next set of spans (#16434)

* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
This commit is contained in:
Kashargul
2024-10-16 23:37:27 +02:00
committed by GitHub
parent 6275972fef
commit b594520a74
604 changed files with 2801 additions and 2638 deletions
+4 -4
View File
@@ -98,7 +98,7 @@
// Can disasemble or reassemble from packed or off (and this one takes time)
if("(Dis)Assemble")
if(can_transition_to(state == UAV_PACKED ? UAV_OFF : UAV_PACKED, user))
user.visible_message("<b>[user]</b> starts [state == UAV_PACKED ? "unpacking" : "packing"] [src].", "You start [state == UAV_PACKED ? "unpacking" : "packing"] [src].")
user.visible_message(span_infoplain(span_bold("[user]") + " starts [state == UAV_PACKED ? "unpacking" : "packing"] [src]."), span_info("You start [state == UAV_PACKED ? "unpacking" : "packing"] [src]."))
if(do_after(user, 10 SECONDS, src))
return toggle_packed(user)
// Can toggle power from on and off
@@ -314,21 +314,21 @@
var/mob/master = wr.resolve()
var/list/combined = master.combine_message(message_pieces, verb, M)
var/message = combined["formatted"]
var/rendered = "<i><span class='game say'>UAV received: <span class='name'>[name_used]</span> [message]</span></i>"
var/rendered = span_game(span_say(span_italics("UAV received: " + span_name("[name_used]") + " [message]")))
master.show_message(rendered, 2)
/obj/item/uav/see_emote(var/mob/living/M, text)
for(var/wr_master in masters)
var/datum/weakref/wr = wr_master
var/mob/master = wr.resolve()
var/rendered = "<i><span class='game say'>UAV received, <span class='message'>[text]</span></span></i>"
var/rendered = span_game(span_say(span_italics("UAV received, " + span_message("[text]"))))
master.show_message(rendered, 2)
/obj/item/uav/show_message(msg, type, alt, alt_type)
for(var/wr_master in masters)
var/datum/weakref/wr = wr_master
var/mob/master = wr.resolve()
var/rendered = "<i><span class='game say'>UAV received, <span class='message'>[msg]</span></span></i>"
var/rendered = span_game(span_say(span_italics("UAV received, " + span_message("[msg]"))))
master.show_message(rendered, type)
/obj/item/uav/take_damage(var/damage)