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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -45,7 +45,7 @@
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if(repairing)
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to_chat(user, span_notice("\The [src] is already being repaired!"))
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return
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user.visible_message("<b>\The [user]</b> starts trying to repair \the [src]'s bulb.")
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user.visible_message(span_infoplain(span_bold("\The [user]") + " starts trying to repair \the [src]'s bulb."))
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repairing = TRUE
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if(do_after(user, (40 SECONDS + rand(0, 20 SECONDS)) * W.toolspeed) && can_repair)
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if(prob(30))
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@@ -54,7 +54,7 @@
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update_icon()
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playsound(src, W.usesound, 50, 1)
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else
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user.visible_message("<b>\The [user]</b> fails to repair \the [src].")
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user.visible_message(span_infoplain(span_bold("\The [user]") + " fails to repair \the [src]."))
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repairing = FALSE
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else
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..()
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@@ -141,7 +141,7 @@
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else if(!charge_only) //can only use it 10 times a minute, unless it runs purely on charge.
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if(user)
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update_icon()
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to_chat(user, span_warning("<i>click</i>"))
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to_chat(user, span_warning(span_italics("click")))
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playsound(src, 'sound/weapons/empty.ogg', 80, 1)
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return FALSE
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else if(battery && battery.checked_use(charge_cost + (round(charge_cost / 4) * max(0, times_used - max_flashes)))) // Using over your maximum flashes starts taking more charge per added flash.
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