next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
@@ -34,8 +34,8 @@
if(src in comm.voice_invites)
comm.open_connection(src)
return
to_chat(src, "<span class='notice'>[icon2html(origin_atom,src.client)] Receiving communicator request from [origin_atom]. To answer, use the <b>Call Communicator</b> \
verb, and select that name to answer the call.</span>")
to_chat(src, span_notice("[icon2html(origin_atom,src.client)] Receiving communicator request from [origin_atom]. To answer, use the " + span_bold("Call Communicator") + "\
verb, and select that name to answer the call."))
src << 'sound/machines/defib_SafetyOn.ogg'
comm.voice_invites |= src
if(message == "ping")
@@ -44,9 +44,9 @@
random = random / 10
exonet.send_message(origin_address, "64 bytes received from [exonet.address] ecmp_seq=1 ttl=51 time=[random] ms")
if(message == "text")
to_chat(src, span_notice("[icon2html(origin_atom,src.client)] Received text message from [origin_atom]: <b>\"[text]\"</b>"))
to_chat(src, span_notice("[icon2html(origin_atom,src.client)] Received text message from [origin_atom]: " + span_bold("\"[text]\"")))
src << 'sound/machines/defib_safetyOff.ogg'
exonet_messages.Add("<b>From [origin_atom]:</b><br>[text]")
exonet_messages.Add(span_bold("From [origin_atom]:") + "<br>[text]")
return
// Proc: request_im()
@@ -135,8 +135,8 @@
var/obj/machinery/exonet_node/E = get_exonet_node()
if(!E || !E.on || !E.allow_external_communicators)
to_chat(src, "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
so your call can't go through.</span>")
to_chat(src, span_danger("The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
so your call can't go through."))
return
var/list/choices = list()
@@ -158,7 +158,7 @@
O.exonet.send_message(chosen_communicator.exonet.address, "text", text_message)
to_chat(src, span_notice("You have sent '[text_message]' to [chosen_communicator]."))
exonet_messages.Add("<b>To [chosen_communicator]:</b><br>[text_message]")
exonet_messages.Add(span_bold("To [chosen_communicator]:") + "<br>[text_message]")
log_pda("(DCOMM: [src]) sent \"[text_message]\" to [chosen_communicator]", src)
for(var/mob/M in player_list)
if(M.stat == DEAD && M.client?.prefs?.read_preference(/datum/preference/toggle/ghost_ears))
@@ -101,9 +101,9 @@
qdel(blackness)
to_chat(new_voice, span_notice("[icon2html(src,new_voice.client)] Connection to [src] established."))
to_chat(new_voice, "<b>To talk to the person on the other end of the call, just talk normally.</b>")
to_chat(new_voice, "<b>If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time.</b>")
to_chat(new_voice, "<b>Remember, your character does not know anything you've learned from observing!</b>")
to_chat(new_voice, span_infoplain(span_bold("To talk to the person on the other end of the call, just talk normally.")))
to_chat(new_voice, span_infoplain(span_bold("If you want to end the call, use the 'Hang Up' verb. The other person can also hang up at any time.")))
to_chat(new_voice, span_infoplain(span_bold("Remember, your character does not know anything you've learned from observing!")))
if(new_voice.mind)
new_voice.mind.assigned_role = JOB_DISEMBODIED_VOICE
if(user)
@@ -216,7 +216,7 @@
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0) //Range of 3 since it's a tiny video display
mobs_to_relay = in_range["mobs"]
//VOREStation Edit End
var/rendered = "[icon2html(src,mobs_to_relay)] <span class='message'>[text]</span>"
var/rendered = "[icon2html(src,mobs_to_relay)] " + span_message("[text]")
for(var/mob/mob in mobs_to_relay) //We can't use visible_message(), or else we will get an infinite loop if two communicators hear each other.
var/dst = get_dist(get_turf(mob),get_turf(comm))
if(dst <= video_range)
@@ -263,7 +263,7 @@
if(!T) return
var/list/in_range = get_mobs_and_objs_in_view_fast(T,world.view,0)
var/list/mobs_to_relay = in_range["mobs"]
var/rendered = "[icon2html(src, mobs_to_relay)] <span class='message'>[msg]</span>"
var/rendered = "[icon2html(src, mobs_to_relay)] " + span_message("[msg]")
for(var/mob/mob in mobs_to_relay)
mob.show_message(rendered)
..()
@@ -301,8 +301,8 @@
var/obj/machinery/exonet_node/E = get_exonet_node()
if(!E || !E.on || !E.allow_external_communicators)
to_chat(src, "<span class='danger'>The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
so your call can't go through.</span>")
to_chat(src, span_danger("The Exonet node at telecommunications is down at the moment, or is actively blocking you, \
so your call can't go through."))
return
var/list/choices = list()