@@ -257,14 +257,14 @@ var/global/datum/controller/subsystem/ticker/ticker
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if(END_GAME_ENDING)
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restart_timeleft -= (world.time - last_fire)
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if(delay_end)
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to_world(span_notice(span_bold("An admin has delayed the round end.")))
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to_world(span_boldannounce("An admin has delayed the round end."))
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end_game_state = END_GAME_DELAYED
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else if(restart_timeleft <= 0)
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to_world(span_warning(span_bold("Restarting world!")))
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to_world(span_boldannounce("Restarting world!"))
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sleep(5)
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world.Reboot()
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else if (world.time - last_restart_notify >= 1 MINUTE)
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to_world(span_notice(span_bold("Restarting in [round(restart_timeleft/600, 1)] minute\s.")))
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to_world(span_boldannounce("Restarting in [round(restart_timeleft/600, 1)] minute\s."))
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last_restart_notify = world.time
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return
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if(END_GAME_DELAYED)
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@@ -484,7 +484,7 @@ var/global/datum/controller/subsystem/ticker/ticker
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to_chat(Player, span_filter_system(span_red(span_bold("You did not survive the events on [station_name()]..."))))
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else
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to_chat(Player, span_filter_system(span_red(span_bold("You did not survive the events on [station_name()]..."))))
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to_world("<br>")
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to_world(span_filter_system("<br>"))
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for (var/mob/living/silicon/ai/aiPlayer in mob_list)
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if (aiPlayer.stat != 2)
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