next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
@@ -128,13 +128,13 @@
if(H.species.vision_organ)
vision = H.internal_organs_by_name[H.species.vision_organ]
if(!vision)
user.visible_message("<b>\The [user]</b> directs [src] at [M]'s face.", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " directs [src] at [M]'s face."), \
span_notice("You direct [src] at [M]'s face."))
to_chat(user, span_warning("You can't find any [H.species.vision_organ ? H.species.vision_organ : "eyes"] on [H]!"))
user.setClickCooldown(user.get_attack_speed(src))
return
user.visible_message("<b>\The [user]</b> directs [src] to [M]'s eyes.", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " directs [src] to [M]'s eyes."), \
span_notice("You direct [src] to [M]'s eyes."))
if(H != user) //can't look into your own eyes buster
if(M.stat == DEAD || M.blinded) //mob is dead or fully blind