next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
+20 -20
View File
@@ -107,8 +107,8 @@
return 1
else
var/available = get_amount()
user.visible_message("<b>\The [user]</b> starts bandaging [M]'s [affecting.name].", \
span_notice("You start bandaging [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " starts bandaging [M]'s [affecting.name]."), \
span_notice("You start bandaging [M]'s [affecting.name]."))
var/used = 0
for (var/datum/wound/W in affecting.wounds)
if(W.internal)
@@ -130,11 +130,11 @@
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
span_notice("You bandage \a [W.desc] on [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " bandages \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You bandage \a [W.desc] on [M]'s [affecting.name]."))
else
user.visible_message("<b>\The [user]</b> places a bandage over \a [W.desc] on [M]'s [affecting.name].", \
span_notice("You place a bandage over \a [W.desc] on [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " places a bandage over \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You place a bandage over \a [W.desc] on [M]'s [affecting.name]."))
W.bandage()
playsound(src, pick(apply_sounds), 25)
used++
@@ -176,8 +176,8 @@
return 1
else
var/available = get_amount()
user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
span_notice("You start treating [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " starts treating [M]'s [affecting.name]."), \
span_notice("You start treating [M]'s [affecting.name]."))
var/used = 0
for (var/datum/wound/W in affecting.wounds)
if (W.internal)
@@ -199,15 +199,15 @@
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message("<b>\The [user]</b> bandages \a [W.desc] on [M]'s [affecting.name].", \
span_notice("You bandage \a [W.desc] on [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " bandages \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You bandage \a [W.desc] on [M]'s [affecting.name]."))
//H.add_side_effect("Itch")
else if (W.damage_type == BRUISE)
user.visible_message("<b>\The [user]</b> places a bruise patch over \a [W.desc] on [M]'s [affecting.name].", \
span_notice("You place a bruise patch over \a [W.desc] on [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " places a bruise patch over \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You place a bruise patch over \a [W.desc] on [M]'s [affecting.name]."))
else
user.visible_message("<b>\The [user]</b> places a bandaid over \a [W.desc] on [M]'s [affecting.name].", \
span_notice("You place a bandaid over \a [W.desc] on [M]'s [affecting.name].") )
user.visible_message(span_infoplain(span_bold("\The [user]") + " places a bandaid over \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You place a bandaid over \a [W.desc] on [M]'s [affecting.name]."))
W.bandage()
// W.disinfect() // VOREStation - Tech1 should not disinfect
playsound(src, pick(apply_sounds), 25)
@@ -249,7 +249,7 @@
to_chat(user, span_warning("The wounds on [M]'s [affecting.name] have already been salved."))
return 1
else
user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " starts salving wounds on [M]'s [affecting.name]."), \
span_notice("You start salving the wounds on [M]'s [affecting.name].") )
if(!do_mob(user, M, 10, exclusive = TRUE))
to_chat(user, span_notice("You must stand still to salve wounds."))
@@ -295,7 +295,7 @@
return 1
else
var/available = get_amount()
user.visible_message("<b>\The [user]</b> starts treating [M]'s [affecting.name].", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " starts treating [M]'s [affecting.name]."), \
span_notice("You start treating [M]'s [affecting.name].") )
var/used = 0
for (var/datum/wound/W in affecting.wounds)
@@ -317,13 +317,13 @@
break
if (W.current_stage <= W.max_bleeding_stage)
user.visible_message("<b>\The [user]</b> cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue.", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " cleans \a [W.desc] on [M]'s [affecting.name] and seals the edges with bioglue."), \
span_notice("You clean and seal \a [W.desc] on [M]'s [affecting.name].") )
else if (W.damage_type == BRUISE)
user.visible_message("<b>\The [user]</b> places a medical patch over \a [W.desc] on [M]'s [affecting.name].", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " places a medical patch over \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You place a medical patch over \a [W.desc] on [M]'s [affecting.name].") )
else
user.visible_message("<b>\The [user]</b> smears some bioglue over \a [W.desc] on [M]'s [affecting.name].", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " smears some bioglue over \a [W.desc] on [M]'s [affecting.name]."), \
span_notice("You smear some bioglue over \a [W.desc] on [M]'s [affecting.name].") )
W.bandage()
W.disinfect()
@@ -363,7 +363,7 @@
to_chat(user, span_warning("The wounds on [M]'s [affecting.name] have already been salved."))
return 1
else
user.visible_message("<b>\The [user]</b> starts salving wounds on [M]'s [affecting.name].", \
user.visible_message(span_infoplain(span_bold("\The [user]") + " starts salving wounds on [M]'s [affecting.name]."), \
span_notice("You start salving the wounds on [M]'s [affecting.name].") )
if(!do_mob(user, M, 10, exclusive = TRUE))
to_chat(user, span_notice("You must stand still to salve wounds."))
+1 -1
View File
@@ -63,7 +63,7 @@
var/healmessage = span_notice("You spray [src] onto [H], sealing [clotted ? clotted : "no"] wounds.")
if(too_far_gone)
healmessage += " <span class='warning'>You can see some wounds that are too large where the spray is not taking effect.</span>"
healmessage += " " + span_warning("You can see some wounds that are too large where the spray is not taking effect.")
to_chat(user, healmessage)
use(1)