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next set of spans (#16434)
* next set of spans * some more * next * next * next * . * text... * next... rest soon * . * . * ok last set for the night * . * . * . * . * some more * next * next * all for now * . * some more easy ones * some more easy ones * . * . * some more bolds * oups auto complete moment * add the remaining spans * this as well * this as well * . * ., * resync them properly
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@@ -191,7 +191,7 @@ var/list/global/tank_gauge_cache = list()
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if(!valve_welded)
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to_chat(user, span_notice("You begin welding the \the [src] emergency pressure relief valve."))
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if(do_after(user, 40,src))
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to_chat(user, span_notice("You carefully weld \the [src] emergency pressure relief valve shut.</span><span class='warning'> \The [src] may now rupture under pressure!"))
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to_chat(user, span_notice("You carefully weld \the [src] emergency pressure relief valve shut.") + " " + span_warning("\The [src] may now rupture under pressure!"))
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src.valve_welded = 1
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src.leaking = 0
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else
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@@ -455,7 +455,7 @@ var/list/global/tank_gauge_cache = list()
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return
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T.assume_air(air_contents)
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playsound(src, 'sound/weapons/Gunshot_shotgun.ogg', 20, 1)
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visible_message("[icon2html(src,viewers(src))] <span class='danger'>\The [src] flies apart!</span>", span_warning("You hear a bang!"))
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visible_message("[icon2html(src,viewers(src))] " + span_danger("\The [src] flies apart!"), span_warning("You hear a bang!"))
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T.hotspot_expose(air_contents.temperature, 70, 1)
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@@ -500,7 +500,7 @@ var/list/global/tank_gauge_cache = list()
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T.assume_air(leaked_gas)
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if(!leaking)
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visible_message("[icon2html(src,viewers(src))] <span class='warning'>\The [src] relief valve flips open with a hiss!</span>", "You hear hissing.")
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visible_message("[icon2html(src,viewers(src))] " + span_warning("\The [src] relief valve flips open with a hiss!"), "You hear hissing.")
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playsound(src, 'sound/effects/spray.ogg', 10, 1, -3)
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leaking = 1
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#ifdef FIREDBG
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